Posts Tagged ‘randomly generated’

Evolver is a game where the point is to explore the randomly generated world.  Exploring the world will allow you to pick up ability points which can then be used to evolve or upgrade your character and make him better at exploring the world.

Here is a link to the game


You may notice the instructions panel is blank, one of more than a few things that didn’t make it off of the list and into the game.
Instructions :
Camera : Mouse (lmb/rmb change how it moves around)
Movement : WASD
Esc/Return : Bring up menus
Special Powers : double press W for dash, Q for Ecolocation
There’s a whole lot more that can be done, but figure it out on your own.


Nanonaut – Update #3

Posted by (twitter: @alexlarioza)
Sunday, April 22nd, 2012 11:06 pm

We’re entering in the 72 jam, so we still have about another day left. =D However, we’ve just about got everything wrapped up although a few features were cut do to the time constraints such as persistent worlds. Yet, all of us are quite pleased with what we hav eso far and hopefully everyone who plays tomorrow will be too. Here are some screen shots from today:

Nanonaut – Update #2

Posted by (twitter: @alexlarioza)
Saturday, April 21st, 2012 10:52 pm

Day two was full of silly bugs, programming AI, monster animations, and map generation. Here’s a screen shot demoing the fruits of our labor:

Hopefully we’ll have all this world stuff wrapped up tomorrow so that we can get some of the fun stuff in like shooting and downloading data!

p.s. there will be stargates

Randomly Generated Aliens

Posted by (twitter: @frimkron)
Saturday, April 21st, 2012 11:12 am

Randomly generated aliens. What the HELL was I thinking?! Well I got it working eventually, anyway. It picks random bits of image to stich together along with randomly coloured middle segments to help give more unique designs and aid memorability.

Just got the game to do, now!

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