Hell-o im new and i joined #LDJAM and i have 2 quions.
- Do I have to do a live stream?
- Can i make materials (Art, sounds etc) before #LDJAM?
Hell-o im new and i joined #LDJAM and i have 2 quions.
I want to post an image for LD33 wallpapers but I don’t know how…. can you tell me if I can upload images here?
Here we go…this type of question, please take it lightly. xD’
My question is about the games that appear at the “play and rate games”. They aren’t suppose to be kind random? o.0
I knew that rating games would make my game appear my often for other people, but my rate page didn’t change very much for each time I went… is it really suppose to be this way?
Hey first time I’ve been considering entering this and I’ve been trying to figure out if the Source 1 Engine is allowed for use. Valve made the the code available one GitHub awhile back and to run a game/mod created with this code just requires the user to install the SDK Base 2013 Singleplayer (or multiplayer depending on which version you choose) from Steam (which it does automatically upon trying to launch). Valves also got a FAQ up that makes it sound like they are okay with people using their assets as long as they are for a Source engine mod/game (which if I did use I would not be entering in those categories). Keep in mind I do not mean a map you boot up in CSS/TF2 I’m talking you launch the game/mod from Steam and it has it’s own .dll’s
Basically I guess what I’m trying to say is that I would like to enter but most of my development experience is with Source 1 stand alone mods/games and I want to make sure that it’s okay to do that so that I can focus more on gameplay then on trying to learn a new engine/tool set.
Hi all, I would like to here your experiences on the relative amount of reviews a game gets depending if its browser compatible or not.
I’ve always previously submitted web entries, however this time I’m using a module which adds physics that may not work with the web-player
First I want to say I am excited about the upcoming competition. I wish I knew about it before, but anyway now I know and that is what matters. I just have a question. Am I allowed to use art from opengameart.org for the actual competion or does it has to be content created by even when the art I did not create is in public domain? Thank you!
I was planning to create a 2D game with LWJGL for LD. I know my way around OpenGL and everything but I haven’t been able to create a tile system with VBO’s, has anyone done it and / or could you give me any tips for doing it. ? Thanks for any answers.
With modern OpenGL I mean not using glBegin(), glEnd(), glTranslatef();
In other news here’s a link to a forum post about faster rendering in OpenGL with VBO’s, something you should really look in to. Here’s the link : http://www.java-gaming.org/index.php?topic=28209.0
So here is my ratings
I’m very pleased with it, I knew what was my weakness so I’m not surprised. Last (and first) time I entered an LD, the 23rd, I was 26th on Graphics, and even if I really think to have done a better job this time, the competition was really stronger. So congratulation everyone ! I’m ready to do the next one and try do be better.
Never played it ? Here it is : http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=10985
I was wondering how everyone was recording their game development progress and demonstrations. It doesn’t have to be free, but shouldn’t be anything crazy expensive. I mostly worked from Windows, but I have a Mac as well, so Mac people should chime in.
Also, how are people making these gifs of their games?
Just throwing a question for everyone out there. I have my own answer, but I was wondering if it is the right one afterall.
How do you rate mood? Can you give some examples of high mood and low mood games?
In your opinion, what is the best way to make a game?
Are we allowed to talk with some friends to get an idea ?
(I’ll do the Compo, my friends do not participate).
Hi, Gravity Games here, and I can’t wait until the next Ludum Dare! I do however have a few questions about the rules if you don’t mind.
1) I saw in the rules that we ARE allowed to use base code if its mentioned before the dare, but how far would be considered base? Like, a basic routine to open a window and draw graphics? A basic engine with a level editor (though I’m assuming that this would be a little bit too far to be considered a base).
2) Continuing the above question, I have a level format that I tend to use for every project I start. I was wondering if it would be okay to copy and paste the same code that reads these files, or would I have to recode the same format from scratch. Or would I have to make a completely new format entirely?
3) Continuing from the level format question, I already have a level editor for this format. Is it against the rules to use this level editor presuming I use the same level format? If so, would it be acceptable to program a new editor, or should I just type in the levels with a text editor?
4) Is it against the rules to submit a game to the dare, continue to work on it for the rest of the hours of the jam, and then resubmit it for the jam?
5) Finally, I’ve never completed a game before (not 100% anyway), much less in 48 hours. Quite obviously this is a big challenge for me, so how would I start practicing? Would you recommend going to past ludum dares and completing them, or is there an ongoing challenge I can use for practice?
I’m currently in the process of producing a makefile to compile my (future) game. However, In my interest to target as many people as possible I would link to know the following:
So I’ve been thinking about removing the double pixels; my game would be bloated up to 800 times 800 pixels with ’em and that sucks. Also I like the look of it with single pixels. Look at the little fella, ain’t he adorable? Input appreciated!