Ludum Dare 31
Entire Game on One Screen

Judging ends in:
It’s time to Play and Rate Games!


Posts Tagged ‘results’

I’m in (+Chronolapse problems and entry ratings)

Posted by (twitter: @Zazanxors)
Thursday, December 4th, 2014 4:31 pm

Woah Ludum Dare great fun videogames stream development tools tools workflow timelapse snowman potato etc etc.

Let’s get to the point.

I’ll probably be joining the compo, and will switch to the jam if I need more time. Tools:

  • C# – Language. Obviously superior.
  • Unity3D – Game Engine. Due to the awesome folks over at Unity giving away ~1,000 free codes for a month of Pro, this just gets even better.
  • MonoDevelop – IDE. Unity’s one weakness. I can’t afford the Visual Studio plugin, so I’m stuck with this.
  • Paint.NET – 2D Graphics. Besides the fact that it’s awesome and free, I have the most experience with this.
  • BFXR & Freesound – SFX.
  • BeepBox – Music.
  • Open Broadcasting Software – Streaming [Twitch]

As for a timelapse, I’ll be using Chronolapse, assuming it works. It keeps telling me it doesn’t have write permission, even though I’ve given full permissions to everything for the target folder, and ran Chronolapse as administrator. If anyone has a solution, please comment!

Hoping to do better than last time. Ratings weren’t good, and I procrastinated posting them, so here:

Someone told me my music was good. I still don't believe they were right.

Someone told me my music was good. I still don’t believe they were right.

Learned a ton about Unity platformers though, which led me to fix the super annoying “I’m stuck on this tile wtf” bug and optimize collisions at the same time. It even got me to start a Github project to make Unity assets intended for creating platformer games, which I’ll be using if I create a platformer this time around.

Anyways,  theme dare post wordpress vote potatosalad hope ludum snowman and good luck!

My Ludum Dare Progress

Posted by (twitter: @TomboFry)
Thursday, May 22nd, 2014 6:20 am

Since I started taking part in Ludum Dare last April, I’ve had loads of fun. What surprises me more is that I do fairly well in each competition as well. Everyone loves graphs, so I made a graph with all the results from each compo I’ve taken part in. The first thing I notice is the “theme” and “innovation” categories. Either I’m obviously not that good at interpreting the theme, or people don’t understand my interpretation of it ;)

Yeah, I know, all my games so far have been 2D platformers… I’ve started learning Unity, so hopefully that will change. There are so many more things you can do with a 3rd dimension! With that being said, it blows my mind to think that I’ve always come in the top 5-10% of games overall.


I know the ratings are over, but if you want to play my Ludum Dare game, feel free to click here!:

Flesh Hunter

LD28 Result Breakdown (One Jump)

Posted by (twitter: @xanjos)
Saturday, January 11th, 2014 5:37 pm

So it’s almost been a week since the results for LD28 were out and even I though I did worse than last time, I thought I might do a quick breakdown of my results for my game One Jump and see where I went wrong:


Coolness 100%
#101 Theme 3.66
#641 Humor 1.93
#703 Audio 1.89
#746 Innovation 2.50
#768 Fun 2.44
#898 Overall 2.46
#899 Mood 1.98
#963 Graphics 1.74

Strongest Category – Theme: The one that almost made it to top 100. Didn’t really enjoy the theme for this Ludum Dare but I’m glad people thought my game fitted it somewhat well.

Weakest Category – Graphics: I’m very bad at drawing things but I’m going to try and make an improvement for the next Dare.

Even though I’ve done two entries so far, here’s a little chart comparing how I did last time:


Overall, despite this entry being the first to be submitted for the compo (The last one was for the jam), there’s probably a lot of stuff I really need to improve on such as graphics. I will still keep aiming to submit my entries in the time for the compo but will consider submitting for the jam if it needs that extra polish.

Finally, thank you to everyone who rated my game and gave nice comments about it as well as useful constructive criticism.

See you in April for Ludum Dare 29!!

