Posts Tagged ‘real life’

Better Late Than Never

Posted by (twitter: @JshCrrgn)
Sunday, May 20th, 2012 8:37 pm

As promised, I’ve finally finished the Post Competition version of my LD23 entry, Spitoon. It seems I can no longer edit my entry page to include a direct link to the this version, so consider this the official link, I suppose.

To cut to the chase, it’s been an amazing past month since the end of the competition. I don’t typically like to wax personal in a public forum, but I feel compelled to mention that my first son was born nearly two weeks ago, a bit past the due date. He’s amazing, and everything I have done in my life for the past several years has been for my lovely wife and our beautiful family. I have never made much money by American standards, but thanks to them, I have always felt both rich and blessed.

I promise not to drag this out, so suffice it to say that my supportive family has helped rekindle my passion for programming as well as life in general, and I can’t wait to see what the rest of this year has in store.

P.S. If anyone knows of a way in which I can add the link to the post-compo version to my main entry page, please let me know.

Mini-LD progress

Posted by (twitter: @McFunkypants)
Sunday, November 28th, 2010 4:11 pm

Sadly today was filled with a minor medial emergency and sitting around in the hospital.  The great news is that my wife is fine, the bad news is that I definitely will not finish my mini-LD on time.

When you think about it, the most important thing turned out well.  And the game, while important to me, suddenly meant nothing whatsoever when a loved one needed medical attention.  Really puts perspective on things, how your priorities can instantly shift and what was super important one day becomes a mere triviality when real life comes down on you like a ton of bricks.

That said, I had some really encouraging progress yesterday using away3d and jiglib in FlashDevelop for a truly 3d flash game with nice 3d physics.  I learned a lot about flash and 3d, which I needed to do for a client project anyways.  The game prototype needs 3 or 4 more days put into it to become something worth playing.  Maybe next time.  See you all next LD48 in a few weeks!

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