Posts Tagged ‘procedural content generation’

Mini LD 69 Postmortem: Generating a continent

Posted by (twitter: @kfischer_okarin)
Thursday, August 11th, 2016 9:58 pm

For Mini Ludum Dare 69 I wanted to create a simple strategy game about colonizing an unknown continent (inspired by Africa). But in the end I was only able to create a simple continent generator, which would’ve been the first step towards an actual game. At the next Ludum Dare I definitely need to pay attention that I start with actual gameplay and build upon that – but that just as a side-note.

Screenshot 1

In this post I just want to roughly outline how I went about generating the continent – and maybe it’s helpful for you and/or we can discuss about possible improvements or alternative methods :).

Try out the Continent Generator if you like: Try it out.

The article is below the “Read the rest of this entry”.

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Compo Plan Changes

Saturday, December 14th, 2013 1:17 pm

In my last post I said I would join the Jam with a friend of mine, but it turned out that I would be working solo so I am going for the compo instead.

I also forgot to declare that I will be using code from one of my personal libraries. I wrote a tutorial for PCG¬†(you can download the code there)¬†recently and I’ll be using the code to get some randomized levels for my LD game. I hope that it’s ok to declare it late. Good luck everyone!

Oh and one more thing, I’m developing in Linux and using Vim instead of FlashDevelop. (What the hell is wrong with me?)

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