Posts Tagged ‘reviews’

100 votes achieved! THANK YOU!

Wednesday, April 27th, 2016 1:57 pm

100votos

You can try the game here

We can’t believe it! We have gotten 100 votes! Thank you very much, really!

All the reviews are helping us a lot, since they gave us ideas to make more levels. We will upload a post-jam soon!

Looking for games to play, tell me yours!

Ludum Dare 30 – Top 15 picks after 101 games

Posted by (twitter: @badlydrawnrod)
Wednesday, September 3rd, 2014 12:05 pm

Out of the 101 games I played so far, 15 stand out. Click on the pictures to try the games.

1. Heart Star (AdventureIslands)

What it is: Retro, balanced, polished and complete with fantastic pixel graphics and short, compelling puzzles.

Why I like it: There is something nostalgic about it.

This is the one game I saw which could be sellable as is.

Heart Star (AdventureIslands)

 

2. Planetary Marriage Counseling (WeaselZone)

What it is: A hilarious game where you and your spouse are chained together and go on dates.   Works well as a two player co-op game.

Why I like it: It’s fun even when things are going wrong. Epic when things are going right.

It made me divorce my wife over and over again….for the fun of it.

Planetary Marriage Counseling (WeaselZone)

 

3. Dino Bolt (GeorgeBroussard)

What it is: An endless runner where dinosaurs are escaping a zoo helicopter.

Why I like it: It is fun and addictive. It shows you don’t need a complex idea to make a great game.

I lost time playing it.

Dino Bolt (GeorgeBroussard)

 

4. Mammoth Monkey Mole (ehtd)

What it is: A puzzler where different creatures have different abilities.

Why I like it: The sounds are hilarious and the puzzles have a good learning curve where you never feel it is too difficult.

You get to play a mammoth, a monkey and a mole. Need I say more.

Mammoth Monkey Mole (ehtd)

 

5. Hop Hop Planet (SnoutUp)

What it is: A 2-d take on Super Mario Galaxy.

Why I like it: It has great look, with lots of variety and a good replay factor.

All the things that can kill you look friendly, but looks can be deceiving.

Hop Hop Planet (SnoutUp)

 

6. Space Breakers (DJWizardCop)

What it is: Breakout with a Space Invader twist.

Why I like it: My wife will kill me if I don’t.

My wife wouldn’t give the keyboard back and she did the same when my daughter was rating it.   In fact she is probably still playing it now (I’m hungry – she hasn’t fed me this week).

Space Breakers (DJWizardCop)

 

7. Red Thread (NickZangus)

What it is: Two linked characters have to negotiate obstacles to reach each other.

Why I like it: The looks that the characters give each other when they die – it’s those little attentions to detail and some wicked, mean puzzles that make this game.

It’s cute and deadly.

Red Thread (NickZangus)

 

8. Galactic Bonding (alvarop)

What it is: You are a baby planet copying your dad planet’s facial expressions.

Why I like it: It’s short, hilarious and could be played by a toddler.

My daughter (not a toddler) keeps following me around trying to copy my facial expressions.

Galactic Bonding (alvarop)

 

9. Stanley Squeaks and the Emerald Burrito (Two Scoop Games)

What it is: A puzzle platformer where you play a hungry hamster.

Why I like it:  Cute as hell, and a great game mechanic.

I kept killing the hamster just to hear its death scream.

Stanley Squeaks and the Emerald Burrito (Two Scoop Games)

 

10. Lethal Reflection (Steve)

What it is: Geometry Wars.

Why I like it: Geometry Wars.

By the guy who wrote Geometry Wars. Need I say more.

Lethal Reflection (Steve)

 

11. Space Train (SupSuper)

What it is: Snake on a train…. in space.

Why I like it: Quirky and amusing.  It’s fun, but you really don’t care that it’s difficult.

I wore my train driver’s outfit while I played.

Space Train (SupSuper)

 

12. Burger Beat (TrickFishPie)

What it is: A running game where you bash the keyboard to operate your runner.

Why I like it: It is so bizarre that you have to admire the mind that created it.

Is it wrong that I find it hilariously funny when your man fails to jump a hurdle?

Burger Beat (TrickFishPie)

 

13. Orange (JaJ)

What it is: A moral tale in a Zelda-esque world.

Why I like it: The use of colour is good.  It does not feel worthy despite the subject matter.

A thoughtful idea, burdened by an overly long maze.

