Looks like Ludum Dare #32 is about to post the results. I haven’t checked at the time of this post, but I’m getting anxious!
I’ve put my time to develop a post-competition version of “Ay Pinatas!” As you can tell from the screen shot, one of the changes is the details. You’ll notice more new things like audio and graphics as you play through it. Although, the level design is still identical to the LD version. This time, however, you are not obligated to destroy all the pinatas but rather a certain amount in order to get to the exit. Before, you would win automatically when you destroy your 100th pinata. The post-competition version (also called my prototype) still has only one world done — which is pretty much the point of this version.
I’m glad to put most of what I’ve missed and hope this adds more anticipation than from the LD version itself. I might add more changes to the prototype along the way, so keep in touch through Itch.io or Twitter.
This wraps my participation of Ludum Dare #32. See ya next L.D.!