Ludum Dare 31
December 5th-8th, 2014

October Challenge 2014
Ending Soon!

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Posts Tagged ‘renegades’

HeartBreak Crescendo – my Global Game Jam entry

Posted by
Friday, February 1st, 2013 5:07 am

I’m forgetting to post this :) Here’s video of game I had a pleasure of cocreating on this year Global Game Jam in Poland, Kraków:

 

Game won 1st place ex aequo with Broken Heart – http://globalgamejam.org/2013/broken-heart

You can grab executable for PC, Mac, Linux, Android and Unity WebPlayer version here:

http://mindhelix.pl/heartbeat

Have fun and please comment :)

Greetings goes to aidenn, robert.was.krk , koshmaar and other participatns of GGJ in Kraków, Poland.

 

I’m in

Posted by
Friday, December 14th, 2012 12:47 am

I will try to participate but in the same time I will be returning home from work in germany to poland and I had plans to finish up update of my game JengAR and publishing it to iPhone/iPad. We will see :)

I will be using Unity 4, blender, gimp,sfxr, ColorsDS, freesound.org and maybe some free *SECRET* “modeling” tool I’ve been planning to use :)

JengAR – new version

Posted by
Tuesday, November 13th, 2012 2:49 am

I’ve just published new version of my Ludum Dare October Challenge game on google play. Previous version required to print and assemble cuboid marker.

Now I’m using other library that can use anything as marker.

Here’s new gameplay video:

 

And link for LITE version:

http://play.google.com/store/apps/details?id=com.mindhelix.jengARLite

 

I already have reports that it works slugish on some devices (Google Nexus and HTC Desire Z). Guys and gals – I’m waiting for your reports :)

Next – some obviously needed optimizations and iOS version.

October challenge finished + Lite version of my app

Posted by
Thursday, November 1st, 2012 10:37 am

Ok, it seems I earned somewhere between 1-2$ on my game on google play so success :)

http://play.google.com/store/apps/details?id=com.mindhelix.jengAR2

 

And today I released LITE, ad-supported version, you can get it here:

https://play.google.com/store/apps/details?id=com.mindhelix.jengARLite

 

Hope someone will enjoy it :)

JengAR entry

Posted by
Sunday, October 28th, 2012 3:45 am

Sorry I forgot about making entry so here it is:

http://www.ludumdare.com/compo/october-challenge-2012/?action=preview&uid=8471

 

JengAR – my october challenge entry!

Posted by
Friday, October 26th, 2012 5:31 am

Ok, today/yestarday I’ve released my game on android google play. It’s augmented reality game so it needs device with a rear camera and printing special marker to track player position. You can find more info on:

http://mindhelix.pl/JengAR

In a few weeks I’m hoping on also releasing it on iOS. Just have to obtain some MacBook and iOS device for testing ;)

 

edit: http://www.ludumdare.com/compo/october-challenge-2012/?action=preview&uid=8471

Gameplay footage

First thoughts

If you use Unity to develop make sure you have JDK 1.6 installed instead of 1.7. The latter one just cant’ seem to sign your software in a right manner and applications after downloading from store just can’t install.

I’m planning releasing free version with ads and maybe time limit.

Post-compo version

Posted by
Sunday, September 16th, 2012 5:07 pm

I’ve uploaded “final” post compo version of my game for LD#24. Please check it:

http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=8471

From new things:

– Title screen

– scores, lives, instructions on screen

– bananas

– third level with new mechanics!

– more balanced gameplay (but there’s still this dreadful rotating platform :)

– end screen

– high score system

I’m planning to write more in postmortem sometime tomorrow. So see you tomorrow

 

 

Time to throw the towel

Posted by
Sunday, August 26th, 2012 9:24 am

As always, there are things that went horribly wrong ;) I like the idea, but there’s absolutely no chance to finish it in ~6h. Maybe I’ll continue this project after LD, or maybe I’ll need to change my motivation approaching this contest (it was doable if I worked not 3 but 8-10h each day).

Day 1 progress report

Posted by
Saturday, August 25th, 2012 1:35 pm

On the visual side it looks quite bleak & scary, but on the code side, most of the engine needed to build the mechanic is completed. Still don’t know if I’ll be able to finish it in some sort of playable state – but I’ll try. Viva la minimalistic innovation! ;)

Evolution huh?

Posted by
Friday, August 24th, 2012 11:44 pm

Wow. Didn’t expect that. I guess it’s time for kittens to replace evolution in being the controversial candidate that never wins ;)

Time to start work.

Inspirational video: Do the Evolution ;)

I’m In

Posted by
Friday, August 24th, 2012 2:07 pm

Hello!

I’m Aidenn and I’m definitely IN this time. This is my first compo where I will actually write the code. I took part in my local Global Game Jam three times, but only as a graphic/music artist and I’ve yet to write any game code whatsoever, so expect sucky code. I also don’t plan to stay awake for too long. I suppose this will be a warming-up entry more than anything else. I wanted to do this for a long time, but real life seemed to take precedence during each previous LD.

Framework & IDE: LÖVE & Notepad++

Sprite editor: ASEPRITE

Music: SunVox (or maybe GoatTracker 2)

P.S. OBEY!

So, we meet again…

Posted by
Friday, August 24th, 2012 11:11 am

Way more failures that successes – I would say that I’ve learned from my mistakes… but that’s BS. Good luck to you all.

AS3/Starling/FlashDevelop.

I’m in.

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