Posts Tagged ‘roundup’

Yet another highlight post about great games – Part 2 !

Posted by (twitter: @EggDestroyer)
Tuesday, May 14th, 2013 1:40 pm

10 days ago, I posted a little highlight of my favourites entries to celebrate my 50 first games played – you can find it HERE.

Now, I reached 100 games, which means it’s time for another highlight for the 50 latest ones. Once again, this is based on my own jugement, and doesn’t mean the games I’m not mentioning “suck” : they just didn’t hook me up as much as those ones. Also, no particular order. Let’s do this !

 

Aduno – Jam

Minimalize junk forever ! Aduno is a clever puzzle game reminding me some childhood educational games about logic, except more challenging and fun, like some sort of “extra light Space chem”. What struck me is the very polished animations, looking IMO sort of “professionnal” without ruining the game nice style.

 

Unfurl – Jam

Zen atmosphere, scroll theme, simple rules yet great complexity : Unfurl faced the theme “full power” without betting on minimal graphism. Unfurl scrolls to create lines of shapes, but do it right, as unfurled scrolls will hide bottom ones. This underrated game twisted my mind quite hard despite apparent simplicity – the zen atmosphere almost mocked me !

The team even created a fake traditional game to give presence to the tutoria, which was fun and unexpected.

 

Drug hunt – Jam

I’m usually not fond of “wtf-game throwing random images and you and call it a day” as it’s often a lack of actual effort to come up with something well thought. One could argue about my point of view and go one step further on the meaning of art, but for now I’ll just praise Drug Hunt’s successful blend of “what the hell ?” factor and actual, well thought features.

This game is basically a suit of thematic mini-games depending on which drug you take. It’s very fast paced yet clear enough for most of games (not EVERY game tho) to bring an actual perceptive challenge. And of course, the atmosphere is nuts, yet “well thought nuts”, rendering the experience IMO even more enjoyable.

 

Tessitron – Jam

Which seemed to be your average rythm game turned into a creative blend of Guitar hero (well, Frets on fire here) and a rail shooter. I almost felt like playing Rez in some parts. The whold experience, mix of an electro trip and a frantic rail shooting quest for the Evil Boss, is remarkably well put together, despite the somewhat awkward connection between letters, colors and enemies. Minimal 3D trip at its finest, but including satisfying pacing and challenge : deal !

 

Root Route ! – Jam

This may be my favourite entry of 100. Everything in this game feels “right. The gameplay is simple, effective, includes ressource management, yet it’s a NON-RUNNER-one-button-game (okey, well, it’s some sort of vertical, super twisted runner-like). This kind of minimalism allows some liberty on graphic design, which happens to be very well crafted, feeling both nostalgic and polished, yet very coherent with the music & sfx, which happen to be very enjoyable and setting a soothing mood.

But the most impressive feature, which perfectly makes up for the few imperfections (high difficulty curve, no previous zoom which would be handy to plan the level ahead, hitbox somewhat difficult to guess), is the amount of appealing details : clear interface, the flower blooming more or less depending of the scoring, the zoom back on top when the level is finished and the general feeling of constructing something different each time.

 

Some extra games I liked very much as well (-> look at them, really, they are great) :

Street of rave – It’s not only the name : this game is great fun, to play, to watch and to complete ! Make people dance, avoid angry cops : what’s not to like ?

Mind the gap – Minimal, symbolic subway simulation. Downright excellent, great atmosphere (very soothing), playable for hours : totally worth playing !

Escape the minimalism – May seem like a basic platformer, but really has an interesting mood with variating epileptic rainbows, very powerful.

Metahotel – An interesting puzzle game blending AI management, logic and reflexes with elegant graphism.

Less is more? – Everybody is talking about that one and I can see why. Mesmerizing puzzle game twisting Mondrian with style.

QbQbQb – “Orbital match 3”, great in every field with very impressive polish and mood.

Rainbow rocket – The most interesting way to pilot a rocket ! So very hard to handle but great potential and excellent experience.

Bezier challenge – Will ring a bell to every “maths nerd” for a reason : very peculiar concept and design, which makes the game fun to play.

Aranmi – The sole idea of making a game based on a rake and sand is amazing enough, but succeding it is even better. Relaxing yet challenging RAKE game !

A simple circle – Smart puzzle game with smart scoring system : this game proves that simple doesn’t mean stupid or meaningless.

 

 

That’s it. Also, feel to take a look at my own entry (which includes a cute circle and a creepy voice) : YAHG.

 

Yet another highlight post about great games

Posted by (twitter: @EggDestroyer)
Saturday, May 4th, 2013 5:02 am

 

Okey, I have been playing 50 games so far, so I felt like doing a small highlight post to share my discoveries ! This is based on my own jugement, and doesn’t mean the games I’m not mentioning “suck” : they just didn’t hook me up as much as those ones.

So here we go !

 

IAO – Compo

Take the control of a line ended with two red dots. Rotate the line, hit the small “triangle” icons flying with your red dots while avoiding “line” icons, and voilà, you evolve into a triangle. Now, catch the “square” icons. Rince, repeat, evolve.