Terminally Ill – Aftermath

Posted by
Saturday, June 1st, 2013 8:25 am

Hey guys, this post is a little late in coming, but I wanted to say thank you to everyone who commented on and rated my game, I was very happy (not to mention surprised) with my overall result of #102, maybe I’ll break the top 100 next time! I was also extremely pleased with my placing of 24 for mood, since I did try quite hard to build up some sort of atmosphere.

Overall a very enjoyable first experience, I can’t wait to give it another bash in August – see you guys then!

Screen Shot 2013-06-01 at 5.18.20 PM

Also, The IGP made a video of my game on youtube, check it out :)

Somewhat Detailed Analysis of my LD26 Results (Only One Shot)

Posted by (twitter: @xanjos)
Tuesday, May 21st, 2013 5:01 pm

So the results for LD26 are out and I must say, despite some of the obvious faults my game had, I was pleasantly surprised with what I got so without any further ado, here are the results for my entry, Only One Shot:


Coolness 100%
#67 Theme(Jam) 3.92
#83 Innovation(Jam) 3.58
#239 Audio(Jam) 3.00
#245 Fun(Jam) 2.98
#281 Overall(Jam) 3.11
#350 Humor(Jam) 1.85
#365 Mood(Jam) 2.66
#464 Graphics(Jam) 2.47

Anyway, according to bvanschooten’s percentile maths, I’m actually in the top 14th percentile for Theme and top 17th percentile for Innovation out of all rated Jam games.

Strongest Category – Theme: Minimalism was probably an easy theme to interpret so no problems here.

True Strongest Category – Innovation: Now this one I can definitely be proud of as a lot of the positive comments on my game were to do with the core mechanic of my game.

Weakest Category – Humour: Wait, what? My game hardly has any humour 0_O

True Weakest Category – Graphics: I’ve probably said this before so many times during the rating period but I’m more of a coder than an artist and I can’t even draw to save my own life but regarding the theme, I just sorta lucked out.

Category which took me by Surprise – Audio: Apparently bfxr and a few randomly placed squares in Otomata somehow managed to get me a 3 in Audio.

Category I nearly managed to break through – Fun: Was only 0.02 away from 3 stars and possibly making top 100 for fun.

Overall, I would say not too shabby for my first Ludum Dare. I’ll try and possibly make some time over the weekend as I’m pretty busy at work during the weekdays but I might start on working on an improved, fleshed out, post-compo version of my game.

Finally, a big thank you to everyone who rated my game and gave nice comments about it and to everyone who submitted an entry of course.

See you in August for Ludum Dare 27 :D

Namcap — Timelapse, Scores and PostMortem

Posted by (twitter: @caranha)
Wednesday, January 9th, 2013 6:05 am

Voting is over, Results are out, and it is time for some introspection. LD25 was a really, really good LD for me, so take a sit and let me tell you all about it… whether you want it or not! Mwahah!

Play Namcap!


After two pretty terrible LDs I knew, when I put the keyboard down, that this time it had been different. I had a pretty decent idea from the get go. And even if I had troubles with parts of the execution, I was able to sneak in a lot more polish than in previous LDs. But I’m getting ahead of myself. Here are the scores (LD22 positions are multiplied from 891 to 1400 entries).

Category LD22* LD23 LD24 LD25
Overall #344 (2.95) #524 (2.81) #504 (2.73) #142 (3.42)
Theme #765 (2.25) #231 (3.41) #209 (3.32) #24 (4.13)
Fun #285 (2.78) #674 (2.36) #553 (2.45) #200 (3.19)
Innovation #329 (2.80) #451 (2.89) #253 (3.14) #220 (3.17)
Graphics #482 (2.73) #563 (2.64) #677 (2.05) #263 (3.19)
Audio #490 (2.31) #246 (2.94) N/A #194 (2.94)
Humor #395 (2.10) #307 (2.49) #142 (2.89) #161 (3.14)
Mood #738 (1.95) #492 (2.60) #562 (2.25) #205 (3.09)

I’m pretty happy about theme. This high score means that I was able to pass the image of my game to the players. There were quite a few “reverse-x” games in this LD — but the thing about reverse-games is that, for you to feel like the villain of the original game, the reverse game must be as close to the original as possible. This was one of my design guidelines – score, gameplay, graphics, whenever I was able, I tried to mimic the original Pacman.

