Ludum Dare 32
April 17th, 2015 @ 6:00 PM PDT/9:00 PM EDT (01:00 UTC)

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Posts Tagged ‘progress’

Trite Games jam results so far

Posted by (twitter: @twintrite)
Sunday, December 7th, 2014 5:27 pm

So, for those who haven’t seen it on Twitter, @chriskdev’s and my game “Of Carrots and Blood” seems to be going in a pretty gory (but also cute) direction.

A giant carrot, one angry rabbit and lot’s of dead carrot craving mutant children ^^

Of Carrots and Blood title screen Of Carrots and Blood screenshot


Happy game dev-ing everyone!

Phew! Submitted!

Posted by (twitter: @mattiaswargren)
Sunday, December 7th, 2014 4:41 pm

This have been real fun. My first, not my last!


No compo. Jam.

Posted by
Sunday, December 7th, 2014 3:37 pm

Looks like time decided to run on it’s own again, leaving me on the porch. I’ve just barely begun working on whatever this “game” is supposed to be. Still got time to submit something for the Jam, so I guess there’s that. At least I’m making glorious progress with art assets.

Not a snowman.

He’s happy.

Music finally finished!

Posted by (twitter: @bananafourlife)
Sunday, December 7th, 2014 3:18 pm

Hey Guys,

I am really desperate. Could someone tell me why I have in one post a cool media inclusion and in the next it won’t work.
That’s really really annoying. :(

This time it was a challenge for me to create music which fits in the theme.

But finally I am finished!

Now I will focusing on the sounds and maybe stream a little bit.

Our stream:


Progress Report

Posted by
Sunday, December 7th, 2014 2:28 pm

With only 4 hours left, I’m definitely not entering the commpo… well unless I want to throw in a functioning model with half-done graphics and no win/lose conditions :D

Anyway, I am going to take a break so I can push hard into tomorrow. Here’s an AI controlled gameboard if you want to check it out. You can’t click on anything since I have player control turned off. Its just for visuals.

Moar progress!

Posted by (twitter: @qrchack)
Sunday, December 7th, 2014 1:56 pm

First gameplay video, with maps being loaded at runtime from lua files. A hand-built map editor soon to be made.

Heads up’s what’s up!

Posted by
Sunday, December 7th, 2014 1:36 pm


Lot’s of visual progress since my last update!  Got a nice HUD up and running with various useful informations.  Now, though, the thing I’ve been avoiding, which is to make items interact-with-able.  First picking up and dropping, then equipping weapons.  Then I’ll need an enemy.  Then attack.  Then a million other things!  Aaaah!

Stuff’s getting better!

Posted by (twitter: @qrchack)
Sunday, December 7th, 2014 12:44 pm

Played around with the graphics. My mom would be proud.

The game thingy so far

Before changes were made

After some changes

After some changes

Snowman Sumo is DONE! :D

Posted by (twitter: @AtkinsSJ)
Sunday, December 7th, 2014 10:08 am

Hooray, I’ve finished! This is certainly my most polished LD entry, so I’m really pleased about that. It’s not a bad game, either! ;)

Since I posted the last build, the player physics is a lot more slippery and bouncy, you can knock snow off your opponent, there re particle effects, and even (a cappella) music and sound effects!

Game page is at and it’s playable online at Find a friend, and give it a go! :)

Posted by
Sunday, December 7th, 2014 9:14 am


I created a few of the sprites. Still a lot more to do. Here’s the fire elemental for your viewing pleasure :)

Added cactus, levels and win state …

Posted by (twitter: @mattiaswargren)
Sunday, December 7th, 2014 8:24 am

Done! May the Takeover begin!

Posted by (twitter: @JangoBrick)
Sunday, December 7th, 2014 8:17 am

Wheewww, I’m done with my game! … my second one, actually. The first idea I had was a lot better than this one, but I ran out of story ideas very quickly so I had to use my backup idea.

Takeover is a tower defense game, and yeah, that’s pretty lame, but I’m still happy I finished something at all – I wasted a full day with the other game. And even though the idea of a tower defense game is boring, I actually like the result quite a bit.

Enough talkin’, have a look at what I’m responsible for: Takeover

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