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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 10 days, 10 hours, 50 minutes, 4 seconds
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  • Ludum Dare 31 begins: in 46 days, 11 hours, 50 minutes, 4 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

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    Posts Tagged ‘prospector’

    LD10 Final Entry: Short Fuse

    Posted by
    Sunday, December 16th, 2007 1:50 pm

    ld10 screen 8

    This is it! Pretty darn complete. Download here: shortfuse.zip (1.1mb)

    I tried making music, and that was a bad idea, so I didn’t put it in. Love those SFXr sounds, though!

    Note: If it runs way too slow, or just if you prefer, you can use the command line argument “opengl” to run it in openGL instead of directX.

    End of Day 2

    Posted by
    Saturday, December 15th, 2007 8:43 pm

    Things are really about done here.  Tomorrow is going to be all about making levels, the main menu, and polish.  I think it will be relatively fun, depending on how the levels are done.  You can now both win and lose, the former of which is shown here:

    LD10 screen 6

    There are 15/14 barrels done because the barrel you carry is currently extra to the count (you can set it down any time, which is an important part of the strategy and a very important part of not exploding), which I think will change right this second.

    I have extraneous ideas for other things levels could include, like rockets that shoot off elsewhere when lit, but I’ll probably not bother.  Just polish this up and ship!


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