ChromaGun was our entry to Ludum Dare #32. The concept’s inception came late at night after a few (ahem) beers. The theme was “an unconventional weapon”, and we decided to go with color. The player’s objective is to paint walls and enemies with the “ChromaGun”. Enemies are attracted to walls of the same color and float towards them. This core mechanic, paired with elements such as button-triggered doors, deadly electrified tiles and particle grids which only allow bullets to pass through, created some seriously entertaining gameplay, even in the early stages of development.
Posts Tagged ‘puzzle’
I had a really good time with these games. Ld32 is about to finish, if you still have time don´t forget to rate them. 😉
B • Scott
by Tridecimal – Jam Entry
One of my favourites, it´s a whole short game. Very well programmed and challenging. People say that it’s to hard, I say is as hard as it should.
by The Capitalist Crayfish – Jam Entry
Strage shoot’em up,: Your weapon is a hand…. with five fingers. It’s a crazy idea, and I love it. The game has the funniest power up I’ve ever seen.
Don’t Be Afraid Of The Dark
by Romixal – Jam Entry
I wasn´t afraid of the dark, but I was afraid of this little red thing up to the right. Play it and you´ll see what I mean. Great game, great mood.
A Knife Made Of Whispers
by Managore – Compo Entry
A lot of people is speaking about this game, and they are right, it´s a very good one. Great mood, beautiful story, cool aesthetics.
by asobi tech – Jam Entry
Hey hey! Fast gameplay, cool music, great gameboy like aesthetics. It´s addicitive, I had a great time with it.
One week after the game jam, time has come to do the WHAT WENT GOOD / WHAT WENT BAD post.
We were a team of five, working from Paris, France. Our game is The Grand Carpet Hotel, and you are gladly invited to play and rate it. (disclaimer: unconventionnal weapon > CARPETS !)
WHAT WENT GOOD
- We finished the game, and I think every member of the team thought we couldn’t do it
- We were a team of five, and for four of us it was our first game and first Ludum dare. We never worked together before and I think we did a good job.
- A friend of us was supposed to make the music, but he had a problem with his computer and we never received his contribution. But one hour before the end of the jam we’ve done some music very quickly, and some people seems to like it.
- We all learned how to use new tools (phaser, graphics gale, tiled, git), and that’s some time we’ve gained for next jams.
- We have a complete game, with a start screen, tutorial, dialogues and 6 levels. That’s a lot more than what we thought we could do.
- My computer didn’t crash! It crashes 2 or 3 times a day when I’m at home, and for the jam it worked like a charm.
WHAT WENT WRONG
- We had two very little laptops, one old laptop, and one desktop computer. It’s very hard to work on a small laptop, both for coding or doing graphics, and we had to switch from computers to computers to work.
- We used Git for the first time, and it worked fine until a member of our team had a problem and lost some work at the middle of the jam. We didn’t know how it happened and because we didn’t want to see the same thing happenning again, we simply stopped using Git. At the very end of the jam, we were transfering files with usb disks from computers to computers. It took a lot of time and was very stressful. Next time, we’ll stick with Git.
- Our first prototype came very lately. So we didn’t test and play it enough, and we could have make better commands.
- We didn’t prepare ourselves. We learned a few tools, but we could have take that time a week or two before.
WHAT’S NEXT ?
We’re working on a post mortel version of The Grand Carpet Hotel, with a better gameplay and a many many levels. Stay tuned !
Have you played ARCK yet. I’ll rate your game if you do mine. I warn you though, it is a puzzle game and it will take a lot of brain power to figure it out. I can assure you that everything in the game is somehow related. If you give up, download the source and have a look for yourself.
Hint: There’s multiple ways to get in.
A.R.C.K is an unc0nventional w3@pon like no other.
It‘s origin is a mystery and the knowledge it contains is sacred.
Only the worthy can unlock the secret and solve the puzzle.
Perseverance, h@ck1n, observation and understanding of the concepts is key to reveal a anci3nt myst3ry.
The A.R.C.K uses a method called Ontological Thinking. That is, a way
to communicate a belief system similar to how the brain works.
It is revolutionary and is a game changer! The game
has an end – but it will keep you busy for a while.
The Unc0nv3nti0n2l Weapon is knowledge and the it contains a real secret.
Something ancient, but new.
Login to A.R.C.K
Our game, Ultra Hat Dimension, is a puzzle game in which you are a hat designer. You won a prestigious hat design contest on another world, but at the ball in your honor everyone suddenly went crazy, aligned themselves into factions based on which of your hats they’re wearing, and started attacking each other and you. So your goal is to get out of the palace. To do so, you have to get past the crazed guests, using hats to avoid getting punched backwards and to move people so they’ll get out of your way and/or attack each other.
