Ludum Dare 32
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An Unconventional Weapon

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Posts Tagged ‘progress’

Progress, 21 hours in

Posted by (twitter: @rjhelms)
Saturday, April 18th, 2015 5:37 pm

Well, I’m getting somewhere. Stayed up way too late last night puttering around and banging my head against problems with obvious solutions, so I was feeling a bit down about my prospects today when I woke up later and less energized than I planned. Good news is, all things considered, I’ve gotten a lot more done at this point than I expected.

The basic mechanics are coming together – no win/lose condition yet, but the graphical style is coming together, and the core gameplay feels pretty sound.

progress4

 

 

Desktop Attack!!!! progress 1

Saturday, April 18th, 2015 5:00 pm

Yay! It’s been 5 hours since we began without an idea, and now we have 1 enemy that is able to shoot or kill the player by touching it.

And the player is able to kill the enemy and die.

Music, on charge of my brother, is still not ready. He is also polishing the graphics (my programmer art sucks).

Advances1 We’re using Game Maker Studio, Graphics Gale and FL Studio.

Cactus Chyps and the Spiky Speary

Posted by
Saturday, April 18th, 2015 4:18 pm

MEDIA DUMP, because i got bored of programming and decided I was at a comfortable enough position to start doing art work :D

 

CACTUS DECOR :P

snap0000

The Reprehensible and vengeful Dr.Picklespear

snap0001

…and his pickle spear….

snap0002

Levels are restricted based on how many blocks you have left to solve the puzzle, so a chest full of blocks can help your construction a great deal :D

snap0003

 

 

A western themed game needs a tumbleweed. So here’s a tumbleweed

snap0004

 

OMAHGAHD, IT’S THE SPIKY SPEARY!!! The somehow infinitely replicating weapon of our heroine

snap0005

 

DEFINITELY not last, our heroine! It’s CACTUS CHYPS!

snap0006

 

Seriously, she looks awesome, don’t deny it.

 

gameplay

 

You want to play this.  Just admit it ;)

SitRep #2

Posted by
Saturday, April 18th, 2015 3:42 pm
Click for huge gif!

Click for huge gif!

The Adventures of BizMan now has graphics! And I’m glad to say the only thing missing is the music and sound effects! I’ll get to those tomorrow. And I’m most definitely going to write a postmortem.

Good night, and good luck.

Tetris with guns (name pending) status update

Posted by (twitter: @antti_tiihonen)
Saturday, April 18th, 2015 2:33 pm

Alright, the bare functionality of what makes this game the game it is, is starting to be complete!

There’s enemies, which shuffle your blocks around if they manage to land, and you can combat against them by placing your blocks which will then shoot to all cardinal directions. This creates an interesting balancing act between trying to find the right place for the block to create neat rows and combating against the ever-increasing enemy menace. Btw, the math of speeding up the enemy spawn is still a little off making the difficulty ramp up very very suddenly at one point, causing the enemy onslaught to look like a stream of blood with these placeholder graphics :D

Anyways, I’m about to get some sleep soon. Tomorrow it’s the time for graphics, sounds and gameplay polish! And voting too since we’re having an election day here in Finland – I won’t stop LD from performing my duties. :)

Idea get!

Posted by (twitter: @ddrkirbyisq)
Saturday, April 18th, 2015 2:12 pm

Slept early last night on friday, that’s an LD first!  Woke up early and stocked up on food at the grocery store while brainstorming some more.  After scribbling down a lot of different nouns on my brainstorming sheets, and then trying to flesh out some of the better-sounding ideas I had, I’ve finally settled on a direction for the game.  Picked something that I think works to my strengths.  Not sure if it’ll be a crowd-pleaser, but you know what…it doesn’t matter!  As long as you make something awesome :)

Tentative project name: Rhythm Gunner :D

Next step, let’s get the bitbucket repo setup and start digging in!

Progress report 1.2317 / 3

Posted by
Saturday, April 18th, 2015 11:31 am

GIF 2! The sequel.

Slowing down a bit I think. Some sleep would do… or maybe just a prolonged break.
The main mechanics are still missing!
It’s going to be great.
I’ll keep telling myself that.

It’s like Tetris but with guns…

Posted by (twitter: @antti_tiihonen)
Saturday, April 18th, 2015 11:13 am

Hey all!

This is the fourth Ludum Dare that I’ve participated this far (I think), and in the tradition of using a different engine every time I participate (previously: LÖVE -> Flixel -> Unity), I’m using Unreal Engine 4 with blueprints this time. I have a faint glimmer of hope that I can export a HTML5 game but I’m not gonna hold my breath. :)

Anyways, the game idea I have is basically Tetris with guns. Except the guns are your tetris blocks that you shoot enemies with. How it works is that there’s enemies descending on your beautiful stack of tetris blocks and if they manage to land, they’ll do some harm like shuffle the blocks around or speed up the game. If you land a tetris block, it’ll shoot horizontally/vertically, hitting any blank spaces within direct LOS and destroying enemies on those paths which means that you’ll have to balance between playing tetris in a planned and sensible manner with trying to frantically stop enemies from landing… But we’ll have to wait and see how the (admittedly vague) idea will work in practice since this far I only have just the very basic tetris groundwork done, as you can see from the animated gif above.

