Posts Tagged ‘py2exe’

The Fix is Playable!

Posted by (twitter: @crimsoneer)
Sunday, December 16th, 2012 10:58 am
The Fix

The Fix

After many bugs, crashes, struggles and failure, I’ve finally got a playable version of The Fix up and running!

Download it here

It’s still far from perfect – I want to actually add some of those sound thingies, like music and effects – but it’s playable, and has a title screen and finish condition, and it looks like I’ll be done for the end of the day.  Any feedback is appreciated!

I’ve also got a proceduraly generated title screen, which I think is rather slick.  Now, I’m going to record some music!


I Need a Friend for This to Work

Posted by (twitter: @henrythescot)
Tuesday, February 14th, 2012 7:08 pm

Um… hey, guys.

So… I’m using Python+Pygame for the Mini-LD, and I’m on Linux. py2exe apparently doesn’t work correctly in Wine.

So… I’d like to ask for help from a friend who has Windows, Pygame, and py2exe. I’m only going to have one game for you to port since I’m doing a microgame compilation.

Any help would be appreciated,

Peace, love, and something something something,

– Henry

PyOpenGL + Py2Exe Woes

Posted by
Monday, July 7th, 2008 10:20 am

Ok, I’ve been trying to make an executable of my game all morning but I can’t make it work. PyOpenGL 3.x has always been a problem because of the setuptools, but in 3.0.0b1 I had a working solution, sort of. Now, however, I can’t get that to work and am just running into this error over and over:

“RuntimeError: Unable to find an implementation for the ‘win32’ (‘nt’) platform”

The only things I could find online are similar problems with no responses or solutions.

Does anybody have any advice?

Introductions, py2exe and cx_Freeze for the Linux-centric

Posted by (twitter: @OMGWTFGAMES)
Wednesday, April 16th, 2008 2:25 am

Hello all … I’m a LD first-timer, intending to give it a shot this time around. I suspect I’ll only really get ~24 hours of actual LD-time, due to inconvenient timezones clashing with the “Day Job”(tm) … but I’m prepared to give it a red hot go. I’ll almost certainly be using Pygame (1.8) and Rabbyt (0.8.1) … unless for some reason the theme makes me want to write a text adventure :)

Since I typically develop on Linux, I’ve done some preparation by making sure I can actually produce Windows executables (the catch: still requires a Windows installation somewhere). My personal py2exe and cx_Freeze ‘tutorial’ is here … it’s actually painfully detailed for something that turned out much simpler than I expected. It would be great to compare notes on crossplatform Python/Pygame experiences/successes/pitfalls with any other Ludumdarers that code on Linux.

Basecamp Chain Reaction – binary version

Posted by
Tuesday, December 18th, 2007 12:14 am

Finally I built a binary of the game with py2exe. I had trouble with pyopengl since it used a .egg file. I dont know how it was fixed, but Samiljan supplied me with a modified source code file for pyopengl and it works now. A few words to py2exe authors: include .egg support.

I was tempted to add game pad support, add sound and tweak the game play more. I dont think thats fair though =p

– binary executable for windows
download – multi-platform source and art files

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