Ludum Dare 34
Coming December 11th-14th Weekend

October Challenge ends
Make a game – Take it to Market – Earn $1

Posts Tagged ‘puzzle’

GUILLOTINE a game made in 72 hours

Posted by
Wednesday, September 2nd, 2015 4:37 pm
Click HERE to play!
(click on the game in Newgrounds)
Last weekend me, Iñaki and Gonzalo made our second game for Ludum Dare 33. The theme of this Game Jam was “You are the Monster“.
Iñaki and me went to the jam and Gonzalo worked at home. This time the place was superb, a class of Area school in Donostia.
At the beginning we were quite lost after the first brainstorming. We had some vague ideas about a Frankenstein and angry villagers. The next day, we decided that we were going to make a platformer with puzzles with a headless guy as the protagonist. The headless guy could steal heads and abilities. We mixed that idea with Hammer Films and classic horror films aesthetic.


I like the decision we made about the color… to remove it! I worked faster this way. I Added and “old film” filter too (just 4 frames of darker corners and dust like spots).


In general I am really proud of the executioner. The story is that after the firts guillotine the citizens no longer need an executioner, so they chop his head and someone steals it. Help the poor executioner to find his head!
I LOVE the chicken head!!
Blazing Skull head. (or Ghost Rider head)
Key head. For some reason we couldn´t add the attack animation.
Piromaniac Skeleton.
I made every pixel you can see, Iñaki Vazquez programmed everything using Construct 2 and made 90% of the mechanics and puzzles, and Gonzalo Sardón created the amazing music and sounds.
I have to say that the game is better that I thought. May be is not an awesome game, but we made it in less than 72 hours! (I had to work). I think the ideas and mechanics have some potential. When we added the music, the game gained a LOT of atmosphere. Now the game shows a crazy, dark humor and horror setting.
It was a really hard weekend but we met a lot of new awesome friends, and we learned a lot!
Special thanks to Edu Verzinski, who gave as the idea of the introduction scene at the beginning the game, and to PINTXO DEVEPOPERS for organizing an incredible game jam and making possible the best weekend of this year.
Ibai Aizpurua and Iñaki Vazquez

Ibai Aizpurua and Iñaki Vazquez


We plan to make a better version of GUILLOTINE! So if you like Kirby and Metroidvania games, wait to see a better, bigger and longer game, with TONS OF NEW CRAZY HEADS!!!

Fear Me! – Post-mortem (pun not intended)

Posted by (twitter: @JustSomeNikola)
Friday, August 28th, 2015 1:58 pm

In Fear Me! you play as a happy-go-lucky ghost who has recently breached the veil of the damned in pursuit of his favorite leaisure activity – scaring children. A sort of action-puzzle blend, check it out if you dig that sort of stuff.

One of the more action oriented levels.

One of the more action oriented levels.

Short disclaimer: I’ll be writing like I know everything about everything, but in fact I just have approximate knowledge of many things.

How it went:

After being rudely awoken somewhere in the early afternoon by a combination of my dogs yelping and my neighbours drill-and-hammer work, I came to the realisation that Ludum Dare was going strong for about 11 hours. After a couple of sobering slaps, cups of java and some sandwiches I was ready for some gamedev on PC action. It was time for…

Brainstorming! (1-2 hours)

I put some depressing music on – Steve von Till – and pulled out my notebook and pen. A list of wild ideas came torrenting from the weird places of my brain.
It includes a Through the eyes of a dictator – Painting Simulator where you’re a painter. But you’re also Hitler.

Pictured: Game design document.

Pictured: Game design document.



Posted by (twitter: @RoyalRailway)
Monday, August 24th, 2015 8:19 pm


Ava and Marte reporting in as usual. This time accompanied by two others: Morten and Ida.

We took on a grim theme dear to the four of us, and our hopes is that something will come out of it for those who play it.

Turn on the lights and discover monstrosities in the comfort of your own chair! “Turn on the light” is a psychological feelbad game in 2.5D, with a hint of puzzles.

Perhaps you will discover something about yourself.


ld33-scrn-3 ld33-scrn-0 ld33-scrn-1 ld33-scrn-2

My first entry to ludum dare; Monster Twins!

