Ludum Dare 31
December 5th-8th, 2014

Posts Tagged ‘rpg game’

End of our LD

Posted by
Monday, April 28th, 2014 8:22 pm

After 3 days without lots of sleep. We present you our game, Breaking The Waves!

You can download it here:

http://www.mediafire.com/download/6hxi8gke56gc0xt/Ben+Eath+The+Surf+Ace.exe

To be truth, there’s still few bugs and we are struggling to fix it. I think it’s time to call the vermin controller for this!

There’ll be post-mortem for our game but not until we finish to terminate these bugs.

 

 

Our Little Mermaid

Posted by
Saturday, April 26th, 2014 9:09 pm

One of our main character. She’s a mermaid!

mermaid2

Right now, we’re in middle developing the mechanics while our artists creating sprites and characters’s design. Not much to tell for the first 24 hours.

We’re using RPGMaker XP in this LudumDare too. Lots of craziness will arise. There’s no common sense in our game!

Our breakfast was leftover from last night dinner and some fried rice. It wasn’t bad or good though.

See you in next 12 hours!

Just in time…. I hope….

Posted by
Monday, December 16th, 2013 8:10 pm

Our first entry on LudumDare as a team. It’s an RPG game, but you only get ONE….
It’s just two of us, with no fields of expertise in art (you can see which one the ones we make). But finally we finished it, barely.
72 hours, with 3 exam in between. Don’t try it, it’s not healthy….

One For All & All For One
============================================================

The ONE is an item in this game that control almost everything you do.
It can be used to attack enemies and heal allies.
But be careful as you use the ONE, you can exhaust it. And when you ran out of ONE, the game will be over.
Don’t worry, as you beat enemies the ONE’s power will replenish.
You cannot die normally in battle. When you die if there is still ONE left, you will be brought back to life. But as it told earlier, if you ran out of ONE the game will be over.

============================================================

And that’s about it! Kinda stretching out the theme huh? But that’s who we are.
There’s many more included in this game, like characters and features. But you have to play it to know~

Egypt Wizard now available in the stores!

Posted by (twitter: @juaxix)
Monday, November 19th, 2012 4:48 am

Egypt Wizard is now available in the following apps markets:

* Apple AppStore
* BlackBerry AppWorld
* Google Play [Android Market]

here you can find a resume of the development process.

Promo video:

Current progress, two days after

Posted by (twitter: @juaxix)
Friday, October 12th, 2012 3:04 pm


I was travelling throught Spain, meanwhile in the bus I have drawed the things I wanted to do after.
These are the results:

* A new logo of XIXGAMES for the game intro:

* New doors game system, until you kill the mobs around you cant pass to the next room (today I replayed “No More Heroes” for PS3 and this people use the same , ah, guys from Darksiders do this trick also ;) )

* A new intro, first show the XIXGAMES logo, then run three animations in 3D with a particle system and another in 2D for the play buttons.

* Magic and physicial Combat systems are more efficient now, there is a new spell also (icebolt). Player can die now XD and return to the menu very fast. There are new sound fx also, when you get hitted and new sounds for the spells also, there is a random sound for repeated tasks. Damage is calculated this way:

-- Compute damage with armor and so on
    local nResist = 1.0 - this.Resistance ( )/100.0
    local damage  = magicalPower * nResist
    this.health ( this.health ( ) - damage )

 

* Added a chest system based on proximity sensors, it works like the Dungeon Hunter (iOS), when you are near a chest, the physical attack button change to a button with a opened chest, I’m working on this now

* Scene loading mechanics, thanks to Davit Masia, who made me the Loading Screen and help me choose the right font for the title

* Camera movement with touch support: this part was a little bit hard to accomplish because of the current Camera Script had already touch controls and rotations in x,y,z

Things to be added:

  • more mobs
  • two scenes with 2 simple gameplays
  • level up mechanics
  • final bosses!
All these stuff must be done in 8-9 days in total to be able to submit the game to the markets! , btw, I’m getting ready
Things that should be but not
* I’m not gonna add big scenarios, other classes or big challenge with a lot of story, no time
* I really would like to export to consoles but I need to learn the SDK’s of PSP,PS3,NDS,XNA and Wii ware
* Complex mobs have been removed due to poly count, they can not be handled by less powerfull devices such as BB’s, iPhone’s, Android’s and so on

 

This is a video from Pc (Windows 7) this time:

 

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