Posts Tagged ‘Re-LD’

Re-LudumDare #2 – Reign of the Mad Chief – Finished!

Posted by (twitter: @McDaan)
Friday, July 18th, 2014 6:16 pm

So I have been doing my second Re-LD (doing old LD themes in LD-comp time), and I finished #2!
(this post will be a bit of a repeat from my last, but arrr I’m tired…)

Theme:
Construction / Destruction

Concept:
You are a starting barbarian ruler, and you plan to build a grand castle!
Who has to pay for the expenses? Well, time to squeeze the peasants & raid the neighbors!
But at the end of the year they will come for revenge. But your castle should withstand that, no?

Mechanics:
2D Terraria-block craftyish, placing structures over blocks (throne rooms, doors), or outdoors (soldier tents).
Mobs/soldiers move in clumps and fight whatever they bump into (opponents, doors, etc) – if they get to the throne room / command tent you are dead!

Progress:
I got music & sounds & archers in this last day, and plenty of balancing, so I am pretty happy. Did this one in Jam time again (3 days instead of 2), that seems to be more my pace. Tomorrow, Jod and I will be doing the Mini-LD together. Arr so much LDing!

>Play it!<

(linux built also on page)

screenshot3

The common interface, where you can build things & do realm actions.

screenshot1

The combat interface. Units have spawned!

screenshot2

Some filthy peasants knocking on the door while being hedgehogged by archers.

 

Let me know what you think in the comments!

Re-LudumDare #2 – Build, Raid & Rule

Posted by (twitter: @McDaan)
Thursday, July 17th, 2014 6:01 am

So I have been doing my second Re-LD (doing old LD themes in LD-comp time), an this is my progress on #2!

Theme:
Construction / Destruction

Concept:
You are a starting barbarian ruler, and you plan to build a grand castle!
Who has to pay for the expenses? Well, time to squeeze the peasants & raid the neighbors!
But at the end of the year they will come for revenge. But your castle should withstand that, no?

Mechanics:
2D Terraria-block craftyish, placing structures over blocks (throne rooms, doors), or outdoors (soldier tents).
Mobs/soldiers move in clumps and fight whatever they bump into (opponents, doors, etc) – if they get to the throne room / command tent you are dead!

Progress:
Started yesterday afternoon (CET, about 24 hours ago). Doing well, a bit short on time (I have got about 3-4 hours to go, maybe 8 if I shuffle some).
Engine: Unity3D, primarily in 2d mode. Most art is mine, only the wood/stone textures are free stuff, and NGUI for UI.

Todo:
Finish basic fight mechanics, balance them a bit. Then hopefully add some archers / more complex opponent units.

 

My Re-LD#1 final results!

Posted by (twitter: @McDaan)
Tuesday, July 15th, 2014 12:32 pm

Alas, I did not finish the game as intended, the gameplay aspects are limited, but I like my village simulator!

And in that capacity I will share my ‘Village Simulator for Guardians in training‘ , with:

  • Over 4 jobs!
  • Birth & Death
  • Mate-seeking
  • Gender-neutral kiddy production! (anyone can make em, but only in pairs)
  • Random names for people & village
  • Seasonal production changes

Re-LD #1 – In a Jam? Make it a Jam!

Posted by (twitter: @McDaan)
Monday, July 14th, 2014 7:49 pm

So my self-set ‘Deadline’ for my Re-LD #1 (doing Ludum Dare #1 on me own, as if it were a LD right now), has passed, and this is the result:

The Theme: Guardian

My game concept: You are a guardian spirit for a small starting town, you can curse & bless the villagers to assist them in their struggles, and the pending Demon Invasion that only you know about.

Progress: As usual, my concept was way too big for the time given (about 1.5 days, sorta a 36 hours LD) Plus spent time on things that are not really that important, like name generators, and prettier models, instead of a 2D solution which might have been faster.
I got a nice little economy simulation going, where villagers pick a job, a house to live in, age, consume, and start reproducing. But I need to beef up player involvement, or it is just a village-watching-game.

The decision: I could say that this is my deadline, tough luck, and stop the game devving. Or I can say that I am doing a ‘Jam’ instead of a ‘Compo’ (though I don’t think there was a ‘Jam’ for LD#1 ;)), and allow myself one additional day.

I like the concept enough to stretch it a bit, and give myself 6 additional hours tomorrow to wrap things up.

 

Firing up the thang: Re-LD #1

Posted by (twitter: @McDaan)
Sunday, July 13th, 2014 6:39 am

I got some time off this week to work on game-devving, but I need to re-spark that game dev thang after a kind of summer-break doing other fun stuff™.

Ludum Dares & other jams usually fire that right up, but there are no Jams going on right now.

Soooo…

I am re-doing old Ludum Dares I never participated in!

First up:

Re-Ludum Dare #01 – theme: Guardian
Deadline: Mon 14th 23:59
(grace period: 03:00, since I always use those)

Next up (if I enjoy this method):

Re-Ludum Dare #02 – theme: [Unknown]
Deadline: Wed 16th 23:59
(will only look up the theme on Tuesday, for that real LD-feel)

 

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