Posts Tagged ‘rating’

What happened to the rating system?

Posted by
Tuesday, August 30th, 2016 4:48 pm

Hey there,

So this year i made a preeeeetty bad game (Here is the link btw:

so i expected to see some soul crushing ratings and some comments. Then i noticed that only one person actually commented on my game (the other one was a friend of mine).

At first i was confused but then i realised it: The rating system disapeared!

I have no idea why it is gone but i know that i want it back. It made LD special to me because i could see how good my game idea was and where i could improve. But now it is gone and nobody plays other games because there is nothing to do. It has no meaning.


My question is: Why did it get removed?

Also: Could we get it back please?


Let’s play your LD games! Video reviews + ratings

Posted by (twitter: @AurelDev)
Wednesday, April 20th, 2016 12:08 pm



Once again, I thought I would try to record a couple of videos / let’s plays of your games, played and rated by me and my girlfriend, maybe some guests. I think it’s really enjoyable to get live feedback of what your game is like, so if you’d like to see that, add your game to my list. I will release videos on my YouTube channel (or possibly stream them on twitch) as soon as we record enough footage. Also, we will try our best to be objective with each game, giving it our best try, weighing its pros and cons before putting them in a comment for you. :)

(we failed last time due to busy life, but this time we’ll manage, I promise!)

I am going to play and rate your games!

Saturday, September 5th, 2015 7:19 am

If you want me to play your game fill out this form:


and I will play and rate your game this weekend.


Who needs fun anyway?

Posted by (twitter: @mattiaswargren)
Tuesday, December 30th, 2014 12:28 pm

Kicking Back and Playing Moar Games!

Posted by
Wednesday, December 10th, 2014 8:15 pm

PlayandrateClick here for your Twitch Taxi. “Twaxi?

I’m going to crack open a Shafterbury, get comfortable and get back to playing some of these games! I’ll be giving out more wicked feedback while I rate and comment on every game I play. Everyone is welcome, no matter your game or how utterly horrible you think it is!

Also, don’t forget to check out, play and rate “A Fine White Line” … IF YOU DARE!

TC_DL_MWClick here to play “A Fine White Line”!

Rating questione

Posted by
Saturday, May 3rd, 2014 12:26 pm

If it’s jam game have I rate it harder than compo, easier than compo or it doesn’t matter?

Playing and rating games!

Posted by (twitter: @beavlgames)
Tuesday, April 29th, 2014 5:26 am

We will be playing and rating lots of games today (we are making lists with the ones we find more interesting and we’ll post’em here). Our intention is to melt down our brains with LD’s entries. So yes, something like this…

Shameless Plug: You can play and rate Patient 283 HERE

Question: How do you rate mood?

Posted by (twitter: @caranha)
Sunday, May 5th, 2013 9:36 am

Just throwing a question for everyone out there. I have my own answer, but I was wondering if it is the right one afterall.

How do you rate mood? Can you give some examples of high mood and low mood games?


How Do You Rate?

Posted by (twitter: @DarkAcreJack)
Tuesday, April 30th, 2013 2:03 pm

Cross-posted from the Dark Acre blog
How Do You Rate?

The only thing more important than finishing & shipping—yes, those are one thing—a Ludum Dare 48 compo entry is then rating the hard work of all the other clinically insane brave competitors. Well aside from eating, drinking, & sleeping but that should go without saying. Shouldn’t it?

In the earlier days of LD48 this was a relatively easy task to accomplish, even for the competitor with a day job. A couple hundred entries could be leisurely played over the course of the allotted two weeks.

Then somewhere along the line LD48 became more mainstream—this said without a hint of hip irony, I mean come on, it’s the truth—attracting larger numbers of participants each time.

The most recent event saw some 2,347 (supposedly) playable video & analog games submitted for peer evaluation.

Competitors are given 3 full weeks to play then rate each entry, & leave a comment if they’re feeling egotistical/snarky/fancy. I tend to leave a lot of fancy, ego-driven snark. It shows I care.

So 3 weeks. That’s 30,240 minutes. Assuming you do nothing but play & rate entries that allows just under 12 minutes for each one.

The key question then becomes how much time should you allot for playing vs. offering stars & design advice? It takes me about 8 minutes to complete my own entry, & I know exactly how to complete it. I imagine it could take some folks upwards of 30 minutes to finish. If their goal is to be completely, magnanimously fair with the ratings process they wouldn’t even have time to finish & would be forced to offer a rating based on an experience not wholly experienced! Not that there’s anything wrong with that, game journalists & forum commenters do it all the time but that’s beside the point.