Posted by (twitter: @@Crazu1)
Sunday, August 23rd, 2015 4:26 pm


This is a puzzle platformer with it own kinky twist. One of the twins defies physics and hangs around ceiling like it’s nobody’s problem. :) It was fun to make. I wish I had started making it earlier so it would be much longer. But anyway you take what you get. 😉

Monster Twins

Postmortem: ChromaGun

Posted by (twitter: @lochmannapps)
Friday, July 24th, 2015 7:48 am

ChromaGun preview

ChromaGun was our entry to Ludum Dare #32. The concept’s inception came late at night after a few (ahem) beers. The theme was “an unconventional weapon”, and we decided to go with color. The player’s objective is to paint walls and enemies with the “ChromaGun”. Enemies are attracted to walls of the same color and float towards them. This core mechanic, paired with elements such as button-triggered doors, deadly electrified tiles and particle grids which only allow bullets to pass through, created some seriously entertaining gameplay, even in the early stages of development.

Get it on the AppStore


Great LD 32 Games

Posted by
Monday, May 11th, 2015 4:29 pm

I had a really good time with these games.  Ld32 is about to finish, if you still have time don´t forget to rate them. 😉


B • Scott

by TridecimalJam Entry


One of my favourites, it´s a whole short game. Very well programmed and challenging. People say that it’s to hard, I say is as hard as it should.


Operation H.A.N.D.s

by The Capitalist CrayfishJam Entry

Strage shoot’em up,: Your weapon is a hand…. with five fingers. It’s a crazy idea, and I love it. The game has the funniest power up I’ve ever seen.


Don’t Be Afraid Of The Dark

by RomixalJam Entry

I wasn´t afraid of the dark, but I was afraid of this little red thing up to the right. Play it and you´ll see what I mean. Great game, great mood.


A Knife Made Of Whispers

by ManagoreCompo Entry

A lot of people is speaking about this game, and they are right, it´s a very good one. Great mood, beautiful story, cool aesthetics.


Eye Rush

by asobi techJam Entry

Hey hey! Fast gameplay, cool music, great gameboy like aesthetics. It´s addicitive, I had a great time with it.

One… More… Self… Promotion… Post…

Posted by
Wednesday, May 6th, 2015 5:21 am

A.R.C.K Blog Reveal

Posted by (twitter: @@morbidcamel)
Thursday, April 30th, 2015 7:20 am

Ok so no one can HACK my puzzle and thing it’s just a bunch of random concepts? I reveal all in my new Blog Post

Armed with this knowledge please vote for my game entry – I will return the favor. And be honest, if you don’t like it you are entitled to your opinion!

Please Vote




Hello everyone,


One week after the game jam, time has come to do the WHAT WENT GOOD / WHAT WENT BAD post.

We were a team of five, working from Paris, France. Our game is The Grand Carpet Hotel, and you are gladly invited to play and rate it. (disclaimer: unconventionnal weapon > CARPETS !)





Capture d’écran 2015-04-27 à 23.15.41


Play The Grand Carpet Hotel 



  • We finished the game, and I think every member of the team thought we couldn’t do it :)
  • We were a team of five, and for four of us it was our first game and first Ludum dare. We never worked together before and I think we did a good job.
  • A friend of us was supposed to make the music, but he had a problem with his computer and we never received his contribution. But one hour before the end of the jam we’ve done some music very quickly, and some people seems to like it.
  • We all learned how to use new tools (phaser, graphics gale, tiled, git), and that’s some time we’ve gained for next jams.
  • We have a complete game, with a start screen, tutorial, dialogues and 6 levels. That’s a lot more than what we thought we could do.
  • My computer didn’t crash! It crashes 2 or 3 times a day when I’m at home, and for the jam it worked like a charm.



  • We had two very little laptops, one old laptop, and one desktop computer. It’s very hard to work on a small laptop, both for coding or doing graphics, and we had to switch from computers to computers to work.
  • We used Git for the first time, and it worked fine until a member of our team had a problem and lost some work at the middle of the jam. We didn’t know how it happened and because we didn’t want to see the same thing happenning again, we simply stopped using Git. At the very end of the jam, we were transfering files with usb disks from computers to computers. It took a lot of time and was very stressful. Next time, we’ll stick with Git.
  • Our first prototype came very lately. So we didn’t test and play it enough, and we could have make better commands.
  • We didn’t prepare ourselves. We learned a few tools, but we could have take that time a week or two before.


We’re working on a post mortel version of The Grand Carpet Hotel, with a better gameplay and a many many levels. Stay tuned !


Play The Grand Carpet Hotel 



Posted by (twitter: @@morbidcamel)
Saturday, April 25th, 2015 9:53 am

Hi all.

Have you played ARCK yet. I’ll rate your game if you do mine. I warn you though, it is a puzzle game and it will take a lot of brain power to figure it out. I can assure you that everything in the game is somehow related. If you give up, download the source and have a look for yourself.


Hint: There’s multiple ways to get in.


Posted by (twitter: @@morbidcamel)
Saturday, April 25th, 2015 4:33 am


A.R.C.K is an unc0nventional w3@pon like no other. 

