Posts Tagged ‘ray-casting’

Submitted MEnotaur… but it’s sadly unfinished.

Posted by
Sunday, August 23rd, 2015 7:12 pm

Entry link here:  MEnotaur

As I explain the the entry description, I was not able to get sprites rendering correctly, which kept me from completing the game.  I decided to submit it anyway, though, mostly because I though there might be a couple people interested in the Cow Vision effect I was able to implement.

Hopefully the rest of you had better luck than I did this weekend!

I’m going to try to do my fair share of judging, but my hopes are not high – I’m moving to Taiwan next week so I don’t have much time!   AAAH!  Why am I sitting here coding, I should be packing!

7 Hours Remaining – Finally some noteworthy progress!

Posted by
Sunday, August 23rd, 2015 1:01 pm

Yesterday evening was largely a bust, but I’ve been making a decent bit of progress today.  Hooray!  I’ve got random dungeon generation up and running now, and MY SPECIAL SECRET IDEA THING!  Let’s see if anyone can tell what it is from a pair of screenshots.

First, just the random dungeon as one would expect to see in a Wolfenstein-esque raycasting FPS:

Screenshot2

Next, same dungeon, same position and everything… but now with my crazy idea enabled:

Screenshot3

Any guesses as to what’s going on?  Any idea what my game is?  Tune in to my next post for the answers!

[Bringing Back The ’80s] UI Testing

Posted by
Sunday, August 23rd, 2015 6:12 am

View post on imgur.com

I’ve just got back to work and I am now testing the UI. It seems pretty good. Just a bit of an alpha blending problem though.

This just looks wrong…

Posted by
Saturday, August 22nd, 2015 4:55 pm

View post on imgur.com

This gives “fire crotch” a whole ‘nother meaning.

[Bringing Back The ’80s] The Magi Are After Me!

Posted by
Saturday, August 22nd, 2015 3:54 pm

View post on imgur.com

I’ve finally got basic AI and collision detection.
I’ve 2 spent hours trying figure what was wrong with my code and it turned out that my rects were ints not floats.

I think I might finish with that today. The engine is virtually done so the game should not take that long now.

First Unimpressive Screenshot

Posted by
Saturday, August 22nd, 2015 2:34 pm

Screenshot1

Not too much to look at yet, but… it might be slightly more impressive if I mention that I just wrote a ray-casting system from scratch?  And that I’ve never done this before?  Next step is to dynamically generate maps!  Yeah!  Then I have to decide if I’m going to do textures or not (Probably not for Compo – I don’t have much time), figure out how to populate the space with other beings, and do… my secret idea.

I also should figure out a real name for this thing, huh?

I was so very close to giving up

Posted by
Saturday, December 17th, 2011 10:31 am

but I have not! I have learned how to use ray casting to calculate the amount to “push” back on an object to ensure they don’t slide straight through it!

Unfortunately, my implementation doesn’t work at very low frame rates. Moving right along.

My plan right now is to use jME’s lighting system to add atmosphere to the game levels. The level will have a very dark ambient light added over the whole scene, and then stuff like torches will cast point lights.

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