Posts Tagged ‘review’

Super Battle Cycle: Post-mortem

Posted by (twitter: @PowerSparkGames)
Thursday, December 29th, 2016 2:50 pm

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Hello everyone, 2017 is almost here, and so are results! Here’s my overdue post-mortem.

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How the game looks now (1.0.9)

The Concept

Super Battle Cycle is a sort of driving top down shooter thing that I made for the compo. LD37 was always intended to be my first pixel art compo. I wanted a simple semi-monochrome or GameBoy-like art style… but with the theme of One Room I just couldn’t think of any original ideas that I would be able to execute quickly. A toy driving/fighting game sounded appealing, and I eventually decided to make a top down driving shooting physics game (how complex it sounds now). Soon enough I had created a prototype of the physics gameplay using a little motorcycle sprite I ended up sticking with.

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My entry’s first GIF

Many players have commented that the game is unique in its grappling hook mechanic, utilizing physics as a weapon. I am very happy with this grappling gameplay because I feel that it’s fun (and juicy).

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Boom. Objects are used to destroy enemies.

The game has about seven levels with three short help levels, all taking place in a room with rearranged levels for your toy cycle to shoot cars in.

The Bad

Alright, so most of all I need to put time aside for playtesting. This is what I never get around to in Ludum Dare because for some reason I put it off. Clearly it would have fixed the problems many players had with controls early on.

Something I wish I fixed before the initial deadline was pixelation! During development I had no method of rendering the correct GameBoy resolution in the exported game, and I had no time to find one (the first GIF seen above was taken in the editor, not the export). The initial version was just a 2D physics game with rotating sprites… something I am not proud of D:

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Look closely at the cars and cycle… they aren’t pixels.

Even so, after this pixelation was fixed I couldn’t make the HUD render in GameBoy pixels without reworking it entirely. Maybe this will be fixed in the post-compo versions.

Finally, players have pointed out the the grappling mechanic should be more important than the other mechanics that are “unlocked” throughout the game’s levels. They couldn’t be more right, I see now that each feature should have built upon the grappling attack mechanic! This must be fixed in the post-compo version, huh?

The Good

Now onto the good… I have felt from the start that the grappling-driving gameplay is pretty fun and original compared to my other entries. Crossing my fingers to do well in innovation, if that’s my best chance!

I sorta made a few “tutorial levels” that introduce the base mechanics through help messages. It’s not the best way, but it’s something! This hopefully fixed the previous problems I’ve had with first levels.

Also, I’ve finally scratched the surface of pixel art with this game… hooray. It’s faster than 3D modelling and animating, so I might try it again in Ludum Dare. The sprites themselves were probably a bit mediocre, but maybe I can learn more. Speaking of art, the music was quite decent for how quickly I made it, and oh man, this time around I did many good things in juiciness 😀 Camera-shake explosions never hurt, right?

Final Thoughts

I also have a timplapse that will briefly show the process of my entry’s development:

So based off of feedback, the concept is the game’s strong point, but I made a lot of errors.

I won’t continue developing this one very much if it isn’t good enough (time is precious with school and all). I’m hoping to place top 100 in something, or even get top 100 overall for the first time (I doubt it). If my results are my best yet, I’ll try to develop the game and even sell it! Hoping for the best~

You can play the game here! Please do give feedback 😀


 

TL;DR – The game had lots of problems with execution but it was still fun for the most part. It also might be developed further if the results are reaaaally good, ha.

 

Thanks for reading, play link is just a few lines up there. See you next time!

-Power Spark

Howdy folks! Im back with another mini let’s play review series for Ludum Dare 37! In this first installment we’ve got a bit of Tower Defense, some childhoom delight, and a Horror game that has a hidden mobile centric surprise.

Links to the Game Pages:

Defend One Room

Finding Home

Horror Rush

 

Got a game to Submit? Then use this handy dandy Google Form! It’s fancy!

Thanks for watching! =D

I start reviewing LD35 games

Posted by (twitter: @GameGems)
Saturday, April 30th, 2016 12:50 pm

Hello! This time I was a bit late for judging, as right after the Ludum Dare 35 had been completed I was the organizer of NASA Space Apps Challenge hackathon. Besides, I released my Global Game Jam entry, Cloudy Shaman mobile game.

But now I’m in and here’s my first review video (6 games):

This time, like in LD33, I’m going to review 50 games or so, will start from those’s who’ll leave a review to my “Flexible Story Teller” game

Button Masher Bros playing my game!

Posted by (twitter: @BPOutlaws)
Tuesday, April 26th, 2016 5:08 pm

If you aren’t watching Ludum Dare To Believe, what are you DOING with your life? lol

At 13:50 they play my game:

You can download/play/rate it yourself here:

http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=20860

Have fun! If you do a Let’s Play, Tweet me at @BPOutlaws so I can check it out! Follow me for updates on my games, about to wrap up my last Ludum Dare game for release:

– Jeff

Let’s play your LD games! Video reviews + ratings

Posted by (twitter: @AurelDev)
Wednesday, April 20th, 2016 12:08 pm

 

ADD YOUR GAME

Once again, I thought I would try to record a couple of videos / let’s plays of your games, played and rated by me and my girlfriend, maybe some guests. I think it’s really enjoyable to get live feedback of what your game is like, so if you’d like to see that, add your game to my list. I will release videos on my YouTube channel (or possibly stream them on twitch) as soon as we record enough footage. Also, we will try our best to be objective with each game, giving it our best try, weighing its pros and cons before putting them in a comment for you. :)

(we failed last time due to busy life, but this time we’ll manage, I promise!)

