Posts Tagged ‘progress’
I stayed up too late. Should have been in bed two hours ago. Oh well, off I go now.
Overall, today was awesome. Got a lot of great things in place. Spent a bit of time bashing my head around some things that appear to be bugs in Unity 5.4.3, and a bit more time bashing my head around some things that appear to be bugs with my own ability to make games.
Left to do for tomorrow:
- add a few more types of bad guys
- implement difficulty progression for my level generator
- add all the interstitial screens: title, instructions, lose, level clear (maybe)
- balance and bug bashing
I think that’s doable.
The point of this game is to convince the Egyptians to build pyramids. I’ve got that in place now, and the size of the pyramid is based on how well you performed on the level. A near-perfect performance gets you this:
Where did those 8 hours go? Oh right… This human body requires respite and restoration.
Well yesterday’s AI problems are no more. Took less than half an hour to sort it out (shuffled the hacks around). Not that it is any smart yet, but at least it provides a proper fight.
Next up the titular ancient technologies!
Every Ludum Dare, I look in awe at folks who are able to implement procedural generation in their games. It’s never anything I’ve really tried before, and just about every compo ends with me making a mad dash to design levels that are never as balanced or fully-featured as I’d like.
I’ve decided to change that this time: I’ve got a broad sense of how I can parameterize the difficulty a level, so I’m going to give fully procedurally-generated levels a go. Not much to show of it so far, but in keeping with my absurd Egyptian theme each level’s going to take place on a river vaguely representing the Nile. Here’s my river-generating procedure in action:
Now to get the enemies that I already have developed also being slotted on the level, and I’ll be well on my way to an actual game.
Took us a lot of time to find a not-too-fancy idea, here’s our progress so far.
Some proper graphics are in. Unfortunately the AI pathfinding gave me some issues so that will have to wait for the next GIF.
More on them problems tomorrow. Staying up for the last two hours was a mistake…
The most ancient technology of controlling humankind is religion.
So we are making the game about you being a prophet on the recently discovered parallel universe.
It will be a multiplayer game with spectators. Everyone can watch and when feels confident enough to be a prophet can join the game and write his own holy book.
Anyone recognize the inspiration yet?
The graphics are very much temp at the moment. Luckily I’m not in charge of the final visuals.
Hi guys, didn’t post about me joining in the Ludum Dare. And here I am with a new progress (GIF below), featuring placeholder graphics and an initialized gameplay idea. You could get the idea of what I am making for the theme (which was a complicated one for me). Enjoy the weekend and have fun making your games. Good luck to everyone 😀
The flight is normal.
Successful landing expected.
In the sky
What could lurking there on the land…
Do you have some ideas?
I’m about ready to call it a night for Friday. My idea – tentatively called Super Egyptian UFO Cat Pyramid Overlord 2000 BC – seems solid enough to be able to get a decent jump on it tomorrow.
No code or anything in place yet. Just a broad outline of the design, and single set of sprites, for the UFO cat itself:
I’ve tweaked this sprite just a touch since I made this GIF, but the idea holds well enough.