Posts Tagged ‘reaper’

My first Ludum Dare!

Posted by (twitter: @fullmontis)
Thursday, April 25th, 2013 3:28 pm

I’m in! First ludum dare and first attempt at completing a game ever! Wow, that sounds scary. Hopefully this will be a learning experience even if I miserably fail in delivering my game.

Since a lot of people have been listing their tools for the job, I guess I’ll do the same.

  • Genre: Point and click adventure
    I had been planning to make a free point and click adventure for a while now, so I thought that making a ludum dare entry may be some good training wheels before throwing myself into my “dream project”.  The fun thing about this genre is that it can fit any theme pretty easily.
  • Language: Python
  • Engine: Ren’py
    I’ve rarely seen Ren’py being used in ludum dares and never for anything other than visual novels, and that’s a serious pity. Yes, it is an engine for visual novels, something that actually made me ignore the engine for a long time  (stupid, stupid!). But the reality is its scripting language is so fast to use and flexible you can do some rather complex stuff with it.
    Okay, it’s pretty limited: for example, only 2D (no 3D models), and is not ideal for stuff that requires real time input, like a platformer (using plain pygame is better for that). But if you want to make something story driven that requires user input once in a while (a point and click game, for example), its scripting language is pretty powerful. It’s a pity everyone uses it mostly for visual novels and dating sims cause there is a lot of stuff that could be done with it. I’ve done a prototype of a first person point and click game in a matter of  minutes, no joke.
    Fast prototyping, fast debugging and on the fly script reloading means an immense amount  of time saved that can be used to add more mechanics or make better art and music. Since I know that I will be using (wasting) most of my time to come up with an interesting idea, time efficiency is a critical factor. Plus, it’s multiplat AND free. 
  • Editor: Notepad++
  • Graphics: Paint.NET, GIMP, probably some handdrawn or rotoscoped stuff.
  • Audio: REAPER combined with the free and excellent sounding Synth1

Good luck to everyone and good work!

My really first Ludum Dare

Posted by (twitter: @shanadeshana)
Tuesday, April 23rd, 2013 9:28 pm

Hi guys! This will be my first real Ludum Dare, because I couldn’t participate in the previous one.

These are my tools:

Code: Game Maker Studio with the HTML5 module

I’m still polishing my javascript abilities so I’ll use Game Maker to be able to focus a lot more in the design and gameplay of the game

Art: Inkscape or Adobe Illustrator

I’m NOT good with pixel art but I can make some decent simple art with vectors. FAKE it till you make it! :)

Music: If I have time I’ll make some sounds and music with Reaper, if not, I’ll use some from opengameart.

 

I love you all! :)

Naos – A few samples of the music

Saturday, April 21st, 2012 10:19 pm

I felt somewhat ambient tracks would be fitting for my game this time around. I’ve been listening to the Fez soundtrack way too much, and that’s been a large influence (thanks disasterpeace!)  so that i decided to attempt using the whole bitcrushing and downsampling style. These are some rough cuts of the loops that play. I use some random bitcrusher vst I found, and then this sega genesis soundfont for the vibes/other synths.

 

the song that plays in the cliff area
http://soundcloud.com/seagaia/naos-ld23-cliff/s-LjHpb

the song that plays in the forest area

http://soundcloud.com/seagaia/naos-ld23-forest/s-J26NQ

So, there’s a thing I always want to get across to people, and that’s the ability everyone has to create and pull themselves out of the boredom they always claim to have.

I’m going to try to get that message out (as non pretentious as possible) through my LD23 game. How does the theme play in? Well, the protagonist will be living in a “tiny world” – an isolated little town , brought there for some yet-to-be-determined events, boredom strikes, but he runs into an old friend (HOHOHO “small world!” okay that’s terrible, but yeah). In any case, you get to go through a few scenarios where user input draws certain pictures. So fun bitmap manipulation and the like, right? Right. You can live in a tiny world, physically, but that doesn’t matter. You can still find inspiration for things everywhere – yes, that’s the moral!  you should make something, basically, i don’t know. hm.

 

That’s my reason for making it, but I obviously don’t intend to get that across bluntly. In any case, I kind of want the game to just be an enjoyable to play game, and unique to each player’s playthrough (unique in that the drawings you generate will be based on your  input). beautiful things (well, the drawings may not be so beautiful) will come out of it.

 

I’m envisioning a very “warm” sound track…perhaps using that genesis soundfont I found yesterday??

 

as for the art style, i’m going to try something kind of possibly disastrous – a “sketch-like” aesthetic, drawing everything with the pencil tool in gimp. it might look crappy but i’ll try my best not to. you know, where every normal frame actually has 3 or 4 frames so the player looks like it’s sort of dynamic when standing?

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