Posts Tagged ‘room’

Sorcerer’s Room (Local Multiplayer – Two Players Game)

Posted by
Wednesday, December 14th, 2016 12:00 am

Link To The Game – Sorcerer’s Room (Local Multiplayer – Two Players Game)

Welcome to Sorcerer’s Room! This is a two players strategy fighting game. Each player control a sorcerer and take turn to strategies their movement/attack before executing their fight.

Game Rules:
1) Step 1 (1st Player Input): While 1st Player Input, 2nd Player shouldn’t look at what 1st player has input.

2) Step 2 (2nd Player Input): While 2nd Player Input, 1st Player shouldn’t look at what 1st player has input.

3) Step 3 (Execute The Fight): The 1st & 2nd Player Input will be executed together at this moment of time.

4) Repeat over the steps until whichever player’s HP equal to 0 (player has defeated)

5) Right Hand Corner Steps Indicator – (1st round) allow 1 step, (2nd round) allow 2 steps, (3 round and above) allow 3 steps. (Green Indicator – step been input by player, Blue Indicator – awaiting for player input.)

6) Movement – (1)Left, (2)Right, (3)Float

7) CoolDown – (4)Light Ball – no cool down, (5)Fire Ball – ready after 2 turns, (6)Frozen Ball – ready after 1 turn

8) Damage – (Light Ball) minus 10HP, (Fire Ball) minus 30HP, (Frozen Ball) minus 20HP

Hope you enjoy the game with your friend.

Due to limited time for development, there is no LAN versus feature. If there are good feedback and demand on this feature, we’ll consider for further development of this feature.


Kevin Yap & Hugo Fock


Background Music:
Sound Effect:




Check out my entry! Horror Hotel – Room #13

Posted by
Tuesday, December 13th, 2016 2:39 pm

I finished making the game about 30 mins before the Jam ended. Check it over here :


This is my 2nd Ludum Dare and I’m more satisfied with this entry compared to the last one.

Forgive me if the art is horrible, but I tried my best.


Posted by (twitter: @avaskoog)
Tuesday, December 13th, 2016 1:41 pm

Click here to explore the room! (ノ◕ヮ◕)ノ*:・゚✧

View post on

An entry made in 72 hours by Ava and Marte. You find yourself with a severe case of amnesia in a locked room and need to figure out what’s going on. The story isn’t quite what we intended it to be, nor as long, due to time constraints, but hopefully you’ll get something out of it anyway! It’s a concept, after all! And it has wacky shaders and creepy audio, so who can resist? ♥︎

Click this post to read more than the excerpt, for some post mortem information and pictures of the process! ☆


Interrogation Room

Posted by
Sunday, December 11th, 2016 6:46 pm


Finally I’ve finished!

You can check my entry HERE

Have a good time!


Morgawr – Point ‘n’ Click – Update #2

Posted by (twitter: @xMorgawr)
Saturday, April 21st, 2012 3:33 am

Previous entry:

New update for the point’n’click game.

I have the whole story in my head but I don’t want to disclose anything yet, just in case I change my mind, or even for a simple surprise factor. I’ve finished setting up the base engine, working inventory, picking up items and all that stuff. Entities in the game communicate by throwing messages to each other using Lua (and Angel-Engine), so after I complete the base engine and all the content (images) it should be really easy to rig together based on a simple cause->consequence reaction.

What I’m missing so far:

  •  Combining different objects together
  • Using objects on other objects
  • polish, lot of polish!
  • game art
  • puzzles
  • music

After all of this is done, I would call the game complete. So far I’m mostly worried about point 1 and 2, but again, it shouldn’t be too hard to set up. I’m using recursive structures for data definition in Lua. Pretty neat stuff.


Here’s a screenshot of the “first” room in the game, a simple “unlock the door with the key” challenge. Art is temporary, depending on the time left after I finish the game I may come back and polish it a lot more (I hope so).


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