Posts Tagged ‘rate’

What a weekend – with a personal success

Monday, December 14th, 2015 7:31 am

Hi there. LudumDare Compo is over. It was a really nice theme (two botton controls) and a really funny weekend. I’ve learn much about time management this time and finished the game more than one hour before the countdown stopped.

Here is the final result. It would be nice if you would play’n’rate my game. I will do the same for you and as many other people as I can!

Run for shelter – http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=17723

Here is the link to my progress documentation at twitch.tv/psychomonster/

Thank you!

It’s that time you’ve all been waiting for ….

Posted by
Thursday, April 23rd, 2015 11:50 pm

PlayandrateLET’S GET READY TO RUUUUMBLEEEEEE!!

That’s right, ladies and gents, me and my trusty Twitch channel are back to rate, review and give feedback to your games!

I’ll be going at least a couple hours tonight, and will hopefully get through as many games as I can.

Click HERE for your portal to Awesome-ville. Population: YOU.

Sword_Click_HereDon’t forget to play and rate EX-SWORD-STENTIAL CRISIS!

Ludum Dare 31 Favourites So Far!

Posted by (twitter: @gamepopper)
Sunday, December 21st, 2014 7:31 am

So after rating 100 games for Ludum Dare, I thought I’d talk a bit about a few of my favourites from the compo/jam. They may not be the best out of the competition, but these were the ones that I find have an aspect of good entries that each of these succeed at.

Tightrope Theatre

This is the entry done by brilliant flash game developer Jussi Simpanen, aka AdventureIslands. He always does games for jams big and small and his entries usually bring a quirky design and incredible polish to them, and this one is no exception. In Tightrope Theatre you must travel from A to B, all while riding a unicycle avoiding fire, spikes and the ground below. The entire game is 24 levels long, and feels very complete for a game done in two days, although you kind of wish there was more. Knowing that Jussi tends to add new stuff to his entries every now and then, maybe there will be more to this entry.

Jumping ‘n Jumping

This is an example of how you should achieve a innovative gameplay in 48 hours, you use one mechanic with a unique spin and give it as much potential as you can. In this case, the mechanic of the game is jumping, and the unique spin is that your jumps are limited, but will increase depending on how you play. Eduardo uses the mechanic in a room where you have to jump to survive and you get this gem.

Screen Mover

Most game jams have a theme, and as a developer you are free to interpret that theme to whatever for your game: you can use a literal route (in LD31, that would mean literally running the entire game on one screen), the metaphorical route or the technical route. With Screen Mover, Sh1rogane decided to go beyond literal and technical with the theme to produce something that may look like a simple platform prototype, until you quickly realise you have to move the game window to progress. The only issue with this idea is that keyboard input it locked while the window moves, but the post jam version does fix this.

The Hyperbeam

Sometimes you don’t have to make a game that’s fun to make it a good entry, you can tell a story, show off some great music or in this case, make some really beautiful graphics. The puzzle game elements are clever, but this game is really good at showing off bloom and neon. It just makes it look wonderful, and the music is really soothing as well. As you may tell from my entry, I love neon glow, and this game does a great job at showing it off.

Swotch

If all else fails, just make a game that is fun to play, and make it addictive for an added bonus. This game’s style reminds me a lot of Terry Cavanagh’s Super Hexagon, and since the developer is planning an Android/iOS release, I recommend him get Chipzel to do music for the game.

Don’t forget to play my entry Glow Drop if you haven’t already.

PlayandrateClick it. You know you want to. <3

I’m going to continue down my bottomless list of Ludum Dare games as I continue to rate and give feedback to you guys! Some of you have been very patient, watching and waiting as I try to give everyone equal consideration and attention. Props to you all! I’m glad this has become something you intrinsically value.

A lot of you have also been taking part in some amazing discussions about gameplay structure and development, and I am so incredibly happy that anyone who’s latched on to the stream has managed to walk away with new knowledge, passion and inspiration. The chat discussion has become just as valuable as the ratings and comments! I plan on trying to do this for as many voting days as I can, even if only for a handful of hours. If I haven’t rated and reviewed your game yet, don’t hesitate to jump into the stream, post me a link to your game in chat, and stick around to participate in the discussion!

TC_DL_MWDon’t forget to play, rate and comment on my LD entry — “A Fine White Line!”

Late Night Playing & Rating Moar LD Games!

Posted by
Friday, December 12th, 2014 11:38 pm

Playandrate

Late night gaming is the BEST gaming! Click here to come watch on Twitch!

I got a nice hot cup of tea and some comfy PJs on! Let’s get down to business!

I’m going to try to get through my current long list of games. You can go right ahead and link your game in chat — but I probably won’t get to it tonight! :)

TC_DL_MW

Don’t forget to play, rate & comment on “A Fine White Line”!

Thanks to all!

Posted by (twitter: @PabloAM50)
Wednesday, April 25th, 2012 12:38 pm

I´m very happy reading the comments of my game!. I didn´t expect this big welcome in my first ludumdare! :)

You can play and rate it on the next link (Thanks in advanced):

http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=12649

Enjoy it!

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