Posts Tagged ‘pyglet’

Hello!) It will be my first ludumdare)

Posted by
Friday, December 2nd, 2016 9:48 am

This tools, which i will use for making game:

-pyglet(OpenGL for python)

-Fl Studio(for sounds)


Posted by (twitter: @davehdevs)
Tuesday, August 25th, 2015 6:56 pm

LD33 was my first time entering Ludum Dare. Here’s a timelapse of my entry, “Lure.Lair.Lunch.” for the compo.

Language: Python
Frameworks: Pyglet, Cocos2D(Python)
Software: Notepad++, GIMP

And here’s the link to the entry page for good measure.

They only get one

Posted by
Sunday, December 15th, 2013 3:09 am

After a few hours working on our game, we got a psychopath killing punks in a library. Why ? We don’t know yet.


Punks everywhere!


Any pyglet developper ?

Posted by
Tuesday, August 27th, 2013 11:42 am

Our entry for the jam is done but only 2 people seem to have played it… probably because there is no windows executable. Python and pyglet are really awesome tools and are cross-platforms, but most players don’t want to download additional libs just to play a game.

Unfortunately, I’m only using Linux… So I am asking the awesome LD community: is there someone who could turn our game into an executable ? That would be really great.

Edit: thanks to shinD, windows users can now play the game!

Reload – End of day 2

Posted by
Sunday, August 25th, 2013 5:09 pm

Day 2 has not been very productive… I implemented bashing and acid lakes, but there are still some bugs to fix.

Reload screenshot

We only have 7 levels right now

Anyway, here is a demo! The game requires pyglet and python, but they can easily be installed (I’ll make a windows and mac version later). We also found a name for our game: Reload.

Hope that you enjoy it as much as we do.

Fulmen H+8

Posted by
Saturday, August 24th, 2013 2:33 am
Fulmen's game


We’ve been working on our game for about eight hours, and it is time for a screen shot ! Our robot only has ten seconds of energy and must reach the end of the level using the batteries. We plan to add loads of items and interactive elements, such as lasers, doors, etc. You can already see a deadly acid lake, which doesn’t totally work yet.

First time !

Posted by
Monday, August 19th, 2013 9:13 am

Hello everyone!

This is the first Ludum Dare for Fulmen Studio, our team composed of four members (maybe 3 for the LD). We are all aged 16 and from the north of France. We’ve been creating video game for a few years, although we never managed to finish one.

  • Pymiro is our artist, and will be using gimp to create amazing art
  • Baddakka is our level and game designer and will be using tiled. He is also our tester and music creator
  • Fargen should be one of our developers but he is not back from vacation yet and we can’t manage to contact him… I hope he will be there
  • zn01wr, me, is the second developer

We will be using python+pyglet, and a small library that I started to create a few days ago. It has a basic tiled map loader and some classes to handle animations using JSON, and is available here.

We wish good luck for everybody and hope that we will be able to finish our game :)

Already done?! o_O

Posted by (twitter: @crowbeak)
Saturday, April 27th, 2013 6:46 am


Well, I was prepared for a crazy weekend and didn’t even have to worry about going to work on Monday because it’s a holiday. Then… the game kinda wrote itself. A bug showed me the way to greater fun and my game was done in less than 12 hours.

Now I just need to figure out how to get pyinstaller working with a virtualenv… that or just buck up and install pyglet in the default python directory. >_> It’s not like I really need a virtual environment. Any tips?

But now? Now is bed time. I shall listen to more of my Mistborn book while I lay out my futon for sweet, sweet sleep.

I’m In.

Posted by (twitter: @lattyware)
Saturday, April 14th, 2012 3:29 pm

I’m in for Ludum Dare 23.

Last time round I had to move out of my house at Uni halfway through, and didn’t complete a game, this time, however, I should have plenty of time. I did pretty well the time before that with unrest, but I’m hoping to produce something more game-y this time.

I’m going to try using pyglet instead of SFML this time, as it’s a more mature library. It means I’ll be stuck with Python 2.x instead of 3.x, but I’ll live. Taking a look at the documentation, it looks really well designed, and very Pythonic, which is always a good thing.