A person is then forced to make certain compromises if they want to go sifting through the entries for the gems. There are gems in there, trust me, but unless you just want to sit back & wait for others to find them, not bother rating—which ends up reflecting poorly on your own entry—, & shun the process entirely you need some form of filter.

This was my 8th Ludum Dare 48 in a row. I’ve gone from rating all of them to not giving a damn & then realizing I have to give a damn if I’m to get rated myself, so I’ve run the gamut.

I’ve crafted a handy spreadsheet of my evaluation process, suitable for framing.

It’s a “do unto others” sort of framework, & I’m horribly selfishly biased because I’m capable of producing web builds. But I’ve stomped my way down that route only because I kinda wanna get as many people as possible to play my game. If I was only in it to show off I’d just pull a SOS.

Rate early, rate often. Rate with purpose.

It’s only time that you’re wasting. Too bad it’s the only thing that you’ve really got.

No, Mr. Bond! I expect you to rate some games!

Posted by (twitter: @caranha)
Thursday, December 27th, 2012 7:45 am

80 games rated!

This time, I want to highlight some really unique games that I have played so far. These games go the extra mile to be a little bit different, bringing something new to the LD environment. Watch and learn!

  • Super Escape – by Saspiron
  • This game can best be described as a “Turn based platformer”. You control a character with your mouse, as he walks and jumps through very fast traps. Thing is: if you don’t move your mouse, the traps won’t move either! Great concept, some nasty bugs.

  • Red Legion – by DeathBySnail
  • Normally I don’t like “story” games, but this one is great. Not only it has an interesting, funny story, but it also managed to include a typing based fighting mechanics that is actually relevant to the storytelling.

  • Burglary – by Tobias Wehrum
  • Burglary is a sneaking-and-lighting game with two interesting twists: You control the light level, and a very interesting unlocking minigame. The difficulty of the unlocking game is based on the current light level, so you have to balance how much you see the world, how easy the lock-unlock is, and how easy it is for your enemies to notice you.

  • Ante-christmas – by nSun
  • This game does a great job at replicating those old liquid display “game and watch” series. Not only on the graphics, but also on the play style, and the overall feel. If you are older than 20, prepare to be awash by the nostalgia.

  • Space Greed – by lotusgame
  • A multiplayer game with two games in one: The game is a top down shoot them up, but you also get to build your own base, which will be the game stage for other players. The idea is quite fun, but balance isn’t quite there yet: It is pretty hard to get money to build up your own base – so it gets old rather fast.

    Hope you liked the reviews. I will take an extended break for the new Years, and I will be back to rate more games after the 5th! I hope I can break the 100 barrier!

    In the meanwhile, please read my previous review posts:

Rating Fun Games for Christmas!

Posted by (twitter: @caranha)
Sunday, December 23rd, 2012 11:57 pm

Another 20 games rated, bringing the total to 60 so far :-) To celebrate this and the holidays, I’m making a list of the 5 most fun games I’ve played so far.

These are games that, for one reason or another, make you stick to them even after you played enough to be able to rate it. I was no longer playing just to review and rate the game, I was playing them because they were damn well FUN, and I hope you enjoy them too!

Here they go:

  • Stop him now – by TijmenTio

  • This is a reverse shooter game, where you select an enemy on the screen to control, and try to hit the good guy. The movements of the good guy are quite well done — he will more than once foil your tries at killing him. This challenge makes the game loads of fun, as you try different strategies with the different powered birds that show up.

  • The princess is Mine – by Emveyh

  • In this game, you control three villains that have to prevent good guys from reaching the princess. The controls are simple, and make the game highly dynamic, as you scramble to position your three servants. Power ups will appear at the corners of the board – can you spare one of your minions to go pick them up? And then your minions get hurt, and you have to move them away from the front lines while they heal – there is a lot of Micro to be done in this game!

  • Midboss – by Eniko

  • A very well done roguelike. You control an imp that can possess defeated enemies. It is possible to learn their skills, and you get to use their attributes for a while. The game is very difficult, as expected from a roguelike, and yet there is that feeling that victory is just around the corner if you play more carefully next time. The complexities of controlling different enemies are really interesting as well.

  • Dr. Vile and the greater good – by green pixel

  • This game is not only fun to play, it is very fun to watch as well, with its cute graphics and story. You are the under-appreciated evil genius, Dr. Vile, on a quest to gather materials to your evil gun. The game plays as a top down beat them up game. It is reasonably difficult, with a small but welcome component of knowing when to “aggro” your enemies.