Tilde Plays Ludum Dare Games ~

Friday, January 1st, 2016 8:17 pm

Hello LD’ers! ~

This was my first Ludum Dare and it was a learning experience for me and my channel. I’ve met a lot of great, promising devs, got many (so many) requests. It was awesome! Although next time I’ll probably do things way differently, haha.

This is my last compilation video post for this LD. Here you go!

Games covered:

Hopefully this video has brought some attention to games you haven’t seen yet.

Go play and rate!

~

Liked the video? Come hang out with us (Tilde & Backslash) at Twitter @BackslashYT & make sure we can continue to make content in the future. We’ll be around for the next LDJam to help you devs getting the word out. 😀 That’s what we do with our channel and we love it.

~

Latest single game video, FRUITWOLF by Claw:

Let’s Play Ludum Dare 34 – Episode 04

Posted by (twitter: @lkfumagalli)
Tuesday, December 29th, 2015 2:15 am

This episode covers the following games: Garbage Run by Dege, Gjallarhorn by NoWandStudios (unfortunately cut short by errors), Cultivate by kmakai, Neo Oxygene by Jwatt, and Rolla Grolla Arena by Xanjos! Check them all out in the video!

I hope Garbage Run continues to be worked on, as I thought the game was quite fun to play. I also enjoyed Cultivate but wish it didn’t skip through some text so quickly. I’d love to replay both these games if they get updated.

As for Gjallarhorn, I’m sad I wasn’t able to play it much due to the technical difficulties. If these get resolved, please let me know and I’ll give it another try!

If you’d like your own game to be played on my channel, just let me know via this form and I’ll get to you as soon as possible. Be sure to include an alternate means to notify you if you don’t have Twitter! People who’ve commented on my game (which I’ve updated since the jam!), and people who posted first get priority. Follow me on Twitter to find out which games I’ll be covering next!

I’d recommend submitting soon if you haven’t already, as my schedule is going to be tight with my work on the #towerjam. As I go down my list I’ll have to make shorter segments for each game (as much as I don’t want to) or postpone them until after the jam.

That aside, this has been a blast! It’s inspiring seeing everyone’s different takes on the themes and how they each tackled the Ludum Dare challenge. I’m even more determined than ever to hone my developer skills and make an outstanding game for #towerjam! Hope to see you all there!

You can follow my progress on my #towerjam game on Twitter. I’ll make a website for it once I have more to show as well.

Ludum Dare 34 Favorites & Reviews by Tilde

Monday, December 28th, 2015 12:43 pm

Hello Ludum Datores, I’m Tilde from Backslash Network, I’m a new Youtuber to the Ludum Dare, this is my first year. I love helping indie devs out and showcasing their games while making people happy with my energetic videos. In my descriptions I always put a ‘letsplayability’ rating along two other witty review points.

Meowtastic Present Panic

This is one of my favorites; I love cats, it’s fast paced and it has scores (I’m very competitive). It’s called Meowtastic Present Panic. It’s very fun with cute art. This game should have an online high score option, that would be awesome.

 

From the Sea, Freedom

From the Sea, Freedom is a slow exploration, swimming simulator. You get to learn something about the ocean and you get to laugh at the references. There’s also a lighthouse, so this must be an epic game. With good music and a lot of potential, I recommend you play this game too.

Other #LDJAM 34 game videos:

I hope I’ve brought attention to some underrated games and I hope you enjoy my videos. You can still suggest I play (your) games here at my Twitter, or send me a message through Youtube. Merry late Christmas everyone. :)

Devs covered:

Let’s Play Ludum Dare 34 – Episode 03

Posted by (twitter: @lkfumagalli)
Saturday, December 26th, 2015 1:47 pm

This episode covers the following games: Xtreme Crop Duster Simulator ’82 by rjhelms (Rob J H), Homeworld by Bumblepie, Mecha Planeta by Zeriver, Magical Girl Cannon by dark_hunter, and Cube Wars by Chubb1337! Check it out!

I got my Blue Yeti mic and used it for all the content in this episode (except for the intro, which I need to make a new one of) and it sounds great! The only problem right now is I can’t eliminate my keyboard and mouse sounds from the recording, but I’ll figure that out eventually.

Anyway, I had fun recording these, especially Xtreme Crop Duster Simulator ’82! I was surprised how addicted I became with that one. I highly recommend trying it!

If you’d like your own game to be played on my channel, just let me know via this form and I’ll get to you as soon as possible. People who’ve commented on my game (which will be getting a post-jam update soon!), and people who posted first get priority. Follow me on Twitter to find out which games I’ll be covering next!

