Ludum Dare 31
December 5th-8th, 2014

October Challenge 2014
Ending Soon!

ConstructionPlease excuse the site weirdness. Mike is making and fixing things. Clocks are probably wrong. Colors are place-holder.

What is Ludum Dare?
Rules / Guide

Posts Tagged ‘ray-tracing’

Day 1 Conclusion

Posted by (twitter: @Furyhunter)
Saturday, December 17th, 2011 12:20 am

No screenshots to share at this time; unfortunately, I spend the better half of this evening working out the collisions for player movement before doing anything else.

I have to use ray-tracing to physically simulate the collision, but there is some mathematical error in the way jMonkeyEngine calculates distance from the ray shot, which prevents certain directions from preventing motion correctly… you just get stuck to the wall. I’m not convinced this is a jME problem though. I think I have an idea of how to fix it, but I’m going to bed before I lose my sanity any more.

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