Its origin is a mystery and the knowledge it contains is sacred. 

Only the worthy can unlock the secret and solve the puzzle. 

Perseverance, h@ck1n, observation and understanding of the concepts is key to reveal a anci3nt myst3ry.

The A.R.C.K uses a method called Ontological Thinking. That is, a way 

to communicate a belief system similar to how the brain works. 

It is revolutionary and is a game changer! The game 

has an end  but it will keep you busy for a while. 

The Unc0nv3nti0n2l Weapon is knowledge and the it contains a real secret. 

Something ancient, but new.

Login to A.R.C.K



Ultra Hat Dimension Postmortem

Posted by (twitter: @crowbeak)
Friday, April 24th, 2015 8:45 pm

UHD Title

Our game, Ultra Hat Dimension, is a puzzle game in which you are a hat designer. You won a prestigious hat design contest on another world, but at the ball in your honor everyone suddenly went crazy, aligned themselves into factions based on which of your hats they’re wearing, and started attacking each other and you. So your goal is to get out of the palace. To do so, you have to get past the crazed guests, using hats to avoid getting punched backwards and to move people so they’ll get out of your way and/or attack each other.


This was my first team effort, done with Woof (@woofycakes), Yuzuki (@yuzukimasu), and Eniko (@enichan). Woof was on art, Yuzuki on music, Eniko on programming, and I did the writing, level designs, and mouth sounds. As someone who always found group work incredibly frustrating in school, I was pleasantly surprised by how awesome it was to focus on one area and let the others take care of their areas so we could end up with a game which has been very well received.

This is a long postmortem, so read on after the break to learn more about how we made it!


Post-Mortem on a Game I Made

Posted by (twitter: @CGtheMort)
Wednesday, April 22nd, 2015 11:27 pm

I made a game, it’s called Ants. It’s a game where you ‘convince’ some ants to eat your friend’s sandwich.

Here’s a picture:

Pictured here: some ants

Pictured here: some ants

This game was born on Saturday evening when I happened upon a Twitch stream (Extra Credits Design Club Live to be precise) where the streamer was making a Ludum Dare game. I mentioned my idea for a game in chat, the streamer was like “go make it then” and POOF, there went my weekend.

So let’s talk about it.

What Worked:

– The core mechanic came together really fast. My first attempt at simulating ants (a rudimentary simulation at that) ended up working pretty well. So I never really had to change it.

– The sound effects somehow turned out okay. Sunday morning I sat on my porch and recorded two minutes of nature sounds on my Macbook Air’s internal microphone. I also recorded myself spraying a can of cooking oil, and overlaid that with myself going “PSSSHHHH”. Thank god for Audacity.

– Probably the main reason I could finish this in a day is that the concept needed zero real art. I’ll probably continue with that tradition in future LD jams.

What Didn’t Work So Well:

– I had this idea that the game would be self-explanatory, but a lot of feedback suggests that people got confused about what was going on.

– Similarly, some people are turned off by the apparent randomness, because they can’t see what’s going on under the hood. I think I could have done more with the level design to show the player the patterns the ants tend to follow.

This isn’t just my first LD jam, it’s also my first Post-Mortem! Thanks for reading!

The Penanggalan!

Posted by (twitter: @beavlgames)
Wednesday, April 22nd, 2015 9:30 pm

***Experimental Folklore Agency (E.F.A.) Headquarters***

“We have developed the ultimate weapon to stop genocide throughout history.”

(Indistinct chattering)

“Behold… The Penanggalan!”

“A floating head and entrails time travelling vampire summoned to eat baby monsters”.

Yeah! Throw those entrails!

Yeah! Throw those entrails!

Note: buy the original Atari cartridge. Accept no copies!

The Penanggalan! cartridge

(Click on the cartridge to play the game)

Avian Days

Posted by (twitter: @87meansSuhail)
Monday, April 20th, 2015 11:19 am


Avian Days is a puzzle-platforming Metroidvania where you control a dude who can summon birds to aid him. In the beginning he can only summon them in one way, but he gains abilities as he completes challenges. The game is challenging, which is why I added a video.

You can use the birds as platforms over spikes, to soak up enemy bullets, and to disable foes. After you gain all the required skills, you can fight the boss and finish the game. The game can be finished in 5 minutes if you’re fast and don’t die.



Posted by (twitter: @@jtpup0)
Sunday, April 19th, 2015 10:35 am

You are a bellhop, your weapon is an enchanted door, you place it to gather intel, subdue bad guys, and or alter your surroundings.

We’ll be streaming here.

@jtpup0 & @nickmudry of Play Nimbus

[cache: storing page]