Posts Tagged ‘rogue’

Heads up’s what’s up!

Posted by
Sunday, December 7th, 2014 1:36 pm

4

Lot’s of visual progress since my last update!  Got a nice HUD up and running with various useful informations.  Now, though, the thing I’ve been avoiding, which is to make items interact-with-able.  First picking up and dropping, then equipping weapons.  Then I’ll need an enemy.  Then attack.  Then a million other things!  Aaaah!

LD31 – Update 2: A New Generation

Posted by
Saturday, December 6th, 2014 10:21 am

2

As claimed in the previous update, my level gen code didn’t take much longer to complete.  I can now generate an interconnected system of rooms and hallways, separated by doors.  Making doors something that can be opened/closed will not be difficult once I actually get a character in and moving around.  That’s the next goal:  Dude and move.  Then doors and vision.  Then we work on stats, enemies, combat, inventories… so much left to do!  But at least I’m already the furthest I’ve ever made it on a rouge-like, so I’ve already succeeded at something great!

You are in a box. It is dark. There is no you.

Posted by
Saturday, December 6th, 2014 8:45 am

1

That is currently the state of my game.  I think you can already see what I’m going for, though:  A single-screen rogue-like!  I’ve always wanted to do a good rogue-like, but never gotten past the planning stages before, so I’m really excited for this one.  Despite the simplicity of this screenshot, I’m actually very close to having full-on level generation up and working – You’ll see within a few hours.

As for pacing – I let myself get a solid five hours of sleep last night since I was wiped out from the week, and have taken a couple breaks for things like food  and stretches so I’m about 6-7 hours into actual development time, split fairly evenly so far between design, research, and actual code time.  Getting to be about 300 lines of code, by raw line count.  More to come soon, I hope

God Hunter!

Posted by (twitter: @@iJohnF)
Monday, April 28th, 2014 5:20 pm
GodHunter-Title

God Hunter — Minimalist Dungeon Crawling.

Hey dev community!

Submitted my first Ludum Dare game today after churning it out wildly for the past 48 hours. Fans of minimalistic rogue-ikes will find this game amusing.

You’re a God Hunter doing what he does best, going into the darkest depths of a legendary mountain to hunt down Gods and other foul (or funny) creatures. Twerk Lords and Floating Shoes are all fair game. You have one life to get as deep as possible into the mountain.

It has hundreds of randomly generated events, monsters, and jokes, made for the casual gamer in mind.

Check it out, you can play it in your browser right now!

God Hunter: http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=37343

Thanks and hope you guys enjoy!

@iJohnF

god-hunter-v02

God Hunter – Gameplay

 

Rogue Rush is out, beware !

Posted by (twitter: @Lahssoo)
Monday, December 16th, 2013 6:28 am

Published !!!!

So now, let’s go to bed…

http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=31786

screen2

 

Rogue Rush Progress

Posted by (twitter: @Lahssoo)
Sunday, December 15th, 2013 4:20 pm

Somehow progressing !

Rogue Rush

Rogue Rush to the final crush !

Posted by (twitter: @Lahssoo)
Sunday, December 15th, 2013 12:09 pm

Our Main Menu

Rogue Rush Main Menu

Rogue Rush Main Menu

[cache: storing page]