Graphics and Audio are as expected. Not super high, but higher than my previous entries. I feel more confident with my toolchain, and I’m happy with the result. It is worth noting that although Audio was my lowest score, it was not my lowest placement. This shows how audio making is one of the largest barriers in this competition.

I was expecting Fun to be a bit lower, since many people complained about the controls, and the AI frankly sucked. But I guess when people “like” the game, all the scores go a bit higher together. That also goes for humor – I have no idea why I got a 3.14 score, since I did not include anything humorous in my game.

I would love if anyone who voted in my game could comment on the “mood” score. I usually rate mood based on the “consistent feel” of the game (which mine wasn’t quite there), and the “not done by my nephew” factor (does not feel TOO amateurish – decent opening, transitions, desktop behavior, etc).

Post Mortem


LD23 and LD24 were two failures for me. In both cases I had quite pretentious ideas that didn’t live to their full potential. So even before the theme was decided I decided that I would go with a simple action game, probably a shooter. As the LD approached, the idea of making a QiX game was growing in me.

When the theme was announced, I quickly decided to make a “reverse-classical-game”, and sat down to think which classical games would be a)realistic to make and b)fun to play. Pacman and QiX were at the top of my shortlist. In the end, I decided to go with Pacman because since QiX is a really old game, I was afraid many people wouldn’t “get” it.

Sorry pal, maybe next time.

Making the game

This is the fourth time that I make a game using the JAVA + SLICK2D combo. Even though I hadn’t programmed in a while, I was still familiar enough with the basic API, which helped. I’m starting to feel some limitations on the SLICK2D library though. If I did this for a living, I would probably start to look for a new library about now, but I want to get a bit better at short game jams before worrying about that. I would probably get more bang for my book by learning how to properly compose simple songs, or getting a more consistent graphics style.

Development was pretty straight. I managed to add some bells and whistles such as transitions, pauses, high scores, etc. I wasted a LOT of time on the Pacman AI. My BASIC idea about how the Pacman AI should work was wrong, and instead of realizing that I should redo it from scratch, I tried many different small adjustments to it. All in all I lost a lot of time here that could have been spent on other things.

Another thing that was bad in the development is that I couldn’t get people to playtest my entry. Playtest is SUPER important. Many of the comments from the reviewers mentioned that it was hard keeping track of which ghost was selected with which number. Many simple solutions were suggested. This is the kind of stuff that a little play testing by someone other than me would have caught quite quickly.

Positives and Negatives

The good:

  • I was familiar with Slick2d, and that made a lot of stuff faster. Even if I didn’t know how to do something, I knew where to look.
  • I started using Inkscape a lot, which is good for non-pixel drawing (such as the game board).
  • “If it is not moving on the screen, it can be drawn on the background”
  • I started to get used to mixing sound effects in BFXR, for some cooler results than using single samples.
  • Simple fade-out transition: draw a blank square on the screen and mess with transparency
  • The simpler your game idea is, the more time you have to refine it!

The bad:

  • I should have written cleaner code. My code was so messy that it was hard to add simple things such as a difficulty progression based on changing pacman’s speed/power length.
  • I’m starting to get tired of autotracker’s music. People who have never heard it like it, but it gets old really fast.
  • Using Angelfont in a Linux environment is really hard – I will have to find some other library to use/package fonts in my game.
  • It seems that java applets are unreliable in Ubuntu. I can’t even play my old java applet entries anymore in any of my ubuntu boxes :-(.
  • Not getting anyone to playtest my game was REALLY bad.
  • I lost a lot of time banging my head against pacman’s AI, when I should have done something simpler (Greedy search?).