Orange (JaJ)

 

14. PRISM (rantt)

What it is: A puzzle platformer where they keep changing the rules.

Why I like it: There is a heavy emphasis on the puzzles themselves, not the packaging (which is not missed).

When I first saw it, I thought “not another of these…” but its strength lies in its puzzles.

PRISM (rantt)

 

15. Savior: Saver of Souls (John Drury)

What it is: Like Super Crate Box with rising lava.

Why I like it: Fast paced, short, and a classic example of the genre.

If only I was as good at this game as I was at killing time with it.

Savior: Saver of Souls (John Drury)

 

 

Have some Video Reviews

Posted by (twitter: @caranha)
Sunday, September 1st, 2013 6:22 am

So, this Ludum Dare, I have decided to do most of my reviews as Video Revews. It is a slow-going process, but I’ve managed to make 26 videos so far. Here are some of my favorites (click on the name to play the game):

Ecostar vs Aeronox – Awesome ‘schmup, with a changing seasons mechanic:

Lost in the Darkness – A 2D “maze” game, where the maze boundaries change every 10s:


Anachroma
– A very unique “survive the boss” game. Great difficulty.

Entropy – 2D platformer with great production value.

Forward Motion – A very charming 2D puzzle platformer.


If you want to see more videos, please check my entire playlist! It was very fun to make those videos, and I’ve learned quite a few things in the process. Pointers and suggestions are welcome.

If you want me to make a video of your game, I’d be happy to. Please leave a message at my game’s page for that 😉

I’m doing Video Reviews!

Posted by (twitter: @caranha)
Sunday, August 25th, 2013 11:47 pm

With more than 1500 games + work, I have given up the idea of playing even a significant part of these games. So, if we can’t go for quantity, we go for quality, right?

This LD, my plan is to do a Mini-LP of every game I rate! These videos will be recorded as I play each game the very first time, so all the bugs, surprises, emotions and annoyances will be there :-).

If you want to see my video reviews, just go to this Youtube playlist.

IF you want me to review your game, just leave a comment! I will do what I can (time restrictions pending).

SonnyBone’s Rad Game Roundup – LD26 Edition

Posted by (twitter: @Phantom_Green)
Saturday, May 4th, 2013 2:28 am

rad-game-roundup-ld26

Check out 15 of my favorite Ludum Dare 26 games… RIGHT HERE

And keep making those compilation lists, folks! With over 2,000 games… we’re going to help finding the best of the best!

5 (+1) that you have to play

Posted by
Saturday, May 4th, 2013 2:06 am

They’re the cream of the crop!

 

Feint Signal by brxtr:

Very nice. This is truly excellent. Great work for 48 hours. Here because of the 10s video and how great it shows. Nice work.

 

imy by Ditto:

Simply amazing. This is the best ld26 game I’ve played. Maybe the best indie game in a while. Excellent work!

 

Minimal 2 Player Game by NiallM:

Awesome. This is great. Love the progression – was confused a bit that the ball was still going when it switched to flags. Loved the visuals and sounds. Pulled here by the 10s video. Excellent!

 

CHAMELEON RUN by Split82:

Sick. This is really cool. Great work! Love the music fade in, the mechanic, the style, and the polish. Excellent. I was pulled in by the 10sec video just based on how it looked.

 

RED by Tiago

Very cool! Great minimal horror game. Pulled here by the 10s video and almost the logo alone. Excellent work. Love the time mechanic with the light going out. Nice.

 

And finally a shameless plug:

Life! by cwilloughby:

 

I found most of these from the 10s video that Codexus put together!

A recommendation post

Posted by (twitter: @kyynkolo)
Friday, May 3rd, 2013 4:58 pm

Whew!! After playing and rating 101 games (for those playing at home, that’s 4,3% of Ludum Dare #26!) I finally feel comfortable enough to list some of my favourites so far. After this post I’m taking a weekend break from this whole Ludum Dare thing and return to rating business with fresh eyes and mind in Monday.

Without further ado, the recipients:

 

[stextbox id=”info” caption=”You Actually Finished It?? award for the most together act”]

…to the game that, against all odds, managed to be a complete experience with nothing to add or take away:

Fragments of Him

I don’t know if you already know this, but drama is hard. I’d argue it’s even harder than comedy to get right because the tiniest things can break the mood completely, but maybe it’s just me and my high standards for storytelling in visual media.

