Posts Tagged ‘PSA’

PSA: Sneak peak [SIC]

Posted by
Monday, August 29th, 2016 4:21 am

Sorry, sorry I snapped…

PSA About Unity controls

Posted by
Wednesday, April 22nd, 2015 1:48 pm

I have noticed a lot of peole complaining about lack of suport for varius kind of keyboard configurations, so I thought I should make a post about this.

Alot of Unity games use Unitys built in Input system like this: “yAxis = Input.GetAxisRaw(“Player1AltYaxis”)”  (from my LD game)

This means that when you start the game after it’s built there is a tab called “Input” (it’s allways there).


You click on it and then you find the movment keys/Shoot keys or whatever you want to change.


Dubble click on it and it will ask you to chose what key you want for that command.


And then you are done, chose whatever key you like.


I hope this post will help you. Go and enjoy the great LD32 games now :)

Unity 5 + UnityVS = Erratic behaviour

Posted by
Saturday, April 18th, 2015 9:10 pm

Just a little warning for anyone using the same setup.
In the current version of Unity 5 with the UnityVS plugin I’ve noticed some actions like renaming or moving a folder to sometimes fail terribly by crashing or even removing the folder completely.

That just happened again. This time in the main scripts folder.
Luckily I only lost about half an hour of work or so and recovered fast, but it bears repeating:

Don’t forget to backup/commit often!

Time for a looooong break.

PSA – Latest chrome update disables NPAPI Plugins by default. :(

Posted by (twitter: @mactinite)
Wednesday, April 15th, 2015 3:58 pm

Fellow Unity Devs, and those in similar situations, the latest chrome update disables NPAPI plugins by default making Unity Web Players not show up. I’m sure most of you already know this and know how to fix it, but some of you may not notice until you start deploying over the weekend. So if you use chrome and want to be able to Play/Rate Unity Webplayer games you’ll have to turn NPAPI support back on.

You can enable them by navigating to chrome://flags/ and enabling NPAPI (Ctrl-F and search for NPAPI) 

This setting is set to disabled by default in the latest update as google is phasing out the dated API in favor of newer methods (HTML5 and their native client stuff among others).

If you don’t want to be bothered by it I suggest trying out Unity’s WebGL build that’s currently in beta.

Good luck all!

[cache: storing page]