For several categories, and in general, I think this is by far my best result in LD.
So lets tease it apart and get into that post-mortem mood.
I wanted to learn the Camera Effects now available to everyone in Unity, and I think I did throw in about half of them.
At the same time! Crazy me. Actually, it might have been a bit too crazy since there were several reports of people getting nausea from playing.
There was an obvious attempt to scare and discomfort without using violence (at least not against other entities), but making players ill was more than I wanted.
There is something about mood, when it comes from strange and trippy-land. I thought it wouldn’t do to explain much to the player. It was important that the player got to discover. That is a big part of the mood. So when the game doesn’t follow all game-convensions it becomes very hard to ease the player the right way.
One nifty thing I partially succeeded with in regards to this was how the game starts.
The player is locked inside a small room (lower left) with a strong visual queue, the first partial goal. The door only opened after that goal was achieved.
However, the position of where the player started in combination with the size of the trigger meant players happened to get the unlock without understanding they’ve solved the first part.
Even worse, upon completing a part wild-with-crazy-ideas-me though it good to reset players (using exactly the same visuals as for “death”), which meant players didn’t even understand that they were progressing.
This actually makes me more happy about the community than anything. The game doesn’t have music. All it has is some random sounds (thanks squeaky boards in my floor), and me attempting some voice acting. I think that should say something to others, like me, that don’t really have the talent to make tunes. There are great tools to procedurally generate music, but not all games will do better with those songs.
I expect you get some from the fact that it is a strange game.
I think having a rubber chicken that you hit yourself with is a rather novel weapon.
But in general, I’m actually quite happy that I managed to keep the game logic so conventional.
Except, maybe, having health drain fast with movement.
And a bit uncommon with the “weapon”. It is a typical, unlimited use melee weapon, but you are the one being hit. So while it makes you calm/gives you health, it also makes health drain faster when you start to move again.
I’m not very good at keeping a style, and very new to 3D models.
So, I did crazy number of models:
And stuck to two and a half colors (Grey, yello, and a splash of red)
I’ve also been playing some Borderlands, and I really wanted that toony-outline style (not visible here, but play the game and you’ll see! ^^ ).
#296 Overall | #659 Humor | #728 Fun
I think this points to general communications issues in the game.
People not progressing fast enough, the game should really never take more than 3 minutes to play.
The feedback on what are the partial targets, that the player progressed, where to go if you don’t find the target. It all needed to be better.
Though it seems scary, it is actually more of a fun game if you ask me. But it is only fun if it doesn’t take too long and you must reach the end.
This is just wrong. OK, I was very unhappy with the theme because of its center around violence. But I was wrong there. It was a good theme. A great diversity of games were made.
I still think some either can’t let go of weapons needing to hurt others. Or that unconventional must be in the mechanics somehow. It would make me sad if that’s the case.
So lets hope the blame is on me, because maybe just noticing there’s a rubber chicken isn’t enough to say it’s good theme-wise (though I don’t really see why not), but if people didn’t really understand what it was doing… then it is on me. It should have been clearer what the chicken did.
And as it happens, I think I’ve made a version of the game that actually addresses amost all the issues, so if you are in the mood… give it a try:
Me, I can’t wait for the next LD! I’m so happy and proud. Next I’ll do something even stranger. That’s a promise! (And please excuse my sloppy language in this post)