That being said, Fragments of Him nails the tone perfectly. It’s a tragedy that made me feel things! Think stuff that made me sad! Getting the plot to advance sometimes can be a bit of a pain but that’s honestly the only complaint I have about this entry.

You should play it. Everyone should play it!

[/stextbox]

 

[stextbox id=”download” caption=”Brain Reconfiguration award for the most clicking game mechanic”]

…to the game I’ll be playing in my dreams for weeks to come:

Metahotel

Everyone has had a case of tetrishead. Play a game where actions are simple and repetitive, yet you have to be aware of the whole picture all the time and plan ahead and anticipate coming actions and you will keep playing the game in your head long after you have quit the physical action itself.

I’m playing Metahotel when writing this and I’ll be playing it after I close this computer and lay down to sleep. See if it clicks similarly for you.

[/stextbox]

 

[stextbox id=”info” caption=”The Next Portal award for the most promising first person puzzle game”]

…to the game I wouldn’t mind buying from Steam sale for a couple of bucks:

Cimi Mal

Combination of exploring weird landscapes and a mechanic to alter them is what makes these types of games enjoyable. Cimi Mal does this perfectly, and I truly wish there would be a lot more of it.

There are certain unpolished aspects to it (falling damage will kill you, despite never being mentioned anywhere), but the sheer excitement of seeing blocky environment transforming around you overrides everything else. Go take a look.

[/stextbox]

 

[stextbox id=”download” caption=”Didn’t See That Coming award for the most interesting mode of transportation”]

…to the game that took blocks and remade them:

Deja vu

As in previous entry, this game features weird landscapes. But instead of restructuring them to progress, you restructure yourself. I don’t want to spoil too much about Deja vu, but I will say that it features the best use of verticality in level design since Dark Forces II: Jedi Knight.

It’s helluva pretty too.

[/stextbox]

 

[stextbox id=”info” caption=”The Plucky Plumber award for platforming excellency”]

dot dot dot redundant additional description colon

Title: Subtitle

This title has a lot going for it, least of it being the visual motif of using words describing things rather than the thing themselves (culminating in ending that is meta as this simile), but it also was one of the few entries I came across that got platforming just right. You can even stomp the enemies!

Also features perfect controller support.

[/stextbox]

 

[stextbox id=”download” caption=”I LOL’d award for making me actually LOL”]

…to the game where humor came from mechanics, rather than only writing:

Random Legend Adventure

Fight alien ships with pointy stick! Use your goldfish to find secret treasures from mysterious forest! Random Legend Adventure is exactly what it says on the tin, and delivers it’s promises. Check it out!

[/stextbox]

 

[stextbox id=”info” caption=”Lasting Appeal award for the intriguingest game”]

…to the game I’ll actually be playing after this month:

Seed

If you ask me, best games feature an element of mysticality. Seed has you in charge of creating life for the plantkind, and it’s mesmerizing to watch! There seems to be endless opportunities to grow your field…

Try it yourself.

[/stextbox]

If you liked this post, you can also try out my game and drop a comment!

101 entries rated : My top 20 (well…top 19 + my game)

Posted by (twitter: @oujevipo)
Saturday, December 29th, 2012 8:58 am

I’ve never been that lazy to rate LD entries. On previous LDs I always rated more than 200 games, but strangely, this rating fever has cooled down, and now, I prefer to spend more time on each game and try to give more constructive feedbacks. Maybe it’s for the best.

Anyway, here are my favorites so far, the ones I already reviewed in french on my blog http://oujevipo.fr. This list doesn’t include all of my favorites, some of them (especially Jam entries) being too obvisouly great for needing a little push up. (Sorry for my bad english by the way, I’m not even sure “push up” DOES mean something).

This list doesn’t really care if the game is compo or jam, neither if it fits well the theme but I added this :

😀 : Excellent use of the theme

:) : Good use of the theme

:( : bad/no use of the theme

(click the pictures to play/rate)

 

#1 Cure 48 😀

 Cure48

#2 Tale of Scale :(

 taleofscale_002

#3 Monologuer 😀

 Monologuer

(more…)

frog.recurse(remarkableGames);

Posted by (twitter: @RecursiveFrog)
Saturday, December 29th, 2012 1:33 am

Herein, I unearth a few more hidden games that I found by poking at random icons in the “Browse All Entries” screen. I hit a run of about 5 awesome games in a row, so two of these are from that streak.