My setup remains pretty much the same as last time, so I’ll shamelessly post the old picture:

My setup.

My setup - this is actually an old picture from last time, but it hasn't changed, so I figure it's fine.

As usual, I’ll provide something for Linux and Windows. It should also work on OS X, but I don’t have a Mac to build a version on, so anyone adventurous can give it a shot. Pyglet and Python will be my only dependencies, so it shouldn’t be hard.

I’m in this year!

Posted by
Friday, December 16th, 2011 4:30 pm

Right, I’m in! This is my first year of ld, so don’t expect anything special.

I’m (probably) going to use:
Pyglet + Pymunk + Python
and I’m developing on Linux

My development will be done in

Good luck all other contestants!

Time to get started.

Posted by of United Federation of Planets
Saturday, August 20th, 2011 11:32 am

After a mishap with my ankle involving a cartwheel, I decided to get some sleep last night. Now, I’m ready to get started. Very simple concept – escape mazes and collect things along the way. The mazes will have ways of making sure you move quickly. I learned a bit of pyglet before I fell asleep, and I’m going to try to figure chrono-lapse out now, and I just installed kolourpaint. We’ll see what I can make before I fall asleep again!

Progress, progress

Posted by (twitter: @noonat)
Saturday, April 18th, 2009 1:29 am

Finally got Pyglet loading tile maps exported from Tile Studio, and doing collision against the edges. Loading a y-down tile map in a y-up coordinate system is surprisingly confusing when you’re tired. ¬_¬

Physics next!

my game lib.

Posted by
Friday, April 10th, 2009 1:03 pm

I originally planned to use LOVE game engine, but i thought i just keep it for later as Pyweek is just days after LD.

Moreover, i probably don’t have much time as i has some school field trip for 1 day. (11pm GMT+8 – 11pm GMT+8 = 24 hours)

I’ll be using Python and Pyglet, and here’s my states/buttons/sprites/resourcemanager

Ported from a game called No (nonogram game) from LOVE game engine to Python/Pyglet.

Have a look at the example – don’t just copy and paste the example code and add your contents later.

EDIT: Veerry sorry, link goes to to LOVE website, now updated to my googlecode page.

Martini Serpents

Posted by
Sunday, February 8th, 2009 10:14 am

Final build. I’ll be honest; I’m an hour late. So, yeah, I spend 49 hours on the game.

A Windows executable is available here (6Mb). Source is included, so if you have Python and pyglet 1.1 installed it should run anywhere.


There are 5 martinis in the game. The first sepent to get all 5 wins. The only way to gain martinis is to steal them by attacking the opponent serpent. To attack, simply click with the mouse. After an attack, a period of time must pass before a new attack can be launched. The cusor lights up red when the cooldown is over and the target is within range.

Edit: Play as the Coral snake, choosing the Milk snake for opponent and go for easy mode, for you first couple of plays.


Edit: On a development note, I am pleased with the outcome – I’m especially glad I took out a couple of hours to do all the instruction screens and messages. BUT, if I have 1 regret, it is that I didn’t make more serpents to choose from. The framework is there, I just needed to paint some textures and find some fun paramter values. Oh well, that’s the horror of The Deadline for you. :)

Cannon Hates Tower

Posted by
Sunday, August 10th, 2008 6:44 pm

Hello! This is a competition entry. It is a simple game where you shoot cannonballs at a tower. Eventually, the tower will succumb. You get more points for letting blocks hit the ground before the top of the tower does.

Hold SPACE to power up the cannon, release to fire. Up and down changes the angle. That’s it!

Requires pyglet/pymunk. Doesn’t run too fast. All those quads to draw, and all.

Windows Binary.

Source code.

Snowroller Final

Posted by
Sunday, December 16th, 2007 3:30 pm

Wow, “finished” the game with more than an hour left. Very simple gameplay, but at least playable in a couple of minutes (I hope!). Note: This version require that you have python and pyglet installed. Read the readme.txt! I will hopefully be able to make a py2ex’d version tomorrow.
The game can be downloaded here: Snowroller download (2nd try)

edit: Papper found a last minute bug that Ive fixed (within the time.) Now it is the final version (really!).

Snowroller Final

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