Minimal yet very interesting gameplay, rising challenge tho the game may be a bit too hard, simple but very elegant graphism (very nice particle effect on catching a symbol): it nailed the theme very well. What really impressed me tho is the jazzy tune, incredibly fitting the game. Plus it’s a web game so you have no excuse not to try it !

 

Unst – Compo

Click a square to make it move. Green square + red square = death. Fit the green squares in the center. That’s it. With clear rules, good feedbacks and well crafted tutorial levels, Unst seems to be impossible not to understand. I wondered if I could find any challenge.

Boy was I wrong. The game becomes really challenging, maybe even a bit too much as the level rises dramatically on “The chosen one” level, but that’s the point of a puzzle game : getting one’s mind challenged. Simple yet deep, add a tune, you’ve got it right.

Dock zone – Compo

So, you play some schoolgirl fleeing from the rise of a strange, abstract water while picking up pyramids with making plank-bridges. This game got some weird yet very enjoyable style, greatly helped by a very unique audio atmosphere, both calm and disturbing with resonating, dramatic-beat-like footsteps.

Gameplay-wise, the game works quite well, with numerous puzzle levels mostly playing on timing. While not sure about the “minimal” part, I really appreciated the whole lot.

Russian blob – Jam

Let’s start by a warning : the people who made this game are good friends of mine, coming from the same school. But quite frankly, I wish I didn’t know them, so I would appreciate even more the cheer quality of the game without feeling corporate.

There’s so many things right about this game I don’t even know where to start. The game idea is simple : a 2D platformer. It’s also unique : you play a blob which can split into several smaller blobs, allowing you to make more elaborate actions that I won’t spoil as discovering them is really satisfying. The graphic design is very well made, and the music/sfx are both great downright hilarious (I sometimes randomly listen it). Also, there’s quite a lot of levels for a LD entry.

But the best part may be that it’s a GBA game. I’m not kidding. Wow.

 

Gods will be watching – Jam

 

I have already seen a billion reviews mentioning that game, so I felt putting it here would be a bit redundant. But the game really deserves it. Yet again, everything is incredibly well made. Manage a team who have to survive 40 days in terrible conditions : the food is lacking, there’s a deadly virus rampaging in the air, it’s so cold you have to lit a fire, everybody’s morale is getting low, you have to repair a radio… There’s so many things which can go wrong that surviving seems to be a miracle. But guess what ? The game is so hard, winning may indeed be a miracle. But it’s not frustrating. Would you fail, it’ probably because you fucked up something. So I hope you’re ready to feel guilty about someone’s death.

But hey, let’s mention… everything else. The graphics are simply gorgeous, the audio atmosphere is excellent and the whole mood of the game is stunning. Some feedbacks may help about which action costs or doesn’t cost action points and the story introduction may seem pointless by parts, but mentioning these “polish” elements just proves how well made the game is.

 

Also, there’s some other games I’d like to mention briefly as well (-> you should look at them) :

 

Stalker – Atmospheric point & click with actual pictures, inspired from the book stalker. Immersive.

Sociales Santillana – Minimal “match 3” with a twist : you play on polygons. Enjoyable !

Alien Raid – Very minimal STR. Pummel down aliens. Interesting.

Cottonhead – Cute and gorgeous pixel plartformer, short but refreshing.

TNAFT – Social game : guess which colors people prefer. Addictive. Playable on mobile !

Hubu handler – Pet simulation, incredibly cute and well made. Don’t you DARE slap him, you MONSTER.

 

 

Oh, and, if you feel like taking a look at my entry, here is it : YAHG.

 

SonnyBone’s Rad Game Roundup – LD26 Edition

Posted by (twitter: @Phantom_Green)
Saturday, May 4th, 2013 2:28 am

rad-game-roundup-ld26

Check out 15 of my favorite Ludum Dare 26 games… RIGHT HERE

And keep making those compilation lists, folks! With over 2,000 games… we’re going to help finding the best of the best!

5 (+1) that you have to play

Posted by
Saturday, May 4th, 2013 2:06 am

They’re the cream of the crop!

 

Feint Signal by brxtr:

Very nice. This is truly excellent. Great work for 48 hours. Here because of the 10s video and how great it shows. Nice work.

 

imy by Ditto:

Simply amazing. This is the best ld26 game I’ve played. Maybe the best indie game in a while. Excellent work!

 

Minimal 2 Player Game by NiallM:

Awesome. This is great. Love the progression – was confused a bit that the ball was still going when it switched to flags. Loved the visuals and sounds. Pulled here by the 10s video. Excellent!

 

CHAMELEON RUN by Split82:

Sick. This is really cool. Great work! Love the music fade in, the mechanic, the style, and the polish. Excellent. I was pulled in by the 10sec video just based on how it looked.

 

RED by Tiago

Very cool! Great minimal horror game. Pulled here by the 10s video and almost the logo alone. Excellent work. Love the time mechanic with the light going out. Nice.

 

And finally a shameless plug:

Life! by cwilloughby:

 

I found most of these from the 10s video that Codexus put together!

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