I’d recommend submitting soon if you haven’t already, as my schedule is going to be tight with the announcement of #towerjam. As I go down my list I’ll have to make shorter segments for each game (as much as I don’t want to). That aside, this has been a blast! It’s inspiring seeing everyone’s different takes on the themes and how they each tackled the Ludum Dare challenge. I’m even more determined than ever to hone my developer skills and make an outstanding game for #towerjam! Hope to see you all there!

Let’s Play Ludum Dare 34 – Episode 02

Posted by (twitter: @lkfumagalli)
Monday, December 21st, 2015 10:08 am

This episode covers the following games: Destination: Gravity by ThreeLivesGames, Parascythe X by Neonlare, Riding on Cars! by SuperPokeunicorn, and Wellspring Wanderer by Justin Mullin! Check it out! The audio quality should be much better in this one, and it won’t be long (about 3 days) before I get my new mic to improve things even further! Thanks to my wonderful wife for that, she got me a Blue Yeti mic for Christmas! 😀

If you’d like your own game to be played on my channel, just let me know via this form and I’ll get to you as soon as possible. People who’ve commented on my game, and people who posted first get priority.

I’d recommend submitting soon if you haven’t already, as my schedule is going to be tight with the announcement of #towerjam. As I go down my list I’ll have to make shorter segments for each game (as much as I don’t want to). That aside, this has been a blast! It’s inspiring seeing everyone’s different takes on the themes and how they each tackled the Ludum Dare challenge. I’m even more determined than ever to hone my developer skills and make an outstanding game for #towerjam! Hope to see you all there!

Let’s Play Ludum Dare 34 – Episode 01

Posted by (twitter: @lkfumagalli)
Saturday, December 19th, 2015 1:36 am

This first video covers the following games: RhythmRider by Eshford, ZORC by Andrew Deem, NanoBit by Weeping Rupee, Spin-Circle by Modoc73 and Zen Roots by nopogo! Check it out! If you’d like your own game to be played on my channel, just let me know via this form and I’ll get to you as soon as possible. People who’ve commented on my game, and people who posted first get priority.

Innovation!!!

Posted by (twitter: @GameGems)
Tuesday, September 15th, 2015 1:14 pm

The first thing I’ve checked today morning were LD ratings. I’m so glad to see that my game got into the Top-100 Innovation rating (as #100)!

I’ll definitely follow valuable feedback I’ve got from other LD participants and continue my work.

I hope my video reviews were useful for the game developers too.

And now I’d like to use the occasion and invite you to the FGL game Jam, which will take place 25th-28th Sep. You’ll have 72 hours to make a mobile game (.apk or .ipa).

FGL Game Jam 32 thread – you are welcome!

50/50

Posted by (twitter: @GameGems)
Sunday, September 13th, 2015 10:46 am

Now I have the exact equality between votes received and given!

My game Something Deep received 50 votes, and I rated 50 games. It might seem to be not a high number, but together with a vote I always make a video review, like this:

So, all those who commented on my game received a video review. Also (as some of the votes were without any comments), I reviewed games which I found in my Twitter feed.

If I receive more comments within the following 31 hours I’ll do my best to screencast more videos.

For me as a developer participating in LD was a great experience, proving, how much I can do within a limited amount of time.

Also, as I’m a game reviewer at FGL, I want to say that all LD participants are welcome to use free FGL services, like Enhance, which will help you integrate ads into the mobile game without any coding, or Marketplace where you’ll be able to find a publisher for your web or mobile game.

Congratulations on the Programmers’ day!

Posted by (twitter: @GameGems)
Sunday, September 13th, 2015 5:58 am

Today is the 256th day of the year and it is celebrated as the Programmers’ day! Congratulations and best wishes to you, colleagues and friends! Let there be more great ideas and less bugs! More interesting and less routine tasks!

I continue making video reviews to LD entries:

Going to make 10 more reviews today.

We at FGL.com welcome all indie game developers – we’ll be able to find a sponsor/publisher for your web or mobile game. Also we have a great service called Enhance – you can use it to integrate ads into your mobile game without any coding.

5 more videos (comment my game to get a video of your entry)

Posted by (twitter: @GameGems)
Wednesday, September 2nd, 2015 2:42 pm

Hello, I’m back! I promised to make video reviews every day, but I participated in FGL GameJam (Being an administration member I don’t aim for the prize, just after this Ludum Dare I understood how much fun is it to make a game within a limited time).

So, here are 5 more game videos:

Hitogochi,
Alchemist
Redemption
De-monstration
Disturbed mind

More coming soon!

To get a video review for your game sooner, please, check and comment my entry:

Something deep

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10 more video reviews

Posted by (twitter: @GameGems)
Tuesday, August 25th, 2015 3:41 pm

Today I played these games:

– Akumajou Crapula
– Lunchtime Ninja
– Hell Wars XVIII: Soul Harvest
– Monster Attack!
– Gorgezilla
– Growing Up
– The Troll Toll
– The Mammoth: A Cave Painting
– Don’t Crawl
– Massacre Monday

I enjoyed playing them and I hope you’ll enjoy the video.

BTW, at FGl.com we a going to held mobile-only GameJam on the 28th of August. The theme voting is going on now.

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