Posts Tagged ‘progress’

MiniLD #74: CoopJam Progress

Posted by
Saturday, July 22nd, 2017 12:08 pm

Hello, developers of miniLD74! We are the beginner’s team and we make the first game for jam.

It is 2d arcade game about rover`s adventure on an unknown planet.

He has a simple purpose: to investigate everything, but weather tries to prevent him (a rain and an earthquake).

Just look at this fine gif :)

 

 

rover, cloud and dark cloud (with a rain)

 

Day Two Progress

Posted by
Sunday, April 23rd, 2017 4:18 pm

Day two round up. I finally have most of the gameplay mechanics implemented, along with two game modes and some very simple ai bots. There are a couple extra features I’d like to add but I’m not sure if I’ll have time. Though before that I need to work on the main menu and some sound effects.

ntProgressDayTwo

They can talk too?

Posted by
Sunday, April 23rd, 2017 3:35 pm

GIF!

A mystery to modern science; most entertaining for the rest of us.

Time to rest… Progress

Posted by (twitter: @PowerSparkGames)
Sunday, April 23rd, 2017 4:13 am

My entry is just a pretty simple platformer, first time I’ve tried something like it. I’ll be mostly polishing tomorrow. The first day has been productive 😀

gif03

Goodnight to any similar timezone devs… Good luck on your games!

6 hour progress

Posted by
Saturday, April 22nd, 2017 10:23 am

Just past the 6 hour mark. I feel that I’ve made some good progress, with the game starting to take some shape of an actual game(maybe?). Progress6h

My Progress

Posted by
Saturday, April 22nd, 2017 7:52 am

Hello everyone,

Hope you have a good time. I have started off today by creating some assets and the base platformer Engine.

The plan is, that there is a small Homeless kid wich has his own small world in the underground of a big city. It will hopefully be a survival game and you need to survive

and find yourself a way to …. (End of my idea)

If you have an idea I should add please let me know and also check out my YouTube Channel where I stream every few hours and where the info videos are coming!

https://www.youtube.com/channel/UCIcGTfUstoSZUoi6rOQfxSw

This is the Game Sofar:

My Gfx

My Gfx Good luck to you all and have a great time. See U in the Comments!

 

 

If you have low scores, read this.

Posted by (twitter: @TheFish523)
Tuesday, January 3rd, 2017 10:22 pm

Allo, Im Fishy.

Im gonna talk about a problem with our site here. (I’m not a mod, just using our as a community thingy) A-lot of people have been really bummed lately, due to seeing plenty of triple digits in there scores. Now, I can see this as concerning, and especially unfair. But check this out, you made a Video Game! And actually had the balls to submit it to the public! I’d be pretty proud If I were you. Yeah, so what if you got < 100 on all your ranks. YOU still had fun making it didn’t you? You learned from making it didn’t you? If you said yes to either of those, congrats! You’re a winner! You don’t need to tell people you got >10/200.

What I’m trying to say here, its fantastic job to all of you. You went through the effort, and if you hit the submit button, it was worth it. You now get feedback, and can say confidently that you didn’t wuss out like many other developers who somehow don’t think that they could even compete in this!

I’m proud of all of you! I hope you stick around for next jam! New site, new judging system, it should all be well and good! Have a fantastic morning/afternoon/evening where ever you are!

 

Cheers,

FisherG

Streaming Game Dev for Beyond Infinity!

Posted by
Monday, January 2nd, 2017 12:18 am

Hey guys i’m streaming development for the game i’m working on Beyond Infinity. If anyone’s up for some David Bowie and Unity dev  you can watch here:

sPACEMANsadasd

Stream Link

 

When an entry becomes much more

Friday, December 30th, 2016 9:26 am

Hi everyone!

Last summer I made my first Ludum Dare entry, it was in the #36 and the Compo section indeed. It was a great experience and I was amazed by all the feedback I got. And I didn’t want to waste it.

These months I’ve been dedicating some free time to adapt and improve the game and I’ve just proudly pubished it today for Google Play.

I’ll leave you the link to the game and some related stuff.

Game: https://play.google.com/store/apps/details…
Music: https://senseitorguet.bandcamp.com/track/high-above
Entry: http://ludumdare.com/compo/ludum-dare-36/…
Twitter: https://twitter.com/DiegoCTorguet

Thanks for the support and happy holidays :)

Ayup, Cute

 

I made A lil’ Christmas Update for my game. (4 days late to say this)

Its really cute and gives the game a BIG BUTTLOAD OF NEW FEATURES!!!

Including: – A REALLY SUPER RAD SNOW EFFECT. – A REALLY RAD SUPER SANTA HAT;

 

OH MY JEE WIZ THATS ALOT OF STUFF!!! With all this content, you’ll be playing for hours! Why not check it out here!

 

 

 

sarcasm is best.. uh.. ism.

Cure4Life Postmortem

Posted by (twitter: @gipzo_)
Tuesday, December 20th, 2016 8:00 am

Hello again, fellow darians :)

I guess this is my final postmortem post for Cure4Life.
Mostly because I can’t come up with anything new to write about this game :)

Firstly, my two older postmortem posts about this game:

Running out of Hands
Swinging the Axe

In this post I want to show you how our game changed from beginning to the end.

Quick tip: Using some sort of CVS (Git, for example) is very useful for this kind of posts.
It is difficult to find some time and capture game while jam is in progress (and if you’re not making timelapse).
But it is pretty simple to make commits to CVS and then, after the jam, go back in time and make some gifs :)

Day 1

After discussing core gameplay I started making prototype without proper sprites.
Managed to make physics-based shotgun :)

oneroom_1

(more…)

Le Rest’ouf !

Posted by
Monday, December 12th, 2016 6:35 pm

menu
WE MADE IT!!
Even if we did it through Skype (8700 km between us) and the fact as we didn’t know each other before this 72 hours… What a challenge!

Le Rest’ouf” is a crazy restaurant simulator where you serve fancy cuisine to impatient customers by throwing plates at them. Click and drag plates to throw them, Headphones are REALLY recommended !

→ You can try the game here
→ And check the Original Sound Track on Youtube !

New update on HellBlocks

Posted by
Monday, December 12th, 2016 10:56 am

All of your requests have been fixed! This includes the following :
1) Instadeaths are fixed!
2) Full controller support.
3) Added an indication to the blocks that are about to be destroyed.
4) Fixed gem counter.
5) Changed the pitch of the jump sound that made it sound like a glitch
6) Added gem counter in game.
7) Made more precise collision calculated for the player.
8) More gem drops (yay!)
9) Changed (a bit) the box spawning algorithm.

Thanks for playing!

125089-shot2-1481482947.png-eq-900-500125089-shot1-1481482947.png-eq-900-500

That name! Long, but apt.

Title

Had a good time making it. I think there’s potential here, but the next few weeks are no good for me so don’t hold any hope of a quick post-jam version. Oh well.

 

Play it here

Final Hours, Progress

Posted by (twitter: @PowerSparkGames)
Sunday, December 11th, 2016 4:28 pm

I have little time to add more but we’ll seee

gif05

Progress Report (26 hours in)

Posted by
Sunday, December 11th, 2016 4:17 pm

This is pretty much it. Even the humans got themselves a model, albeit sans animations.

BIGGIFTAKESTIME_ISWORTHIT

There’s a lot more I’d like to add, but unfortunately it is going to be a busy next week for me. If only I could take Monday off, but alas.

Surely a few more hours won’t hurt too much, right?

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