— Mattias Wargren (@mattiaswargren) December 7, 2014
This have been real fun. My first, not my last!
Looks like time decided to run on it’s own again, leaving me on the porch. I’ve just barely begun working on whatever this “game” is supposed to be. Still got time to submit something for the Jam, so I guess there’s that. At least I’m making glorious progress with art assets.
I am really desperate. Could someone tell me why I have in one post a cool media inclusion and in the next it won’t work.
That’s really really annoying.
This time it was a challenge for me to create music which fits in the theme.
But finally I am finished!
Now I will focusing on the sounds and maybe stream a little bit.
Our stream: http://www.twitch.tv/bananafourlife
With only 4 hours left, I’m definitely not entering the commpo… well unless I want to throw in a functioning model with half-done graphics and no win/lose conditions
Anyway, I am going to take a break so I can push hard into tomorrow. Here’s an AI controlled gameboard if you want to check it out. You can’t click on anything since I have player control turned off. Its just for visuals.
First gameplay video, with maps being loaded at runtime from lua files. A hand-built map editor soon to be made.
Lot’s of visual progress since my last update! Got a nice HUD up and running with various useful informations. Now, though, the thing I’ve been avoiding, which is to make items interact-with-able. First picking up and dropping, then equipping weapons. Then I’ll need an enemy. Then attack. Then a million other things! Aaaah!
Played around with the graphics. My mom would be proud.
Hooray, I’ve finished! This is certainly my most polished LD entry, so I’m really pleased about that. It’s not a bad game, either!
Since I posted the last build, the player physics is a lot more slippery and bouncy, you can knock snow off your opponent, there re particle effects, and even (a cappella) music and sound effects!
Game page is at http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=1049 and it’s playable online at http://atkinssj.itch.io/snowman-sumo. Find a friend, and give it a go!
Wheewww, I’m done with my game! … my second one, actually. The first idea I had was a lot better than this one, but I ran out of story ideas very quickly so I had to use my backup idea.
Takeover is a tower defense game, and yeah, that’s pretty lame, but I’m still happy I finished something at all – I wasted a full day with the other game. And even though the idea of a tower defense game is boring, I actually like the result quite a bit.
Enough talkin’, have a look at what I’m responsible for: Takeover