Posts Tagged ‘rare’

[Whitesnake] An Intimate Moment with theChris

Posted by
Sunday, December 15th, 2013 1:44 am

theChris, our lead developer, has been at work trying to implement picking up the #rope:

theChris presiding over the Whitesnake bullpen

Click the above for dev footage, and click here for more from the dark jungles of programing limbo.

[Whitesnake] An Intimate Moment with sigfig

Posted by
Saturday, December 14th, 2013 9:53 pm

Our team keeps trucking on! We’ve all just come back from a late dinner at Whataburger, the crown of the south.

Here’s a quick update with our art director, the ever-talented sigfig.

sigfig

 

 

Click above for a look into the creative process of a… creative.

[Whitesnake] Day 2: “It just spawns a bunch of cubes….”

Posted by
Saturday, December 14th, 2013 6:33 pm

Day 2: #Rope Physics

 

#yogo Day 2:  #ropephysics demo featuring theChris

sigfig is putting some test levels together and is animating some of the enemies:

Level Geometry

The interns are getting the AI cracking:

The interns learn the #ropes

#Headdesk count at 1900 hours: 4

“Please, please let me undo… Why won’t you undo plz VI mode plz” -theChris

IMG_0118[1]

 

[Whitesnake] Codename “#RopeBullsh!t”

Posted by
Friday, December 13th, 2013 11:07 pm

Hiya again! We’ve decided on what we think is a pretty nifty concept: You only get one weapon in a first-person stealth game:

IMG_0116

Rope!

We’re pretty happy with this breakthrough, so we’re all going out for burgers at this In N Out that just opened today. This is a novelty for us ‘cuz we’re all native Texans!

We’re letting the interns hold down the ship while we gorge ourselves with really cheap thousand-island-dressing burgers:

IMG_0117[1]

Look at em go! They were so focused on getting the character models rigged up we didn’t have the heart to break them from their work. Trabaja duro, soldados!

[cache: storing page]