Posts Tagged ‘reverse’

MiniLD#57 TimeLapse Part2! :D

Posted by
Tuesday, March 3rd, 2015 5:58 am

Yo Wat’up Guys! 😀

Here’s the second part of my timelapse series 😀 this video covers me, setting up Unity and my assets for the programming to come :)


Feel free to leave your comment, like if you like, dislike if you don’t, and subscribe for more! 😀


Pre-postmortem? pre-moretem? post-mortem? – MiniLD57

Posted by
Friday, February 20th, 2015 12:11 pm

This MiniLD was challenging, fun, confusing and many more, all at the same time.

With that being said, I tried to push myself to my limits in order to further improve, since this is my first entry for the Ludum Dare. And so here are the lists of the steps I did, the positive things and the negative things I went through while creating the game,



  1. Actually made a written plan or to-do list (which I seldom, if not never, made)
  2. I made the models myself.
  3. Wrote all the scripts from scratch.
  4. Made the music from scratch.
  5. And discovered a lot more.


  1. The art style looks simple yet beautiful to the eyes.
  2. The gameplay itself is challenging.
  3. I think its not bad for a first entry.


  1. The music is bad.
  2. There are still some bugs that I couldn’t fix; I did fix some but, it took a lot of my time.
  3. The game does not have that much “replayability” factor.


With all those being said, I promised myself that I will improve and create more beautiful games in the future.

Pre-Post-Mortem – MiniLD57

Posted by
Friday, February 20th, 2015 4:43 am

This MiniLD was a lot of fun. I managed to finish a small fun game that is not the worst thing I’ve ever made.

I challenged myself to reverse my game development process, meaning

  1. I started by creating music,
  2. made a design document,
  3. pumped some sound effects out of bfxr,
  4. created all the art for the game,
  5. wrote a TO-DO list
  6. and finally started programming the game.

Good things that happened:

– No silence: By making the music first, my game finally wasn’t silent because I usually drag this out to the end and then I totally forget/scrap it.

– Small but finished: The game is actually finished, because I decided to not take the first thing that came to my mind and think about all the cool things I could do, but instead kept the scope small and concentrated on one single core mechanic.

– emehT: This is probably the first time I made something that fit the theme, instead of ignoring it or just tangentially relating to it.

Bad things that happened:

– Bad Art: The art is really bad, as always when I do the art myself.

– Bad Music: The same goes for the music, but at least it’s better than silence… right?

– Rather shallow: The game is only fun for a short time, the novelty wears off quickly and then it’s rather bland.


Reality breakdown?

Posted by
Friday, August 24th, 2012 9:09 pm

Hello, Fryer here… First time in Ludum Dare even! I’ve been coding stuff since I was a kid, time to put some of those skills to use.

I heard Ludum Dare was coming up, so I listened to some music to give me inspiration. Owl City reminded me of Jacek Yerka with their album cover, so I decided I wanted to make something inspired by his paintings. Turns out… Theme fits perfectly with that idea! 😛

So to take the theme for a bit of a spin I’m going to do stuff a bit in reverse. You’ll start out with everything looking quite normal, then as you get into the game you find yourself playing in a world where everything just seems to be out of place; though, still offering a great challenge. No more spoilers on that until later.

I’m not the greatest artist around, so forgive me if everything doesn’t look really cool when the game is done.

Tools I’ll be using:

  • Programming language: C++
  • Libraries: SFML 2.0
  • Sound design & music: FL Studio
  • Artwork: Paint.NET

That’s all for now. More updates when things start falling in place… !

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