White Rabbit – by kato9

We see a lot of first-time Unity users do the same thing, wherein they drop the standard CharacterController down into a scene with a standard 1st person POV camera, don’t change the control scheme, and proceed to experiment with importing some assets, throwing around some particle effects, and getting a handle on sending messages around the Heirarchy. While all these things appear to be true of White Rabbit, there’s a huge investment in attention to detail that make it stand strongly apart from others that do the same thing. The textures and shaders are gorgeous. The overall aesthetic makes it such that the floating text narration feels right. The dramatic timing and set design is thoughtful and masterfully executed. The theme is only tenuously followed, but I can forgive that in light of the polish and excellence in presentation here.

Life of a Boss – by Jiddo

This game gave me some very vague and brief flashbacks to Tecmo’s Deception back on the PS1, if that game had more of a board-game feel to it. I very much enjoyed playing around with efficient floorplans and dungeon layouts. Even lowly spike pit rooms have uses not just for proper spacing but because there are heroes that are particularly weak to them.

Vixen – by bentosmile

I actually felt pretty bad after I played Vixen. Sure, it’s a game. Yeah, I’m exploring all the options given. Still, the particular villain type you’re playing here is both low and all too common. The banality of the situation kind of got to me. Once you’re done being a jerk, it might be worth going back and playing one more time and find a way to *not* be one after all.

No, Mr. Bond! I expect you to rate some games!

Posted by (twitter: @caranha)
Thursday, December 27th, 2012 7:45 am

80 games rated!

This time, I want to highlight some really unique games that I have played so far. These games go the extra mile to be a little bit different, bringing something new to the LD environment. Watch and learn!


  • Super Escape – by Saspiron
  • This game can best be described as a “Turn based platformer”. You control a character with your mouse, as he walks and jumps through very fast traps. Thing is: if you don’t move your mouse, the traps won’t move either! Great concept, some nasty bugs.

  • Red Legion – by DeathBySnail
  • Normally I don’t like “story” games, but this one is great. Not only it has an interesting, funny story, but it also managed to include a typing based fighting mechanics that is actually relevant to the storytelling.

  • Burglary – by Tobias Wehrum
  • Burglary is a sneaking-and-lighting game with two interesting twists: You control the light level, and a very interesting unlocking minigame. The difficulty of the unlocking game is based on the current light level, so you have to balance how much you see the world, how easy the lock-unlock is, and how easy it is for your enemies to notice you.

  • Ante-christmas – by nSun
  • This game does a great job at replicating those old liquid display “game and watch” series. Not only on the graphics, but also on the play style, and the overall feel. If you are older than 20, prepare to be awash by the nostalgia.

  • Space Greed – by lotusgame
  • A multiplayer game with two games in one: The game is a top down shoot them up, but you also get to build your own base, which will be the game stage for other players. The idea is quite fun, but balance isn’t quite there yet: It is pretty hard to get money to build up your own base – so it gets old rather fast.


    Hope you liked the reviews. I will take an extended break for the new Years, and I will be back to rate more games after the 5th! I hope I can break the 100 barrier!

    In the meanwhile, please read my previous review posts:

frog.recurse(reviews);

Posted by (twitter: @RecursiveFrog)
Tuesday, December 25th, 2012 9:25 am

I know I was really impressed with the quality of entries this time around, and I wanted to share a few of the less publicized ones with you all.

Crime Scene – by Saulotti


The premise is very simple here. There’s a killer on the loose in the crowd of people, and your job is to select the villain out of the crowd. Of course, if you fail and you accuse the wrong person, then you yourself are the villain for ruining an innocent life and letting the killer get away.

Sisyphus – by Wan & Manu


Yes, there are some bugs in this one. That said, I very much enjoyed the premise of this at-first simple-seeming game. You are a temple raider in the vein of Indiana Jones, looking for hidden treasure. When you find it though, you are cursed! At that point, you now control the spirit of the temple, and your job is to lay traps for your former self that will kill you on your way to the jewel. Once you succeed, you are back to playing your old self, and this time you have to avoid the traps you just laid. Repeat this for 4 – 6 cycles. It becomes an exercise in making sure that the little explorer doesn’t ace the level so hard that he can’t be trapped, and not making the temple so deadly that you yourself can’t win the next time you take over as the explorer.

