Posts Tagged ‘quest’

My Game Submitted

Posted by (twitter: @DimensionalEye)
Sunday, April 28th, 2013 8:55 pm

I originally intended to submit my game as a compo entry. However, I missed the deadline due to a critical bug fix in the game I needed at the time. Therefore, I am submitting this as a jam entry. My game is called “Color Quest”. Here is the screenshot:

I spent over a day trying to come up with a good game concept that fits with minimalism. I realized that it is very difficult to have a solid game concept in a very short time without having a team. I eventually came up with a simple color changing idea when I played with Unity for few minutes. You can change colors of your cube by simply bumping onto the color cubes with arrow keys.

Here is the link to my entry page:

Last Minute Participant!

Posted by (twitter: @alexlarioza)
Sunday, December 16th, 2012 11:32 pm

I previously thought I would not be able to participate in LD25 because I wanted to spend time with my girlfriend before she flew off for the holidays. However, I now have found some extra time and realized that there are still 19 hours left in the compo. Yay!

I’m going to attempt to learn and make a game with Quest, which is an interactive fiction engine. See you guys at the finish line!

I’m in!

Posted by
Friday, August 24th, 2012 12:32 am

I don’t know what tools I’ll be using yet as it depends on the theme. I will likely either be using GameMaker:Studio, or if I decide to make a text adventure, likely Quest or possibly Inform 7. Any art will be done by me using Photoshop and SpriteSomething, and sound effects will probably be made with tools like AutoTracker-BU and bfxr.

I’m in!

Posted by
Friday, April 20th, 2012 8:51 pm

A bit late with the intent to enter, I know. It seems like an interesting theme though. I’m going to be doing this using Quest, I think. And I will likely be working with a friend of mine on this, so I guess we’ll be submitting under the jam rules.

Tower Quest

Posted by (twitter: @moltanem2000)
Friday, December 11th, 2009 11:43 pm

Well you can move around the grid-like maze in a grid-like manner, no enemies yet, but I’m working on that right now.

The idea is that you go up the tower, as high as you can, collecting coins and treasure. At certain points you will be able to exit back to the main floor with all your loot. Dying however will send you back to the main floor without anything. at the shop you’ll be able to buy upgrades to help you out, but i’m still unsure of how that will work yet. At the moment i’m just making levels and adding new features when it’s necessary. It’s hard to add timing, dodging, enemy, etc. elements because of your character’s grid based movement:

for example: pressing right will jump your character 96 pixels to the right into the room to the right.

i guess i’ll just go with the flow and see what comes up!

the first floor

the first floor

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