To clear my head a little from all the blueprint spaghetti, I also started working on some music. I don’t think it’s gonna be entirely suitable for the game (sounds a little too aggressive IMO) but hey, at least it’s something. Here’s a very crude version of the music, with a 1 minute long synth solo that I don’t know if I hate it or not. It’ll most likely be dropped from the final track. :)

Listen to the WIP soundtrack on SoundCloud!

That’s all for now! I’ll report back once I have more.

Got a Character Selection Screen Working

Posted by
Saturday, April 18th, 2015 9:48 am

I’ve been working on my entry for this Ludum Dare for about 3 hours now, some of which was spent thinking up ideas. I’ve made a character select screen, where you can pick your player’s skin and t-shirt colour!

char-select
Here’s to hoping I actually get some game in my game! It’s going to be focused on a gun that fires hugs, and you’ll have to spread the love to [insert enemy type here] :D

Progress and exploding Sheep :D

Posted by
Saturday, April 18th, 2015 9:00 am

Hey :D

My second LD! (My first time was as “Zer0″ but i changed my account because i forgot the password of my E-Mail ^^).

Im using Unity3d 5 as engine
Blender for Graphics,
Gimp for textures,
audacity and bosca ceoil for music and sound fx

Here is what i have so far:

My Scene so far

SitRep #1

Posted by
Saturday, April 18th, 2015 7:59 am

 

Programmer_graphics = !good (Click to view 1008x717 GIF)

(Click to view 1008×717 GIF) Programmer graphics = !good

So I started working at 11am, 7 hours after compo start because time zones. I didn’t have an idea immeaditely but after I did, I’ve been making good progress. I think I’m gonna focus on the gameplay and code today and then add graphics and sound tomorrow. For the record, I’m using LÖVE/Love2d/Lua and am making a top-down shooter where the unconventional weapon is money. This is also the first time I am coding everything myself and not using Stencyl (a game maker, basically)

Progress report 1/3

Posted by
Saturday, April 18th, 2015 6:45 am

GIF!

The droid AI works well enough, time to move on.
I really like the design as usual and even the theme fits! That must be a first.
I might be able to implement the gameplay this time as well.

Progress!

Posted by
Saturday, April 18th, 2015 5:35 am
Prepare your hands and fingers to fight using your H.A.N.D.S (Handy Armed'N'Dandy Ship) - the experimental war solution.

Prepare your hands and fingers to fight using your H.A.N.D.S (Handy Armed’N’Dandy Ship) – the experimental war solution.

LD Compo update #1

Posted by
Saturday, April 18th, 2015 3:20 am

First compo i’m participating, and i’m pulling an all nighter… Twice :D  If you don’t know what that means, I’m doing a 48 hour long livestream and progress reporting over at twitch.tv/jamesgudge

 

So here’s what i’ve got:

numbah2 WIP

 

The game is a western style game, where the main character wields a cactus pitchfork, creating blocks to reach inaccessible areas. when the blocks are being constructed, they disobey physics and float in place, but can be stepped on, but when the construction is completed, they fall to the earth to become part of the terrain, and allowing you to create another structure :)

 

the red ball is a bullet the ai is shooting at you, it’s one of the enemies you need to destroy in order to progress.

pitfalls, spikes, traps, and all kinds of things that will murdelize you are on their way.

1D4

Posted by
Saturday, April 18th, 2015 2:54 am

 

“roll 1D4 for use of an unconventional weapon.”

gamegif13

image123123

soon to be implemented weapons.

The weapon is your little friend…or big friend

Saturday, April 18th, 2015 12:06 am

You’ve wandered into a dark shop in the open air market and, after some searching, discovered a mysterious artifact that attracts the curiosity of you and your traveling companion. Alas, you should never have touched it as you and your grumpy companion are now stuck together. Nothing you’ve tried has been able to separate your hand from the hand of your dear friend.

Unfortunately, things are only getting worse as you have managed to anger the shopkeeper during your frantic attempt to get unstuck. He has called up on his other shopkeeper friends to keep you from escaping. Now, every shopkeeper in town is looking to give you a good thrashing.

The only weapon you have is each other!

Use your friendly companion as your weapon as you swing him about to take out the angry shopkeepers. Each of the companions have a different trait that makes them better suited for taking out or avoiding the angry horde of shopkeepers. Can you find a friend or family member to help you figure out how to get unstuck from your traveling companion and explain to the shopkeepers how it was just a big misunderstanding?

mantis_unconventional

mantis_unconventional_attack

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