Posts Tagged ‘racing’

75+ votes

Posted by (twitter: @gamepopper)
Sunday, May 1st, 2016 9:30 am

First of all, thank you very much! It’s really great to see so many positive and constructive comments on Spinstar. It was a fun yet challenging 48 hours and it’s great to be able to make another compo entry after only managing to reach jam last time.

I’ve managed to play and vote on over 80 entries so far, and while there is still a week left of voting, I thought I’d show my five favourites thus far, as there have been many developers who have pulled off interesting and creative ideas based on the theme, and this LD had a really good theme.

2ShiftDrift by 01010111

Very well polished game that combines vertical space shooting with racing, while tracks can eventually get repetitive there is a really good challenge with multitasking between going along the track and shooting down enemy choppers and the like.

Statis Core by Eshford

One extremely good looking boss battle, I love my bullet hells and this one was both easy to jump into but hard to beat, but actually succeeding is very worthwhile!

windowframe by managore

As soon as I saw this gameplay gif, I was immediately reminded of an entry back in LD31 called Screen Mover. I definitely like to say this game definitely expands on the concept of your game window having an effect on the gameplay, and seeing a real window move around on the screen is captivating to me.

CYGLiDE by ocarson

Some really nice low-poly graphics at work, this game does an interesting job at controlling flight that takes some getting used to, but feels great once you get the hang of it.

BlobWall by Sophie Houlden

It’s a shame that it doesn’t look finished (and I cannot rate it on any category) but out of all the entries I’ve seen which imitates the “Hole in the Wall” game show formula, this is probably the best executed one by design. Not to mention the camera work is brilliant, showing the perfect angle for each wall and position of the player.

Now go do Ludum Dare proud and PLAY AND VOTE!

Game for MiniLD54 is published: Frisky Derby

Posted by (twitter: @juaxix)
Wednesday, October 29th, 2014 3:59 am

The first alpha version of Frisky Derby is being uploaded to the stores.

Desert Arena

Creation process of this MiniLD54.

My MiniLD 54 Racing Game Preview : Screenshots and icon

Posted by (twitter: @juaxix)
Saturday, September 20th, 2014 2:51 pm

ios-app-icon-steel-1024

Hello, I just wanna share that I have 3 cars and 3 levels already done, with car dynamics and so on, so here you are some screenshots right now

Ship Level

 

Level Gameplay

 

It will have a multiplayer game mode too.

PLAY HERE

Working title: Hexapotato

Posted by
Sunday, August 24th, 2014 11:28 pm

Yo! Who needs sleep anyway? Here’s a doctored screenshot and a progress video of the transdimensional wipeout-style racer I am working on with my dear Irish friend Scott:

Totally not a doctored screenshot.

Totally not a doctored screenshot.

Here’s the Video of today’s progress

Outta time! (A sad panda face)

Posted by (twitter: @fydo)
Sunday, December 7th, 2008 3:44 pm

Oops, as a result of poor planning combined with some real life things (grandmother’s birthday, taking the bus to another city to visit fambly, etc) I will not be finishing on time. :(

Anyways, if you’re curious to see how far I got with RACING FEVER, check out this page:
http://fydo.net/projects/ludum-dare-13-entry

I totally intend to keep working on it. As you tell, there is no way to actually complete a race. Also, the computer-controller cars are morons. :)
Some friends on IRC also pointed out that the garage menu controls should be a little more responsive too.

Anyways, good luck to everyone else involved! :D:D

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