Posts Tagged ‘reload’

Reload Postmortem

Posted by
Wednesday, September 4th, 2013 10:53 am

It’s been more than one week since the end of the last LD and we haven’t made a postmortem or a post about our game yet. Here it is!

This was our first Ludum Dare (and finished game) but we are really proud of what we made in 72 hours. It was a great experience, very fun, and we are thinking about making a new version of the game with more content.

Our game

reload level

One of Reload levels

Reload is about a crazy scientist who creates a robot to conquer the world. However, this robot is only a few centimeters tall and has 10 seconds of battery. Through a puzzle/platform level design where speed is as important as reflexion, the player must reach a teleporter without dying.

We implemented several elements the last day, such as turrets and fans. Our artist did a really good job by animating all the possible states of the robot. About three hours before the end, we decided to add an intro and a boss. We did not have time to make a boss, but we have an introduction scene featuring a crazy scientist!

Reaload intro

The introduction scene of the game

What went right:

  • We had loads of ideas about the theme. We were 3 but we decided on the theme in the first few minutes, and we were immediately ready to work.
  • Our team (a developer + an artist + a game designer and audio creator) worked very well.
  • The first hours were very productive. In less than 8 hours, we already had a playable game.
  • There wasn’t any big bug that took me hours to fix. They were a some bugs, but they got fixed really easily.
  • My sister cooked waffles for us. You need energy to create a video game.
  • We had a lot of fun :)

What went wrong:

  • I did not have a computer with windows so I had to ask for help to make a windows version of the game. Happily, the LD community is the best and someone created a windows executable within an hour.
  • I thing that we didn’t work very much the second day, but we really needed to rest.
  • Our second developer would have been useful, but he could not be here in time :(

Can’t wait for the next LD!




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