This time I added the title music of my game to the time lapse! It is so much better than a silent timelapse!

Namcap Timelapse!

Curse of Goats

Finally, a little bit of a rant. I think the goat thing went overboard this LD. I saw too many games where goats were pushed in, without thought. I think this is because the optional theme was put in the announcements this time (unlike kittens in LD22, which was mostly a thing spread through word of blogpost). Since it shared the same space as the official theme, many people might have thought it was also obligatory or something. While I love silliness a lot more than the average people, forced jokes get bad real quick. I suggest that the joke theme is not supported officially in LD26.

Anyway, see you all in LD23!


Posted by
Thursday, September 20th, 2012 12:37 pm

Oh, so the voting has finished… Let’s look at my result ! With comments !

  • Bronze Coolness 67% : Hey, so 1 rating!=1% Because I have rated about 45 games….
  • #76 Overall 3.63 : Woooooooo … OMAGAD I’M 76th on 1406 GAMES I’M …
  • #77 Fun 3.51 : Having 133 kittens trying to kill is fun.
  • #86 Humor 3.16 : Oh yeah. Kittens . They do everything for you !
  • #152 Mood 3.10 : Uh. I though It was impossible to make a moody game with humor, apparently I was wrong.
  • #161 Audio 3.06 : Uh, again . Just using autotracker-bu and bfxr can give you a good rating . (But I wish I was better at SunVox) .
  • #275 Graphics 3.17 : The graphics were simple pixel-art, and apparently, it worked .
  • #364 Innovation 2.86 : Ok, it was just another rogue-like, after all .
  • #647 Theme 2.09 : Oh. I think we have here my main failure , and here is why :
Suppose you wake up, find-out Evolution was the chosen one . In France, here, LD 24 started at 2h so the best option was to simply sleep during the night then find the right idea in the morning . The problem was that I have a really poor imagination when it comes to game design .
10 hours or so, and I don’t have any idea yet . So I took my shower . Taking your shower give you ideas, I don’t know why but that’s like this .
 There is something that I didn’t want to do, was these games where you are a bacteria who eat smaller bacterias, and get eaten by bigger bacteria . I wanted something original … So I took the sum of E,V,O,L,U,T,I,O, and N translate into number and got 133 . Then I did a game based on the theme “133“.
Sure, It’s original, but now, I think that was a bad idea because there is so much games that actually made an evolution-related game. Some with an interesting take on the theme, some which are pure fun, some with humor
I then made some games in the last month, they aren’t finished, or polished. It look like I suddently rediscovered the joy of coding.
Also, I will be in MLD37 ! :D I’ll do a sandbox game.
Things learned :
  • Take your time to find the idea .
  • Don’t make personal libs if you are fast, it’s too easy -> not fun.
  • Try to be better each time at each points. If you are bad at graphics, try to be better at this .

Great first LD attempt

Posted by
Wednesday, September 19th, 2012 12:12 pm

I can’t believe that in the first LD, and the second game I’ve ever written I managed to make it into the top 10 for a category! Not only any category but theme, from the looks of things it is an area that a majority of people work very hard to make a game that fits the theme. I was also please my result of 100th for innovation and for other areas it was what I expected around the 200 mark (there were 400 entries into the jam so they were very average scores) .

Play it here!

I’ve had a fantastic time, learning a new language, object orientation and how to quickly generate an achievable if ambitious goal.  I am very please with the community and the mature approach to constructive criticism.  I’ve had great fun playing, rating and reviewing games (I made sure to comment on each and every rating I made).

My Ratings

I’ve learnt a lot, pleased to have actually taken part at last, even more pleased by my results. I’ll see you all in December!


Highscore list rankings

Posted by
Tuesday, May 15th, 2012 12:53 pm

OK I just didn’t want my post to be yet another post labelled “results”.

Coolness    100%
#89    Humor    3.26
#90    Theme    3.74
#213    Innovation    3.39
#226    Fun    3.19
#302    Overall    3.19
#417    Mood    2.70
#571    Audio    2.12
#577    Graphics 2.61

I’m pretty happy about these…except for the fact that I used sfxr for sound effects and did them all in an hour; but I got higher for audio than for graphics! I did go for functionality over looks, but it’s a little embarrasing when you’re an artist.