Kroc Le Vilain – by DrGeraud


You are the dark lord of evil. You are the ultimate final boss, who no hero has ever managed to face… in fact your minions are so powerful that no hero has even managed to find you. It’s kind of boring being the ultimate evil, sometimes… so in this game, you must distract your minions by shouting at them, so that the hero can have a chance to dispatch them on his way to your throne room. Truly, the hero is incapable of standing up to even the weakest of your minions on his own, so he needs all the help he can get!

Ever Rated Games by the Pale Moonlight?

Posted by (twitter: @caranha)
Friday, December 21st, 2012 9:09 am

After so much villainy last weekend, I need to redeem myself, by rating games and talking about them here!

This time, I decided to highlight the 5 most gorgeous games that I’ve played out of the 40 or so that I have rated so far. These games will make your eyes hungry :-) Go play them!

Without further ado:


  • Memex;
    MEMEX

    Cake and Code keep their tradition of producing stunningly beautiful game. A lot of care is taken in the design of the visual and auditive elements of their games, and it shows.

  • The Other Side;
    other-side

    Vrld’s game consists of three “reverse arcade”: space invaders, pacman and canabalt. He manages to create a consistent and attractive visual identity for the three very different games. I don’t quite agree with his gameplay choices, but there is no denying the graphic quality.

  • Twisted Neighbourhood
    tornado

    Klakwa built a very different “game”. A tornado simulator, you control a tornado and has to destroy the neighborhood. The movement of the tornado, and of the trees and houses as you get stronger and stronger, is really awe-inspiring.

  • Tyranoforce
    tyranoforce screenshot

    Tyranoforce, by blob, is a reverse shoot them up. The game lacks a lot of “quality-of-life” things, such as music and resetting. But the spritework is phenomenal! It is retro, while having its own personality. And the dinosaur in the controls is awesome.

  • The Hill
    PrtScr capture

    Strkl made, literally, a work of art. Some gameplay was sacrificed to deliver a very touching story, using this wonderful artwork. Although I love the ludus, I think this approach worked very well here. The faces of the sprites are very expressive, and tell the entire story without the need of text.


Thanks for reading! If you liked these reviews, make sure to read my previous one. Also, feel free to plug your games in the comments!

It’s simple. We, uh, rate the games!

Posted by (twitter: @caranha)
Wednesday, December 19th, 2012 2:07 am

I got luck and had a nasty flu this week. This made me be stuck at home for a whole day – and this time was well put into rating games :-)

When I first heard the theme, I thought about a few ways that the theme could be approached: simple villain dressing, reverse-games, or villainous game design. I should have kept my trap shut. In just playing a few dozen games, I saw some very interesting approaches to the theme.

Today I want to highlight some games with such interesting approaches. Go play them!

  • Evil Wall, by Zaszx
  • This was the first time Zaszx joined the LD. It shows – the graphics of his game are really simplistic, and the game is lacking a lot of polish. That said, he had a genial idea for the gameplay: You play as a ghost that can turn into walls. There are “good guys” in the game area, and a “bad guy” is trying to kill them. The bad guy is evil and slow, he cannot catch the good guys. There is where you come in – your character can materialize and become a wall, blocking the path of the good guys so that the bad guy can catch them.

    What is so fantastic about this idea, is that this game makes you FEEL evil based on game mechanics alone. You could stay put. You could not interfere. But you do, you stand in front of the good guys who are trying to flee from the bloodthirsty evil guys. You FEEL evil while playing this game, in spite of the bad graphics and no sound.

  • Meteors: Look at them go, by Fonserbc
  • This is another very different game. You observe the earth as it succumbs to a deadly asteroid shower. You can click on the asteroids and move them around a bit, to mess with the earth’s defense, but in the end your actions don’t affect the end result too much. This is one of the main faults of the game, which otherwise is quite fun and creative.

  • Cure 48 – By Sonnybone
  • In this game you play as the hero… until you find out that you’re not. I won’t say much as to not spoil the game, but it is really worth your time. If nothing else because of the gorgeous musical score and the very polished feel given by Sonnybone.

  • Ludum Dare Musical – By ILO
  • another unique take on the theme. In this game you are literally the villain — of a musical! The game simulates a school play, where your character has the role of the villain. The partner, controlled by the CPU, will sing a verse, and you have to pick a matching verse, taking into account the rhyme and the contents of the verse, as to fit your villainous persona. Very original.

