Posts Tagged ‘proceduraltextures’
Paramecium is a monocellular love story, in which the protagonist (you) must collect food vacuoles in order to replicate. You play on a team versus an a.i. opponent, and the first to collect enough vacuoles to replicate 25 times wins the round. Some of the game’s parameters are randomized at the start of each round, so it’s quite replayable.
Features artsy graphics, intuitive mouse control, and a looping ambient soundtrack.