Posts Tagged ‘remake’

SINGLEHANDEDLY – the remake.

Posted by
Wednesday, June 19th, 2013 10:52 pm

I hate it when this happens. You create this universe. You come up with these characters. You twist this game mechanic and run with it. You end up falling in love.
And you swear up and down that it’s time to move on, you’ll do something new, something exciting and “innovative.” Something that’s different for the sake of being different in some futile attempt to break some hypothetical mold.
And it never happens. Because you’re in love.

Yep, I’m remaking an old contest entry.
All melodrama aside, this is going to be awesome. So awesome, you may want to take a knee.

Oh, wait, it looks like our little blue protagonist already has. Because he can duck now.

Also, I figured out how purple works.

This time around, you’ll be immersed in the universe in the way I had it visualized from the start. You’ll follow a storyline and get to know the characters just as well as I did. You will be tested and you will be challenged and you will like it and you will fall in love.
Oh, and you get a cookie if you remember this guy:

You won’t remember this guy, though:

These vids are old! It’s coming along like crazy. I hope I impress at least one of you guys, because this is going to be the biggest, most elaborate game I’ve ever made.

Avoid the World has evolved into Despair

Posted by (twitter: @jorjongames)
Sunday, March 17th, 2013 9:25 pm

Play Despair

Remember my little MiniLD#40 game? No? It was that strange game about fighting the news. I read your feedback and comments, and figured I could remake the game into something else. I’ve never made this before, I just tend to archive my projects and move on to the next one, so this was a good opportunity to try something else. In the process, I trained my willingness and discipline, because working on something you thought it was finished, it’s pretty hard. I hope you enjoy the new game and continue to give me feedback!

[You can read a full post-mortem at my blog]

Afterwards…

Posted by (twitter: @CuberToy)
Tuesday, April 24th, 2012 7:07 pm

Oh guys ! I’m thrill with joy and excitement when I see all the comments on my game page.
As I said in previous posts, It’s my first game and I really appreciate all your review and suggestion. Know that I fell in love with Dusty in the past days while I was giving him life. So I’ve decided to put him on a longer journey.

For the LD version of the game, I use Multimedia Fusion 2. Even if I have little experiences with the software, it show some limits to do what I really wanted to do (like an online version, add particles effect and some tweeks on the gameplay). But figuring that out don’t make a programmer of me, so let’s try another Drag’n’drop gamemaker software. Two choices Game Maker or Construct 2… Construct 2 it is !

Why ?
Simply because I want to, since the LD ends. And some of you seems to appreciate the game, enough to wish it was longer, and so do I. Let’s make it happen!
Know that it could take some times since I have no experiences with Construct 2. Plus, I only have the trial version (since I can’t afford the pro one yet, one day maybe, would be cool if I notice I like it a lot). I’ve began setting up the basics but there is still some “meh” point (but I’ll sort it out). Construct 2 seems to have strong bases and export to html5 (wich is great for online game, but not so on potecting my sprite… do I need to protect them ?).

First screenshot !

Thanks again for everything. Such a blast, I think it’s the first time I ever feel that way.

If you haven’t played the LD version, here it is : Dusty’s Adventure

Thanks !!! Ten thousand times ! Thank you !

 

EDIT : Bonus, the Timelapse of the past week end 😉

Dusty’s Adventure – Timelapse

 

EDIT 2 : POST MORTEM

Almost forgot that part. So…

Good part :
– Release somthing (it wasn’t so sure during the last 5 hours).
– Did some animation, and I’m really proud of the Spider.
– Did a character and a narrative line to go with it.
– Sounds and Music came out not so bad after all.

Bad part :
– Too much time pass on making the animations and arts, forgot to think about levels. My game is really short, it’s not even a game.
– Almost eat and drink nothing during this time.
– MMF2 is really frustrating in his conception.

Bottom line, I draw, animate, make stuff since… well… forever. But this Ludum Dare was not just a competition but a real challenge. Just because even if Ido a lot, I never show anything. With the LD, I had to release it and it was a first. Most of all, it’s one of the first time that I’m proud of something. Maybe that gives a bad image of me, but, I’m just proud of it even with the bugs and shortness of it.

New levels to my pixely Ruby-entry

Posted by
Friday, December 18th, 2009 3:26 am

sfernald sank his teeth into the game engine for my LD#16 entry – the light in the end of the tunnel and the results came out swinging!

He’s used the game engine better then then me, making some winding, fun, hard to beat, acid-filled caves.

screenshot

Check it out:

Source:  http://www.bitjets.com/thelight2.zip
Win32 exe:  http://ippa.se/games/the_light_2.exe

Maybe I’ll make a sequel too since the original game was so tiny. Actually I already started hacking on it. Some ideas/goals:

  • The collision detection wasn’t perfect (for example you couldn’t jump while running into an obstacle)
  • I’m thinking level-building from One big image instead of several small, but there’s quite some things to work out before that’s possible.
  • More interaction with the world, could be levels to pull, buttons to push, doors, modification of terrain or living enemies, not just acid pools/drops.  Preferable additions that don’t complicate the level building to much, now it’s basically drawing a new image and creating one class — liberating easy.

LD4 preparation: Blobotron

Posted by
Tuesday, December 4th, 2007 10:15 am

For the LD4 in 2004, we did a series of preparation compos. They were much shorter as a real LD, and as theme had the remake of an agreed upon classic game. One of them was Robotron (the others were Sapce Invaders, Frogger and Spy Hunter). In the Robotron one you had 4.8 hours for the game. My entry turned out to be a much better game than the one I actually wrote with 10 times as much time for the real LD. Oh well.

Blobotron

The game is rather simple. One directional input (cursor keys) controls the movement of the pink blob, another one (ASDW) controls the gun. Just like in the original.

Blobotron

There’s 30 partially random levels, and quite a lot of different enemies with unique behaviors.

Blobotron

Some of them, like the crab and the spider, were added in a post-compo version. Those are really hard (but fun, this is one of the few of my games I play through occasionally), as is the final boss. The crabs circle you, and the spider tries to aim ahead when shooting – back then I was still good at calculus, apparently :) The final boss doesn’t shoot you directly, but takes a lot of hits and spawns random enemies.

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