I think this was the most fun I’ve ever had in any game jam! I will definitely be participating in the next one.



Posted by (twitter: @RobProductions)
Monday, May 14th, 2012 3:07 pm

For Ludum Dare 23, I made Invasion Of The Trivials which you can play here.

It is a First Person Shooter where you have to save the miniature Trivials from the mega-spheres!

I feel like I did better on this game, but it sort of lost the originality Isolated Assault had.

How I rated Other People’s Games

The games where a lot better overall this time around and I mostly gave 4 stars for most categories.

 Results (Drum Roll)

#211 Audio 3.03
#226 Mood 3.06
#268 Humor 2.58
#289 Graphics 3.18
#387 Overall 3.05
#427 Fun 2.82
#545 Theme 2.79
#704 Innovation 2.33

Audio my highest rank, at #211, which made sense I guess. I put a lot of work into the music and sound effects, so thanks voters!

Innovation, however, was the lowest. I didn’t think an FPS was very original, but the idea of saving the smaller towns was new, so I don’t know what happened here…

Looking at my score compared to last LD, I did a lot better last time, my highest rank being #40. Then again there was a lot less people less time.

STAY TUNED FOR A SPECIAL GAME SURPRISE! (A sequel to a very popular game by Rob Productions :3 )

Nice job, everyone, great LD! <3

Results Are In

Posted by (twitter: @attrition0)
Monday, May 14th, 2012 1:03 pm

And so here we are. This was my first LD so I wasn’t sure how my game would turn out. My game entry page is here. Let’s take a look at the results!

Overall, not bad! My game wasn’t finished, so I was expecting an overall score between 1-2 (after all, there isn’t much you can do, and the pacing is way off). I’ll break down my thoughts by-category.

Innovation (#84, 3.77)

I’m really happy with this number. To be honest, I wasn’t necessarily aiming for anything particularly innovative. My design goal was to just have something interesting and that I could knock out in the time allotment. I did, however, intentionally avoid common genres.

Graphics (#265, 3.25)

I was expecting a decent graphics score as my game was in 3d yet didn’t rely on complex shapes (which I would utterly fail at designing). I stuck to simple shapes, colours, and lighting. I actually believe my lack of detail helped me here. However there were some things I never got to do: ship engine light, trails showing their path (think Homeworld/EVE) and simple planet textures. Worked out pretty well considering, I think.

More UI would have been very helpful.

Mood (#279, 2.96)

I’m actually surprised this was about a 3. I suppose the very, very cold darkness of the space and the death of Earth could be considered moody; In reality I just didn’t have time to add a background.

Theme (#336, 3.21)

Not bad. I was aiming for the ecological aspect of Tiny-World, in that the Earth is simply not large enough for all of us. I didn’t get any negative feedback on this point and I believe most people did agree with my take.

Fun (#390, 2.90)

Surprising, there’s no audio feedback on any of your actions, and very little visual. When I released the game I felt there was very little ‘game’ here, let alone fun. The comments I received after submitting my game really raised my spirits though, and definitely have motivated me.

Humour (#539, 2.00)

There is no humour in my game, unless someone considers the demise of the human species hilarious :) I suspect there is mostly a large number of N/A votes here.

Audio (#742, 1.30)

There is no audio! Nothing! I don’t deserve the 1 or 2 votes here. I suspect I got some votes as no audio is better than terrible audio.

Overall (#571, 2.75)

Not bad for a prototype I say. I was hoping to be in the top 50% and I beat that by a little margin.


Now let’s see if I can get something cranked out for MiniLD #34!

You know what would be REALLY COOL?

Posted by (twitter: @caranha)
Monday, May 14th, 2012 1:57 am

If we could get the standard deviation value for each of the scores we received. Maybe even the skew.

That’s all :-)

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