  • Kill all earthlings – by savethejets1

KaE is a reverse space invaders. You control when the invaders shoot, and if they advance/retreat in their way down. This game has very cool visuals, including lots of “pew pew pew”s (a weakness of mine), and plenty of particle effects. It is also fast paced, and gives you a great feeling of “zerging” the defenders through sheer force of numbers. It is a bit on the easy side when you get the hang of it, but you will still have a lot of fun.

If you liked this selection, make sure to also check my other game reviews:

Ever Rated Games by the Pale Moonlight?

Posted by (twitter: @caranha)
Friday, December 21st, 2012 9:09 am

After so much villainy last weekend, I need to redeem myself, by rating games and talking about them here!

This time, I decided to highlight the 5 most gorgeous games that I’ve played out of the 40 or so that I have rated so far. These games will make your eyes hungry :-) Go play them!

Without further ado:

  • Memex;

    Cake and Code keep their tradition of producing stunningly beautiful game. A lot of care is taken in the design of the visual and auditive elements of their games, and it shows.

  • The Other Side;

    Vrld’s game consists of three “reverse arcade”: space invaders, pacman and canabalt. He manages to create a consistent and attractive visual identity for the three very different games. I don’t quite agree with his gameplay choices, but there is no denying the graphic quality.

  • Twisted Neighbourhood

    Klakwa built a very different “game”. A tornado simulator, you control a tornado and has to destroy the neighborhood. The movement of the tornado, and of the trees and houses as you get stronger and stronger, is really awe-inspiring.

  • Tyranoforce
    tyranoforce screenshot

    Tyranoforce, by blob, is a reverse shoot them up. The game lacks a lot of “quality-of-life” things, such as music and resetting. But the spritework is phenomenal! It is retro, while having its own personality. And the dinosaur in the controls is awesome.

  • The Hill
    PrtScr capture

    Strkl made, literally, a work of art. Some gameplay was sacrificed to deliver a very touching story, using this wonderful artwork. Although I love the ludus, I think this approach worked very well here. The faces of the sprites are very expressive, and tell the entire story without the need of text.

Thanks for reading! If you liked these reviews, make sure to read my previous one. Also, feel free to plug your games in the comments!

It’s simple. We, uh, rate the games!

Posted by (twitter: @caranha)
Wednesday, December 19th, 2012 2:07 am

I got luck and had a nasty flu this week. This made me be stuck at home for a whole day – and this time was well put into rating games :-)

When I first heard the theme, I thought about a few ways that the theme could be approached: simple villain dressing, reverse-games, or villainous game design. I should have kept my trap shut. In just playing a few dozen games, I saw some very interesting approaches to the theme.

Today I want to highlight some games with such interesting approaches. Go play them!

  • Evil Wall, by Zaszx
  • This was the first time Zaszx joined the LD. It shows – the graphics of his game are really simplistic, and the game is lacking a lot of polish. That said, he had a genial idea for the gameplay: You play as a ghost that can turn into walls. There are “good guys” in the game area, and a “bad guy” is trying to kill them. The bad guy is evil and slow, he cannot catch the good guys. There is where you come in – your character can materialize and become a wall, blocking the path of the good guys so that the bad guy can catch them.

    What is so fantastic about this idea, is that this game makes you FEEL evil based on game mechanics alone. You could stay put. You could not interfere. But you do, you stand in front of the good guys who are trying to flee from the bloodthirsty evil guys. You FEEL evil while playing this game, in spite of the bad graphics and no sound.

  • Meteors: Look at them go, by Fonserbc
  • This is another very different game. You observe the earth as it succumbs to a deadly asteroid shower. You can click on the asteroids and move them around a bit, to mess with the earth’s defense, but in the end your actions don’t affect the end result too much. This is one of the main faults of the game, which otherwise is quite fun and creative.

  • Cure 48 – By Sonnybone
  • In this game you play as the hero… until you find out that you’re not. I won’t say much as to not spoil the game, but it is really worth your time. If nothing else because of the gorgeous musical score and the very polished feel given by Sonnybone.

  • Ludum Dare Musical – By ILO
  • another unique take on the theme. In this game you are literally the villain — of a musical! The game simulates a school play, where your character has the role of the villain. The partner, controlled by the CPU, will sing a verse, and you have to pick a matching verse, taking into account the rhyme and the contents of the verse, as to fit your villainous persona. Very original.

