Posts Tagged ‘pyxel edit’

I am in! First time compo!

Posted by (twitter: @jay43K)
Thursday, December 4th, 2014 9:25 pm

Hello Hello!

First time compo for me!  Gonna see what happens, will be first time trying to do pixel art for a complete game so that should be interesting.

What I’ll be using

Engine: Unity / C#

Engine Tools: 2d Toolkit, 43Kit (my own unity + 2d toolkit helper), maybe some prime31 open source stuff.

Art: Pyxel Edit

Music/SFX: Ableton Live


I should be able to have a working web version at all times while making it.  Will do builds for Windows/Mac/Linux/Web at the end probably. I’d like to have a public google doc going so anyone can follow along if they like.  I’d also really like to stream most of what I’m doing!  It would be really cool to make a time lapse video with all the footage at the end.

Pyxel Edit public beta

Posted by (twitter: @Danik112)
Sunday, July 22nd, 2012 11:22 am

Pyxel Edit is a pixel art/tileset editor I put up an early version of before the last LD. It was rushed and pretty damn broken in many ways but people still seemed to find it useful.

All the positive feedback I got made me want to fix it so I decided to take the version down to do it right. I have been working on it since then, rewriting  a big part of the code base and adding a lot of features. There’s now also a site for the project at where you can download it.

It’s made in Adobe AIR so it runs on Win and Mac, not Linux, sorry. (I have been told it runs in WINE though)
There is also a captive runtime version at the site if you don’t want to install AIR.

I’d love to hear what you think, and if you have any suggestions for features or anything else (maybe I can add it before the next LD!).

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