Posts Tagged ‘prospector’
This is it! Pretty darn complete. Download here: shortfuse.zip (1.1mb)
I tried making music, and that was a bad idea, so I didn’t put it in. Love those SFXr sounds, though!
Note: If it runs way too slow, or just if you prefer, you can use the command line argument “opengl” to run it in openGL instead of directX.
Things are really about done here. Tomorrow is going to be all about making levels, the main menu, and polish. I think it will be relatively fun, depending on how the levels are done. You can now both win and lose, the former of which is shown here:
There are 15/14 barrels done because the barrel you carry is currently extra to the count (you can set it down any time, which is an important part of the strategy and a very important part of not exploding), which I think will change right this second.
I have extraneous ideas for other things levels could include, like rockets that shoot off elsewhere when lit, but I’ll probably not bother. Just polish this up and ship!