  • The Villain Complex – Maxim Schoemaker
  • This game’s take on the theme is interesting, but it is not what hooked it to me. It was the very original idea of letting you design the weapons available in the game. This game is a shooting platformer, and between each level, you can change the weapon’s range, strength, fire rate and many other properties at will. The enemies will be equipped with a random selection of the weapons that you create, which makes an interesting dilemma: make strong weapons, and your enemies will eat you alive. Make weak weapons, and you can’t properly use them against your opponents.

Hope you enjoy these suggestions, and please play my game as well! Feel free to plug your game in the comments, I will give it a fair shake :-)


Posted by (twitter: @csanyk)
Monday, December 17th, 2012 8:25 am

The day after a Ludum Dare compo is one of my favorite days.  I am really looking forward to hearing from players about how they found my game.  I’m looking forward even more to playing other people’s games.

As always, if you play, rate, and comment on my game, I guarantee I will play, rate, and comment your game in return (assuming it’s available on a platform I have access to).

Play Bad Puppy.

Getting More Ratings

Posted by (twitter: @BlackBulletIV)
Wednesday, May 2nd, 2012 12:23 am

I’ve made a blog post on my website giving a few short tips on maximising your rating opportunity. For your convenience, I’ve reposted it hear, but you can find the original here:

I thought I’d share a few quick tips on getting more ratings, which I’ve picked up in my experience with Ludum Dare. Please note, I’m not putting this down as fact or anything, but merely expressing my own opinion.

Rating Games

Yeah, this one’s kind of obvious by now I’d say. Your “coolness level” increases by one per game you rate, and the cooler you are, the higher chance you have of getting rated. Games are picked for people to rate both by how high the author’s coolness is, and how low the number of ratings are.


Making your game web-based should get you more ratings; users of all operating systems will be able to play it, and web games are far more convenient for the rater. The rater doesn’t have to wait for a download, or far worse, install various things in order to run the game.

If making a web game isn’t a good option, then make the game cross-platform. There’s a considerable percentage of people out there using Mac and Linux based machines who would greatly appreciate it.

Finally, never just hand the rater the source code and tell them to run/compile it. That’s just bad. Also, try to avoid requiring libraries/frameworks to be installed prior to running the game, especially ones that aren’t all that common.


While rating games, try to leave constructive comments behind for the author. Not only is this helpful, but it can potentially lead others to your game. This is because people can click on your name in the comment you posted and be taken straight to your game page. It’s a nice side effect to being cool.


And that’s it. Hopefully it was somewhat useful. In summary:

  • Rate other’s games
  • Make your game for the web
  • Leave comments while rating games
  • Be cool :)

Rate ALL the things — Part 4!

Posted by (twitter: @caranha)
Thursday, December 22nd, 2011 9:08 pm

The RNG is my friend, and he is rewarding my rating efforts! The games I rated and commented today were so good that I had some real difficulty choosing which 5 games to highlight. I ended up choosing the games with the highest degree of polish in the list. One of the picks only had 5 rates so far!

Without further ado, here are the reviews I want to share with you tonight.

Alone in a Cave — A turn-based puzzle game, you have to take your character through maze rooms while avoiding robots and picking up items. The graphics and sounds were well though out and fit well together, and the game is generally well finished, with animations, transitions, good controls (minus keyboard controls), etc. The challenge is another high point.

Blue Moon — A fantastic puzzle platformer. The main mechanic of the game is quite innovative: you can spend your life force to activate mechanisms, or drain the energy of mechanisms to replenish your life. Animations and story are also quite well developed. The game is initially quite challenging, but suddenly gets trivial. Even then, it is a well polished game definitely worth playing.

Split Party — This game is the king of polish so far. I wouldn’t be surprised to see a game like this come out of a DS cartridge. Sounds, controls, graphics, everything fits well together in one tight package. Everything is actually dead simple, but I say this is a testament to controlling the scope of your game. The only downside is that to win this game you must be a heartless bastard who makes cute boxes cry.

Solus — A beautiful side-scrolling shooter. The mood of this game is palpable, and everything was built around it. Even the kittens hidden in the game don’t break its aesthetics. It is not so difficult since you don’t return to the beginning when dying, but it has a very engaging boss battle.

She Loves You — A 3D Action/Puzzle game. A very creepy game. This game is not as finished as the previous ones, since it still lacks things such as intro and ending screens, but it is worth the pick for its uniqueness alone. The model for the girl in the game and the maze design are very good.

That is it for tonight! Check out my journal if you want to see the picks from my previous days, and feel free to plug your game in the comments! I’ll make sure to give it a fair shake and offer some suggestions for improvement. A shout out to THE HUG MONSTER who is also making a series of reviews in his journal. (-o^_^)/\(^_^o-)

See you tomorrow!

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