Posts Tagged ‘report’

That name! Long, but apt.

Title

Had a good time making it. I think there’s potential here, but the next few weeks are no good for me so don’t hold any hope of a quick post-jam version. Oh well.

 

Play it here

Progress Report (26 hours in)

Posted by
Sunday, December 11th, 2016 4:17 pm

This is pretty much it. Even the humans got themselves a model, albeit sans animations.

BIGGIFTAKESTIME_ISWORTHIT

There’s a lot more I’d like to add, but unfortunately it is going to be a busy next week for me. If only I could take Monday off, but alas.

Surely a few more hours won’t hurt too much, right?

Progress Report (20 hours in)

Posted by
Sunday, December 11th, 2016 9:38 am

Tacticool sheep extraction team?

Hmm, I’ll continue working on the name.

GIFEXTRACTION

I’ve kept my priorities in check. Simulation first, then critical graphics assets and thirdly all the levels. Now it is time for polish and nice to have features!

My Room : End of Day

Posted by
Saturday, December 10th, 2016 7:41 pm

It’s around 1h30 AM in France as i write those lines and i plan to end this day of work here.

I’m actually both happy and not about what i did. Not happy because i planned to big. I couldn’t envision my game not isometric and it slowed my advance by a lot and it still will. Happy because even with that i improved since the past LDs and i can manage to succeed even with some difficulties. Back then i would be completely lost and i would abandon my game quickly.

For those in need of help to make an isometric game you can find a great resource here. It had greatly helped me.

Anyway, my game is far from the core mechanics i planned. I thought i could implement them before the end of the day, but the isometric grid slowed me. For each task i planned i got from 30min to 1h30 over my estimation. It’s a lot and on a lot of tasks. I need to manage my estimations better. I plan to end those tasks before the afternoon so i can work on the game and not think about it anymore except for the bugs that will appear.

Before i go to bed i’m working on a Makefile to automate the distribution of my game. It’s a quite easy task to end and it will help me at the end on the jam.

See you tomorrow !

Progress Report (14.5 hours in)

Posted by
Saturday, December 10th, 2016 5:40 pm

Jumped on the graphics implementation already. Some of you might spot the inspiration.

GIFBOT

Requires texturing, but otherwise I’m quite happy with it. I might even reuse it for the enemies, if I don’t feel like modeling a human tomorrow.

Enough for the day.

Progress Report (10.5 hours in)

Posted by
Saturday, December 10th, 2016 1:41 pm

All the systems are more or less done (according to plan). Tweaking and polish are of course needed.

A FINE GIF-T

Plenty of time for graphics tomorrow, it seems.

Progress Report (4 hours in)

Posted by
Saturday, December 10th, 2016 7:05 am

My tactical extraction action simulation is coming along nicely (I’ll need to think of a snappier name at some point!).

GIFFY

The red cube obviously represents a human guard with a gun, while the green cube is a player controlled robot. The plan is to have three different kinds of robots who have to work together to extract resources and people from the level. Lots of features to implement.

Flying solo again so we’ll see if there’s any time for graphics.

Progress Report (67 hours in) – Desert Strife is done!

Posted by
Monday, August 29th, 2016 7:07 pm

The title says it all. Time for celebrations! Play it here!

Title

Too tired to make a new GIF, this one is current enough…

"OLD RECORD!

Time to get some Z’s. Gotta catch a train tomorrow!

Have fun!

Progress Report (60 hours in)

Posted by
Monday, August 29th, 2016 1:03 pm

Feature complete! After trials and tribulations we managed to create and implement all required visuals and even audio. What a craft!

Take a gander. It is a long one this.
"156 seconds. NEW RECORD!

Stay tuned for the real deal. Only main menu and tutorial to go. Never had time for a tutorial before; exciting, right!

Progress Report (39 hours in)

Posted by
Sunday, August 28th, 2016 4:33 pm

Crunching tasks. Small GUI tweaks this time, with bug fixes and gameplay balancing.

110s GIF. PATIENT ENOUGH?

Playtesting, audio-visuals and main menu left for tomorrow. Should be doable.

Progress Report (35 hours in)

Posted by
Sunday, August 28th, 2016 12:49 pm

Loads of progress in the programming space. Improved AI, initial GUI, and, most importantly, ancient technology are all in. The gameplay will take a lot of tweaking to get right though. At the moment the difference between winning and losing comes mostly down to luck. That is not by design, believe me.

a GIF a Plenty

The graphics are still temp, partly due to our graphics artist running into dire technical difficulties (drawing tablet broke!). That issue should be resolved by tomorrow. We’ll see if there’s enough time to go by!

Progress Report (23 hours in)

Posted by
Sunday, August 28th, 2016 1:25 am

Where did those 8 hours go? Oh right… This human body requires respite and restoration.

Well yesterday’s AI problems are no more. Took less than half an hour to sort it out (shuffled the hacks around). Not that it is any smart yet, but at least it provides a proper fight.

GIF-JIF-JAIF

Next up the titular ancient technologies!

Progress Report (15 hours in)

Posted by
Saturday, August 27th, 2016 4:21 pm

Some proper graphics are in. Unfortunately the AI pathfinding gave me some issues so that will have to wait for the next GIF.

GIF-COHOLIC

More on them problems tomorrow. Staying up for the last two hours was a mistake…

Progress Report (9 hours in)

Posted by
Saturday, August 27th, 2016 10:11 am

Anyone recognize the inspiration yet?

GIF-TASTIC

The graphics are very much temp at the moment. Luckily I’m not in charge of the final visuals.

Progress (65 hours in) – Finished! (again)

Posted by
Monday, April 18th, 2016 7:05 pm

 

2 small

The 72 hour jam version is done. In fact, it is done-done. I sure am.

PLAY IT HERE!

 

Apologies for the lack of GIF in this post. There will be another, just too bloody tired at the moment…

Progress (43 hours in) – Finished! (for now)

Posted by
Sunday, April 17th, 2016 8:12 pm

MAXIMUM GIF!

The 48 hour version of our Jam game is in. There’s still a day to add in a few missing things, but overall I’m really glad of how it turned out.

No mistakes or silly stuff this time; just hard, honest work (on easy mode!)

Play it Here!

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