Posts Tagged ‘research’

Please, answer some questions about your Game Jams participation

Posted by (twitter: @GameGems)
Wednesday, August 3rd, 2016 4:43 pm

It’s very interesting to analyze the tendencies and characteristics of Ludum Dare and other game jams. Would you, please, contribute by answering the questions in this form?

While filling it in you’ll recollect the happy moments of your Ludum Dare participation :)


Sharing my research

Posted by
Friday, August 23rd, 2013 7:28 pm

I found an idea so I thought I’d share all those I won’t use…

  • Not earth seconds? Can make them last as long as I want…
  • Second = unit of time? Nah…can be whatever the heck I want
  • 10 seconds to complete a level?
  • 10 seconds to live?
  • 10 seconds to complete puzzles?
  • Every 10 seconds…
  • 10 seconds later…
  • 10 seconds love
  • 10 seconds adventure
  • 10 seconds is too long
  • What can we do in 10 seconds?
  • The longest 10 seconds of my life
  • Stop time for 10 seconds (does that even make sense?)
  • Go back 10 seconds in time
  • Rythm, music
  • 10 seconds to save the world
  • Five seconds rule
  • Climax
  • I destroyed my life in 10 seconds
  • X
  • 10 seconds to escape
  • Kiss
  • 10 seconds exploration            exploration of what?
  • Laugh
  • Next fly within ten seconds
  • Sleep
  • 10 seconds day
  • 10 seconds at different points in space
  • Run for the shelter? / Hide ?
  • 10 second to build/make something….
  • Fix time
  • Oxygen
  • 10 seconds delay? no that would suck

Something different from “10 seconds to [do something]”
Come on brain, be creative….


  • Space-time
  • Stop time
  • Decay time
  • Entropy
  • Linear?
  • Energy
  • Time travel
  • Light
  • End of time
  • Expiration time
  • Hourglass
  • Memory
  • Gravity
  • Fractal
  • Anti-time

Moon Invaders

Posted by
Monday, November 26th, 2007 10:31 am

LD48 #8.5 was an unofficial competition with two themes: Moon, and Anti-Text. “Moon” was actually some insanely long thing about how you’re looking at the moon and suddenly realize it’s an alien spaceship or something, but we just called it Moon. So I created probably my favorite of my own LD48 entries, Moon Invaders. There’s no text whatsoever in the entire game, which makes reading the manual rather necessary, since it’s a strategy game. It’s basically a tower defense game, but instead of monsters following a path, they descend Space Invaders style. I greatly enhanced this game post-compo, working obsessively for a week. I just like it!

Moon Invaders

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