  • The Villain Complex – Maxim Schoemaker
  • This game’s take on the theme is interesting, but it is not what hooked it to me. It was the very original idea of letting you design the weapons available in the game. This game is a shooting platformer, and between each level, you can change the weapon’s range, strength, fire rate and many other properties at will. The enemies will be equipped with a random selection of the weapons that you create, which makes an interesting dilemma: make strong weapons, and your enemies will eat you alive. Make weak weapons, and you can’t properly use them against your opponents.

Hope you enjoy these suggestions, and please play my game as well! Feel free to plug your game in the comments, I will give it a fair shake :-)

Evolution Curmudgeon

Posted by (twitter: @caranha)
Friday, August 31st, 2012 9:37 pm

Well, while still in my work trip, I managed to set aside sometime to rate some games.

Given that I’m currently on a linux netbook with a tiny screen, the amount of games that I can try out is rather limited, even if you don’t account for work and things like that.

Nevertheless, I managed to rate about 10 games today, and I want to highlight this one:

Social Evolution

Social evolution is a “pick up the right items” kind of game, where bad and good upgrades fall from the right side of the screen, and you must pick up the good ones. The gameplay and mechanics are rather simplistic, but the art style of the game was very remarkable. I recommend playing this game to realize what kind of cool graphics you can make over a simple pixel base.

If you want me to rate your game (a comment is always attached!) feel free to comment below! If your game is windows only, it will take about 10 days before I can rate (when I get back from my trip), but I promise I will!

Cheers, and thanks for all the games.

Only 1.5 Days Left to Rate Games…. Play These Games!

Posted by (twitter: @ericdpitts)
Saturday, May 12th, 2012 8:49 am

The title says it all!  Here are some more of the many amazing games I’ve had the privilege of playing thanks to Ludum Dare.  Go and show them some love, we’ve only got until tomorrow night at 9!

 

Necro Gaia – lazybraingames

A really fun take on tower defense with a great visual style and sound design.  This game only has 7 ratings at the time of writing, it needs some love!  You won’t regret it.

 

Space Cabin – trylle

The first thing that struck me about this game is its great visual style.  It’s such a pretty game.  As for the game play, it is a visual adventure game that relies heavily on classic text-based adventure game mechanics.  I love this combination, it makes for a very fun and fresh feeling game.

 

Shrunkit – MagnesiumNinja

A really fun puzzle-platformer with an interesting mechanic.  The puzzles are well thought out and the shrinking/growing mechanic is fun to play with.  With some more polish, work, and lengthening, this would be a game I’d want to buy.  You should definitely go give it a play.

 

ascii world – dwrensha

ascii world is definitely an interesting game.  I don’t want to spoil the discovery element of this game; I think that’s what makes it so interesting.  Give it a go, it’s pretty short and you can play it in your browser.

 

Curse of Grimwood – digital_sorceress

A neat little action-rpg that feels extremely polished for the given timeframe.  Definitely worth a go.

 

Quantum Entanglementicefallgames

Quantum Entanglement is a really well designed puzzle game.  The puzzles feel well thought out and the mechanics at play are interesting and fun to mess around with.

 

 

That’s all for now!  Please continue to spread the love around the community and rate more games everyone!  And as others have said, it’s always nice to leave a comment saying what you liked/didn’t like about the game and offer some constructive criticism when you rate a game.  It’s how we all can help each other to grow as game developers, and I think it’s what makes the Ludum Dare community so special.

Final day rating – Some suggestions with few ratings

Posted by (twitter: @RustyBotGames)
Saturday, May 12th, 2012 1:42 am

The final day of rating is approaching very fast. After playing about 10 percent of the Ludum Dare 23 games and my LD23 folder growing to alomst 1 gig I would like to suggest a few games with only few ratings that should get more ratings (Click the headlines):

Cracked – BlackBird (33 ratings)

Interesting puzzle game. Gets more challenging in later levels. Game mechanics work pretty well.

Robots Are Red, Violets Are Blue – d_durham (39 ratings)

The control mechanics for the robot are pretty unique and make this game interesting to play and quite challenging.

c!ph3r – frosty (33 ratings)

A game about the right timing. The setting is great and the sound effects almost make a soundtrack.

World In A Bottle – Serilyn (38 ratings)

Pretty atmospheric concept about balancing a world in a tiny bottle. Also it has the smem basic idea as my game with a completely different execution.

Tiny Garden of Hope – steamgirl (40 ratings)

Very beautiful game which isn’t that difficult to beat if you are patient enough for letting the robot give you some advice.

Go and play those, they deserve more ratings than that. For my own game I’m actually working on the next post-compo version. You can find some information here.

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