This was my first team effort, done with Woof (@woofycakes), Yuzuki (@yuzukimasu), and Eniko (@enichan). Woof was on art, Yuzuki on music, Eniko on programming, and I did the writing, level designs, and mouth sounds. As someone who always found group work incredibly frustrating in school, I was pleasantly surprised by how awesome it was to focus on one area and let the others take care of their areas so we could end up with a game which has been very well received.
This is a long postmortem, so read on after the break to learn more about how we made it!
I made a game, it’s called Ants. It’s a game where you ‘convince’ some ants to eat your friend’s sandwich.
Here’s a picture:
This game was born on Saturday evening when I happened upon a Twitch stream (Extra Credits Design Club Live to be precise) where the streamer was making a Ludum Dare game. I mentioned my idea for a game in chat, the streamer was like “go make it then” and POOF, there went my weekend.
So let’s talk about it.
– The core mechanic came together really fast. My first attempt at simulating ants (a rudimentary simulation at that) ended up working pretty well. So I never really had to change it.
– The sound effects somehow turned out okay. Sunday morning I sat on my porch and recorded two minutes of nature sounds on my Macbook Air’s internal microphone. I also recorded myself spraying a can of cooking oil, and overlaid that with myself going “PSSSHHHH”. Thank god for Audacity.
– Probably the main reason I could finish this in a day is that the concept needed zero real art. I’ll probably continue with that tradition in future LD jams.
What Didn’t Work So Well:
– I had this idea that the game would be self-explanatory, but a lot of feedback suggests that people got confused about what was going on.
– Similarly, some people are turned off by the apparent randomness, because they can’t see what’s going on under the hood. I think I could have done more with the level design to show the player the patterns the ants tend to follow.
This isn’t just my first LD jam, it’s also my first Post-Mortem! Thanks for reading!
***Experimental Folklore Agency (E.F.A.) Headquarters***
“We have developed the ultimate weapon to stop genocide throughout history.”
“Behold… The Penanggalan!”
“A floating head and entrails time travelling vampire summoned to eat baby monsters”.
Note: buy the original Atari cartridge. Accept no copies!
Avian Days is a puzzle-platforming Metroidvania where you control a dude who can summon birds to aid him. In the beginning he can only summon them in one way, but he gains abilities as he completes challenges. The game is challenging, which is why I added a video.
You can use the birds as platforms over spikes, to soak up enemy bullets, and to disable foes. After you gain all the required skills, you can fight the boss and finish the game. The game can be finished in 5 minutes if you’re fast and don’t die.
I’d have moved much faster with Love 2D as I normally do, but variety is the spice of life.
It’s starting to look like a game
So first of all, thank you for the huge amount of positive feedback and ratings on Glow Drop so far! I don’t think I have gotten this much rating and appraisal before in a Ludum Dare event! So I’ve been taking in your feedback and lots of people want to see a mobile version, so I am giving into your demands and will release Glow Drop onto Android and Windows Phone 8!
(Sorry iOS users, but I cannot afford to develop and release a game onto the App Store at this time)
However, I think it’s fair in saying that this shouldn’t be a simple release. I feel as though this game could do with a little bit more work to feel more worthy for people to download. So I’ve been taking in some of the feedback from both the Ludum Dare page and so I have a list of things that can be done to polish up the game a bit more:
- Visual Identifiers – Mostly stuff like how the drops react when they are destroyed or what happens when they start overflowing the screen.
- More Special White Drops – The current game has three, and there is plenty of opportunity to expand the possibilities of these drops.
- Improve/Extend Music – I am extremely happy and surprised with the amount of people that liked the soundtrack. I didn’t have much time to properly flesh out the music so I feel I can use some time to either extend it to a longer loop, make it feel less repetitive and/or remix the existing music to a new genre (I was thinking progressive trance but feel free to tell me otherwise).
- Global Leaderboard – While it’s nice enough to keep a saved highscore, it’s much better to also compare it with people around the world. I’m not sure what’s the best option to implement this for me, but it’s worth looking into. I know GameJolt has a leaderboard system in its API but for mobile it’s gonna be different for each platform unless I try a platform-free tool to handle it.
Are there any other things you can suggest? Let me know, also Play and Rate Glow Drop!
Another one by Ava and Marte – your favourite turtle doves. We participated together last time with Fitzberry & Leif, and now we are back with one more dimension to explore – from every angle possible!
So grab your keyboard, or your gamepad, which might also be supported! Have a go! Help this poor fellow out of that scary television screen. Send it blasting off the table with a loud and static crack! That’s what it deserves.