Posts Tagged ‘release’

LD30 is over

Posted by
Saturday, September 27th, 2014 7:32 am

Now that LD30 is over I want to share my LD29 game release on Google Play. This is my android version of my game Skin for the theme “Beneath The Surface”.  It has a new title Derick the Littlest Demon and has more levels, better art, new mechanics and enemies.


You play as a small demon that must remove humans from his cave. After you kill them you can possess their bodies and hide in them or turn them into zombies.


Get it on Google Play

Android Free Demo

Unity Web Demo

Release – Necronomicon

Posted by (twitter: @lowcade)
Thursday, May 1st, 2014 9:38 pm


That is our game.  NECRONOMICON

The epic story of Neko, the Guardian of Earth.

This time we try new challenges for us, like, put music in different places and do the transitions. Put a sound in everything. Made a game a little more complex. Bro… It was a intense Ludum Dare, with a lot of learning.

And we did it!


Of course, it had a lot of problems to solve… but for a 72h hour game (plus 72h to solve serious problems), we did it. Necronomicon is real and you can enjoy this game.

The plot is simple: you need save the world. To do this, you need to find four rings, they are the Key. BUT, not so simple, a lot of minions will try destroy The Altar, and release the monster. So save the altar! Kill the minions!!!
In the end, you need win the last fight, a Epic Battle!


old layout, play the game to see an awesome new ^^

But you also can explore the scenario, listen the songs,  all this was made for you :)


The fellas who made this game:

Davi Santos – Code (He made the final animation, and all explosions)

Fernando Perazzoli – Art and Level Design

Fernando Scaff Moura – Game Design (he also do some art too)

Adalberto Rodrigues – Music and Sound Design

Post-Competition Release: The Labyrinth of Keys

Posted by (twitter: @Martze)
Thursday, January 2nd, 2014 11:39 am



Although it was not completed in time for the Jam, we would like to share the game we started for Ludum Dare 28.

More details at the link above.



My first Ludum Dare game, “G” is complete

Posted by (twitter: @SeanNoonan)
Monday, December 16th, 2013 1:14 am

…and damn, it feels good!


“Box art” for “G”

The game has fallen rather short of what I had originally planned on paper, but then 48 hours isn’t a whole lot of time, so the scope became narrow. Who knows, maybe I will address the old design and work on it again in the future. Either way, it was an interesting experience, working to a time frame that was so short and as a part of a community event this big. There wasn’t a whole lot of time for “publicity” or the time to be able to see what everyone else was up to.

Anyway, my game, “G” is out in the wild now for people to play and drop feedback for: G – Sean Noonan

Judging by the responses so far, it looks as though the time put into polish was appreciated, but perhaps I was lacking on the signs and feedback side. This could lead to some people quitting out before the end screen, but that’s fine, I don’t finish every game I play either. What’s great about this format is that people will now vocalise why they may not have finished the game, or indeed aspects they hated or enjoyed most. There’s incentive to do so thanks to the voting system – something I’ll be using a lot in the coming days. I’ve played a couple of awesome games already. So if you’re stuck for ideas, check out some of these…

Now it’s time for Sean to sleep. Hit me up on Twitter @SeanNoonan if you want me to try out your game :)

I did it!

Posted by
Sunday, August 25th, 2013 5:26 am

Feel free to play this little buggy game 😀

Here’s the timelapse!

Good luck to all competitors!)

10 seconds of light alpha build

Posted by (twitter: @davidfarndt)
Saturday, August 24th, 2013 8:09 am









The first alpha is finished!

Very small and simple level but most of the game mechanics are in place (although some not visible).

Use WASD to control the ball. Use left ctrl or left mouse button to switch on the light.

But beware! You’ve only got 10 seconds of power! Try to reach the end.

Play it now:


Here’s a dev screen:


My LD26 game on the Play Store :-)

Posted by (twitter: @caranha)
Thursday, June 27th, 2013 9:33 pm

I have finally finished the post-compo version of my LD26 game, “The Fair King”. Please give it a whirl! :-) (Click on the image to go to the Google Play Store link)

Fair King at the Play Store

In this version I largely improved the user input (now the game will be smart about throwing away failed lines, for example), and did a bunch of minor polish changes. Feedback is appreciated! I already got some from my first users — I never thought that the “select your stage” menu was non-obvious! Many people thought the game was broken because they didn’t know they had to select a stage to start playing.

If you want to play the desktop version, you can go directly to the game’s page in my blog. Or check the post-compo link in the submission page.

Thanks all, and see you on LD27!

Bridge Crosser Released!

Friday, June 14th, 2013 1:34 pm

Our entry to Ludum Dare 26, Bridge Crosser, has been turned into a larger project due to popular request.


