Posts Tagged ‘resouce’

Fog of War Script with Example

Posted by
Tuesday, March 22nd, 2016 1:07 pm

For anyone who wants to create a RTS game with some fog of war, I made a script that handles calculating and drawing fog of war.

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It tracks seen area, unseen area, unexplored area, and height. The script does not have line of sight implemented but should work identically in most cases.


The script is not the most efficient and has some strange issues with pixels being automatically compressed but the script should give an example.


You can download the source here:


You’re free to use or modify the script and use it however you want.



Incoming Fodder

Posted by (twitter: @drZool)
Saturday, August 9th, 2008 3:51 am

Im going for a Tower Defence with resource and upgrade trees.

Title screen working, and filling the screen with towers works also.

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