We have fixed the positioning bug on obstacles and enemies in v1.1.
Plus there’s now a GNU/Linux build! \o/
There is no ending in the game, the goal is simply to reach the higher score you can !
As for the controls:
The scoring is pretty simple:
As this is our first Ludum Dare, we would love any returns you have !!
The game is hosted on itch.io: https://elghinn.itch.io/is-this-a-dog
Hope you will have a good experience playing our game! And don’t forget to vote for it: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=89019
Team WalkinsBits (composed of elghinn, MuMuul, Guigrizzly, MaxCryger)
We just added a first version on itch.io if you want to test the actual result : https://elghinn.itch.io/is-this-a-dog
Hereafter is the current speech of the game:
You are a sorcerer who is testing his last invention: a sheepdog for monsters. The sheepdog is not entirely functional, so you have to help him by moving your omnipresent hand to lead him.
But be aware your sheepdog cannot attack the monsters!
We are planning to do a game called “Is this a dog?” with the following tools:
The team WalkingBits is composed of:
This is not my first participation in a game jam, but this is the first time I participate to Ludum Dare. All my fellows are complete newbies but they are full of motivation!
For now we just have a happy puppy who follows the mouse cursor:
LD34 was my second Ludum Dare and 3rd game jam overall. This one turned out pretty decent and complete, though could use some tweaking. Here’s a timelapse of the development over the 48 hours it took. I entered the jam because I couldn’t make the start time of the compo, but decided to stick to 48 hours anyway.
The major take away I will apply to next time: Sleep is for the weak..? No, in all seriousness it’s that I’ll probably rope in a few friends to do some quick-fire play-tests if I have time to spare.
And of course, here’s the link to the game page if you want such a thing.
Hey everyone! The last two days I have been playing different Ludum Dare games and one thing that I noticed is that most games are made in either Unity or Java. I myself made a game using the Python library Pygame and I think I found only one other person using Python during LD34 so far. Since this is so uncommon I thought it would be nice to tell about my experience. (Note: I’m not a coding expert(Applied Physics student) so I could be wrong on some things!)
What I like about Pygame:
First day went pretty well for me. Started with some ideas and eventually made a prototype from scratch which I liked and knew was doable. Currently all the basic functionality like movement, collision, random object spawn and animations are done so tomorrow I can spend the whole day adding new obstacles and and setting the game pace.
LD33 was my first time entering Ludum Dare. Here’s a timelapse of my entry, “Lure.Lair.Lunch.” for the compo.
Frameworks: Pyglet, Cocos2D(Python)
Software: Notepad++, GIMP
And here’s the link to the entry page for good measure.
Hello and welcome to the Holiday Sale! In this years sale you can get both High Flyer and Robotz for 80% OFF!
Regular Price: $10.00 USD
Sale Price: $1.99 USD
High Flyer is a game where you fly through many different levels while shooting down torrents and taking down anything that gets in your way!
Robotz is a game where you move around the map while taking down waves of robots and collecting coins and ammo! Survive as long as you can!
So what are you waiting for? Get High Flyer and/or Robotz today!
Both High Flyer and Robotz were Ludum Dare games.
High Flyer: http://gamegrape-studios.itch.io/high-flyer
GameGrape Studios (C)’2014. All rights reserved.
Hello, everyone. Iam ‘the’, and i made a game for this Ludum Dare, named ‘KOSMOVALSE‘. It is a game where you fly in open space around asteroids, kill monsters, collect armor and health bonuses and earn scores.
Of course, i planned to make something more, but it is a 48 hours competition, right?
So, let’s talk firstly about two big fails in my game:
After this i want to say what in my opinion was a good in my game :
In addition this is a history of my ludum dare weekend:
PS. You can find my entry here, some of my previous games available here and here. If you know what is a problem with OpenGl shaders please post some information or link, i will be really happy. Sorry for bad English!.
This will be my first LD. Don’t know if I will have the time to complete a game, but I’ll do my best.
Good luck all !
I figured I’d do a brief blog post about my first experience with Ludum Dare. I didn’t do any posts during, as I was focused on the game and didn’t know how much time I’d need. You can find my game post here.
This document is formatted by putting the general more easily accessible things first, and then moving onto items that you may or may not care about. I’ll start off by explaining my game a little bit, then I’ll talk about my experiences, and then finally with the development, starting with general game development ideas and then with the more technical aspects that I thought were interesting.
Warning, this document is largely unedited. I am also not generally a game developer, so I may find simple things about the process interesting.
Before Night Falls Is a game built off of an idea best represented by Corridor Digital in this video:
Although I may of been inspired, at a later point by this video, the genesis of my idea came about from thinking about the fugue form.
Each level is supposedly a day (you can think of it as any unit of time though), you are limited to a certain amount of moves to complete a puzzle in a given timespan. In this game I made each turn take one hour of in-game time. The twist, is that you have several “lives” that you can live out. At the end of each day, it resets and you get to start anew. However, this time your past self (called an Echo) does the same thing, and you can do new things. Technically, you can have an infinite amount of Echoes, but to keep the game interesting and difficult, each level limits the maximum amount of lives.
If you haven’t tried out, I’d suggest it. The reviews seem to indicate that people enjoyed the main puzzle mechanic.