Bridge Crosser Promo


The game now boasts over 15 levels, with new environments, better optimizations, and new features.

The game trailer can be seen here: Bridge Crosser – Release Trailer


Bridge Crosser - Tornado

Promotional art for the full release of Bridge Crosser!

The game can be bought from our site here:

New 3rd Person Action Game to be Released! (maybe)

Posted by (twitter: @RobProductions)
Thursday, June 13th, 2013 9:23 am

Hey, Ludum Community, Rob Productions here. For a while I’ve been working on a third person action game, just to test out if I could do anything different then my usual first person stuff, and I started to see potential in this. The “test game” was actually coming along very well, introducing many new challenges and concepts that really pushed my programming skills to advance. I started looking at my previous works and at my current project, and at other games around the web, and I realized… this project is professional enough to be released! Like, for actual money!

I’ve been doing a lot of research and planning on getting this game released, and I think I know how to start. Details on the release and the game itself are still super-secret, but here’s a hint on the name and concept of the game:


Let’s see if you can figure this one out! 😛

Also, if there’s anyone out there with any experience releasing a game, I’d really appreciate some tips on getting my game publicity and hype during the preorder and pre-release stages! What’s the best way to promote a game and make people want to buy it?

Thanks and Happy Gaming, Ludum Dare! P.S. I’ll be sure to release some free stuff for those of you low on funds 😛

Ghostly Me [post-compo]

Posted by (twitter: @spacedeveloper)
Saturday, May 11th, 2013 12:09 pm

I’ve been waiting for it sooooo loooong and it has finally happend! We’ve just released Ghostly Me – post-compo version of my MiniLD #36 game which was originally called Eruption. It’s free as I promised, and you can play it on Newgrounds. I’ll be happy to get your comments, thanks!

Also, cupquake made a lets-play video for the game and she’s really cute, I had a lot of fun watching it.


First Release Ever :)

Posted by (twitter: @solokix)
Saturday, February 2nd, 2013 10:15 pm

So After a month or so of pretty relaxed programming I’ve finally finished my first game. For me this is a big thing, I’ve finally stuck with an idea through good and bad and got a finished product. Basically I’d really appreciate it if some of you amazing people on this site could play and tell me what you think.  It’s uploaded here at staticvoidgames(This website is great)


ScreenHunter_38 Feb. 03 15.59 ScreenHunter_35 Feb. 03 15.59

The villain’sdream is done … more or less.

Posted by (twitter: @davidfarndt)
Monday, December 17th, 2012 7:52 pm











Lots of bugs left, but the last 5 hours were lots of fun!


Entry page:


Windows & web (Unity player) are online, Mac & Linux are still uploading.






Posted by (twitter: @64Mega)
Sunday, December 16th, 2012 8:32 am

I’m done. Due to pressing duties, notably those involving earning my food and such, I only spent four hours on it.

I’ll shortly be posting a timelapse video of the work, from beginning to end.

Code on GitHub

Posted by (twitter: @attrition0)
Tuesday, April 24th, 2012 9:14 pm

While more for myself than anything else, I’ve placed my Unity project on GitHub. Maybe somone can make it.

Game: Earth Is Dying!

GitHub: TinyWorld

Till next time!

DINO-CAB is released!

Posted by
Sunday, April 22nd, 2012 1:35 pm

Play dat shit here:

A young dinosaur tries to integrate into human society by starting a transportation business. However, navigating around town is difficult when you’re the size of a house! Try not to break things while getting passengers to where they want to go. However, sometimes passengers don’t feel the need to support your business and run off without paying! Then it’s rampage time, BREAK THINGS!

Arrow keys/WASD: Move
Space bar: Jump
Escape: Exit
Other stuff is told ingame.

Timelapse coming soon.


Clone Wolf: Protector is out!

Posted by (twitter: @jarnik)
Wednesday, October 26th, 2011 1:51 pm

It’s not been easy, but the CW:P is out :)

Check out the game site for more info, try the game at Kongregate. It is made in Flash, so I’ve been able (after a bit of struggling) to roll out desktop installers for Windows, Linux and MacOS.

No sales so far, but it’s my first finished and commercially released game – a little personal dream becoming reality. Many thanks to my sweetheart for support and all the inspirative folks here, at TIGS forums and Flixel forums.

Good luck to all other fellow October Challengers!

A few notes on Adobe AIR
It has been my first desktop app made in Flash, a lot of new things for me:
1) Flash does not allow key controls in fullscreen mode, only AIR in desktop mode does
2) to create a native desktop installer, you have to build it using an AIR SDK on a target platform (luckily I have access to all three major platform systems) – to make a Win installer, you need to build it using a Windows SDK on Windows, etc.

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