Posts Tagged ‘prototyping’

Finally some visible progress

Posted by
Saturday, April 16th, 2016 12:58 pm

First Ludum Dare day almost ended, but we’re happy with the results we got so far. Here are some concepts and screenshots from us. Enjoy. :)

Prototyping the level based on concepts:

Fireline Games - Prototyping Levels - LD35
Fireline Games - Prototyping Levels - LD35

 

 

 

 

 

 

 

 

 

 

 

We also did a quick study on how we should place rocks and trees so that they look natural:

Fireline Games - Prototyping Levels - LD35

And last but not least, our main character, fully textured and rigged ready to kick some ass in the game:

Fireline Games - LD35 Character

Time for some jam!

Posted by (twitter: @cptalbertwesker)
Saturday, April 16th, 2016 3:21 am

Well the game jam variety, but in the compo form as usual!

Veteran (but still awful) LD’er I return to make yet another game that isn’t really a game (usually leads to some reviews that don’t understand why I have no ‘real’ gameplay).

Making it with Game Maker Studio, I cannot wait to actually make the assets for this game in GIMP, and all sound effects/music made by my face with Audacity :)

Here’s a sneaky peak, not one of my best WIP imagery, but can you guess what it is yet? 😛

wip

LD14 Baby!

Posted by
Monday, April 13th, 2009 10:22 am

I am pretty sure I’m going to make a go of LD14 this weekend.  I will be voting in the theme rounds all week long and take a look Friday to see the theme that is picked.  I will make up my mind then for sure.  Why the hesitation?  Well, I have a lot of things I’m already working on game wise so I have to make sure working on ANOTHER game is the best use of my energy… 😉  I do love the LD compos though.. it’s what got me back into game programming again so it will always have a lot of pull on my heart.  It is just so much fun as many of you know to participate in this event.

As far as programming tech and libraries go I will be making a change for the first time in all my LD experience!  Previously I was rocking the Ruby language and using the excellent Gosu game dev library (which I still highly recommend!)

This time I’ll be using Flash / ActionScript 3.0.  I have spent the past couple months learning ActionScript (first used AS2 for one game) and then another game I did in AS3 to work on my knowledge in that.  Plus I’ve cranked through a couple really great books I picked up that I also highly recommend to anyone looking to make the leap.  Essential ActionScript 3.0 (O’Reilly), ActionScript 3.0 Animation (Keith Peters), and Flash CS4 Professional  (Katherine Ulrich). The Kongregate Shootorials were also a great place to start for AS2 and they have an AS3 version of the finished tutorial to learn from the code (it is well commented.)  I learn good from books so I had to grab a few to help out.  Anyway, I’ve been having a blast with Flash / ActionScript!

I’ve been very impressed by how quickly you can rough out a game prototype using the Flash authoring tool and some simple ActionScript classes.  I used to think that I’d be hard pressed to find as rapid a dev environment than what I was already using with Ruby / Gosu but all I can say is DAMN.. flash is fast.  :)

Plus, the added benefit of having both rapid playable cross platform versions for compo feedback as well as not worrying about the various builds after the compo and I think it builds a strong case as rapid prototyping tool geared for quick compos like this one.

Tool Set I want to use:

Flash / ActionScript 3.0

Libraries I want to use (if this seems ok par the rules?):

GreenSock’s tweening engine TweenMax / TweenLite

Looking forward to a great theme and a great compo everyone, take care!

[cache: storing page]