Posts Tagged ‘progres’

Day 2 starts

Posted by
Sunday, December 13th, 2015 4:53 am

This is my progress as of yesterday, when I went to bed (yes, I’m awful playing):

Today will be devoted to content: removing placeholder art, even if I’ve grown attached to those pokeballs, and defining levels. Also, I’ll probably perform some more experiments and tweaks to the controls. I’ve realised that, while keyboard controls work fine (and I hope that the same applies to gamepad), mouse-only is unfeasible. However, multitouch is also a possibility, and the game is actually playable on Android, so depending on the time I might even build for that target platform. We’ll see how it goes.

Good luck to everyone! :)

Halfway There!

Posted by (twitter: @IamJacic)
Saturday, April 18th, 2015 8:05 pm

Wow, 24 hours goes by fast!

early3My game is a top-down shooter with tower-defense elements. When a level starts, a zone (or more than one, on later levels) is randomly placed. Enemies will come to try to kill you and destroy these zones before you can fill them with power. Objectives vary from defeating all the enemies to powering all zones to simply surviving for a set amount of time.

Weapons include bricks, forks, bubbles, dirty socks, and ice cream.

early5I still have a lot to do, but I’m confident I can finish on time!

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