Ludum Dare 36
The Theme is:
Ancient Technology
The Compo ends in
Solo, from scratch, with source, in 48 hours.
Submission Hour ends
Compo Submission Hour! Submit now!
Feedback Friends
Give and receive feedback on your game
The Jam ends in
Solo and Teams, relaxed, 72 hours.
Submission Hour ends
Jam Submission Hour! Submit now!
LD36 has ended!
Well done to everyone who took part.
1912 Amazing Games!
Ludum Dare 36
August 26th-29th, (Starts: Aug 27th 01:00 UTC)
Suggest a theme!
Theme suggestions for LD36 now open
Slaughter coming soon
Theme suggestions for LD36 now closed
Theme slaughter!
Separate the good themes from the bad ones
~ v o t e n o w ~
Theme Voting
Log in and choose the theme for LD36!
FINAL ROUND
Judging ends in
Click here to start
Submission Hour ends
Submission Hour! Submit now!
Submission Hour ends
Compo Submission Hour! Submit now!
Ludum Dare 34
Coming December 11th-14th Weekend
October Challenge ends
Make a game – Take it to Market – Earn $1
The Jam ends in
Solo and Teams, relaxed, 72 hours. Submit here!
The Compo ends in
Solo, from scratch, with source, in 48 hours.
Theme Voting
4 Rounds of voting, new rounds every day! The top 20 themes will be your Final Round!
Ludum Dare 34 Results
See the winners!
LD 35 (Apr)

Future

Mini 70 (Sep)

Ludum Dare 36

Real World Gatherings

Wallpapers

Warmup Weekend

Tools

Rules

The Ludum Dare 32 Theme is: An Unconventional Weapon
Keep working until the deadline! Submission Hour begins soon! An extra hour to submit your game!
Submission Hour! … more or less. Just get your game submitted. Sorry about the server problems!
Theme: One room | Submission Hour for the JAM ends in: | Judging ends in:
Theme: One room | Judging ends in:
Submission Hour! Submit your Jam games now!
Join us on
Twitter and
IRC (
#ludumdare on Afternet.org) for the
Theme Announcement!
Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.
You NEED ratings to get a score at the end. Play and Rate games to help others find your game.
We’ll be announcing Ludum Dare 36’s August date alongside the results.
New Server: Welcome to the New (less expensive) Server! Find any problems?
Report them here.
Posts Tagged ‘rock hard’
I’m totally in and ready to rock hard this time.
I will be using:
I will attempt to abide by the following self-imposed rules:
- Get all my tools and libraries ready to avoid wasting time on setting things up ready to code
- Have some game ideas in my head before the theme is announced. Have one last look at the theme list and come up with an idea for each
- Keep it astonishlingly dizzyingly simple to the point where I scoff at my own game idea because it could be thrown together by a visually-impaired amoeba in a timescale measured in planck time
- Put absolutely no effort into graphics until the game is working. So throw together placeholder graphics that look like scribbles at best
- Spend zero time making the code “nice”. If the code isn’t repulsive to look at, I’m doing it wrong. It should be the most hacked together piece of crap I’ve ever written. If it runs, it’s good enough.
- Have the game playable by the end of day 1. So the core gameplay should be in place, and ideally the levels done too (depending on what time of game it is. The concept of “levels” may be more complex than I’m aiming for here)
- Don’t get hung up on bugs if they’re not total show-stoppers – they can be squashed in the cleanup phase
- Spend day 2 polishing the thing to a shine, including sounds and music!
I have a feeling this is going to be the greatest Ludum Dare E V E R.
Best of luck, everybody!