Posts Tagged ‘procrastination’


Posted by
Tuesday, April 22nd, 2014 5:27 pm

Yes, I exude so much confidence in that title.

I’ve been looking to enter one of these for a while. Unfortunately, I’m a lazy bum and haven’t really spent a lot of time learning stuff about game creation. It’s been a year since I almost attempted a dare, and until a week ago I didn’t really know that much more than I did then. But, with a little fire-lighting from my friend I have at least gotten off my butt and started looking into Unity! Unfortunately, there’s only so much you can learn in a week…I’ve watched some basic tutorials and live trainings, and know enough that I was able to create my goto first game I make for each medium I try (which has really only been TI-83, GameMaker, Java, and now Unity). It’s not a terribly complex game (I mean, it’s a recreation of something I wrote on a TI-83), but it’s something. If you really want to try it, here’s a link:

Be Amazed!

Underwhelming, I know. So anyway, I’m going to try and push the rest of this week to get more comfortable working in Unity and hopefully get to the point where I feel like I can enter. I just don’t want to push myself too hard and burn myself out by the time the compo rolls around… My fallback plan if I don’t think I’ll be able to handle the compo is to drop back to the Jam with my friend. So we’ll see.

If I do end up entering, here’s what I’ll be using:

Engine: Unity
Art: Paint/GIMP. Mostly depends on what style I go with. For small sprite editing, Paint all the way!
Audio: Dunno. Hopefully I’ll look into stuff by Compo time.
Drink: Whatever’s in the fridge. Most likely some combination of Pepsi and Chocolate Milk (not combination like mixed together, though…that’d be gross…)

So anyway, hope to see you all in the compo. Good luck, have fun, and wish me luck! (or rather, wish that I stop being lazy)

I’m in…annoyance with procrastination

Posted by (twitter: @piece_o_ham)
Thursday, July 18th, 2013 9:10 pm

I have been trying to work on a game engine. For the past…while. But that is really hard to do when you’re playing world of tanks :( Maybe I can finish.

Procrastination Powers Activate!

Posted by
Wednesday, April 24th, 2013 7:35 am

Okay, so I’ve totally been meaning to try some game stuff in my spare time in order to prepare myself to enter a Ludum Dare, but I kinda…haven’t really done much…I’ve been too busy playing video games to learn to make them.


But! I am going to attempt to learn some basic stuff (specifically trying to make a simple platformer) by this weekend that will hopefully allow me to be confident enough to participate! Will I succeed? Well, I don’t feel terribly confident, but I shall make my best effort! That said, if any of you have some tips, tutorials, etc. that you found helpful while learning that would be much appreciated!

I’m planning on using Java to make an applet for now, so anything specific to that would be great!


Well, wether get to a point where I feel I can participate or not, I wish the rest of you the best of luck! I hope to be competing with you all soon!

Taking Shape

Posted by (twitter: @frimkron)
Saturday, December 17th, 2011 9:47 am

Well after a lot of procrastinating I’ve sort of got a rough outline of a story written and I’ve got a bunch of functions in place ready to put the game together. I guess I should actually start adding content!

I’d show a screenshot at this stage, but there is literally nothing to show.

I like it, I can’t help it.

Posted by
Saturday, April 18th, 2009 3:23 am

Woo, the toys store downstairs is having a relocation sale.

Earlier on I was thinking how fun it might be to ‘digitise’ myself for the weapons in my game. I’m no longer planning on adding guns, but I still felt like macing Mao.

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