Posts Tagged ‘practice’

BE PREPARED!

Posted by (twitter: @avaskoog)
Sunday, April 10th, 2016 5:24 am

LD is an opportunity to grow!

 

be-prepared-busy-work-schedule

I always try to view LD as an opportunity to learn something new.

In preparation of LD this time I’ve spent some time last week doing a bunch of pre-LD experiments to learn about new things that I’ve never done before, to be prepared in case I end up using any of them, and don’t have to spend too much time wrapping my head around a new concept when LD actually starts and time matters!

Seems like a good practice, and therefore I recommend it! Spread your wings. Fly!

I’ve been focusing on exploring new programming concepts this time ’round, but surely this is also a useful practice to apply to graphics and audio and so on.

Here are my little experiments so far:

metaballar_LITN_LD_200tyngdepotet_LITN_LD_200formterreng_LITN_LD_400procgen_bsp_4_LITN_LD_200ASTAR 2

1. Metaballs (info)
2. Super Mario Galaxy style gravity in 2D (checking normals and so on)
3. Deformable terrain in 3D (info)
4. Procedural room generation using BSP algorithm (info, info, info)
5. A* pathfinding (applied to BSP room!) (info, info)

Also did this a little while ago, tho more in preparation for a job application than LD:

unitytest_3dkarkam_OPTIMERT_LITN_LD_200

6. 3D character camera test

Yep.

In general I need to work more on 3D, and I’ve started taking an interest in procedural generation, something I’ve barely ever touched at all until I made this BSP dungeon test today (changed it a bit to make more of a house with doors directly through walls instead of the dungeon rooms connected by corridors as described on the info pages I linked, tho).

 

You still have a few days left, so I warmly recommend playing around with things you want to know how to do but don’t know how just yet. Maybe you’ll get a chance to use it for your LD game!

Also read and search the web a lot — you’ll find out about possibilities you’d never imagined before~

Practice for LD29!

Posted by
Sunday, March 23rd, 2014 7:48 am

Hello everyone! I made my first timelapse of my first 48h game! I started at friday 4:00 PM and ended sunday 2~3 PM. I have chosen theme from the past competitions of Ludum Dare. Theme I got is “Discovery”.  My game idea is simple. You are explorer, and you discovered a cave with artifacts. Your goal is to collect all of the artifacts, but be aware, it’s not that easy just to go there and pick those artifacts, it’s going to be a long road for you, especially if you don’t have time or you are not self-confident. You need to grind some levels to know how to beat them, I tried to make it as simple as possible and as hard as possible. I didn’t finished the game exactly, it contains only 5 levels, I wanted to make like 20 or so and there are sprites that are not finished, I left my placeholder sprites! Here are links for my timelapse and the game!

Timelapse:  http://www.youtube.com/watch?v=MQwc2VtLppc

Game: http://www.indiedb.com/games/dark-mazes-exploration-ld48

Practice MiniLD32, Progress Report

Posted by (twitter: @xMrPhil)
Saturday, February 18th, 2012 11:43 pm

I spent the day “working” on my warm-up MiniLD32.  I have the general design done, it’s a sort of gopher smash on the head game, except you are on a float throwing beads and doubloons at people in the crowd instead on hitting them on the head.  I was going to use Orthello2D with Unity but after some hair pulling figure out it hasn’t been update to 3.5.  Then, I started figuring out how 2D Toolkit worked, but it dawned on me an hour or so in that I couldn’t use that in a Ludum Dare because I can’t share all the code.  So, then I started floundering around trying to get some basic things working a la from scratch.  After Google-ing some problem I ended up watching 3 hours of YouTube Unity tutorials.  So, a most successful warm-up so far, as long as you think of warm-ups as making all the mistakes you can’t afford to during the actual Ludum Dare.  I’m headed to bed now, but I could still have something playable by the end of the day tomorrow, stress on the could.

This Weekend! Practice MiniLD32, Theme: Mardi Gras

Posted by (twitter: @xMrPhil)
Thursday, February 16th, 2012 9:59 am

I missed the nano practice round, so I’m doing my own warmup. I’ve chosen the theme Mardi Gras because it’s Mardi Gras weekend (Mardi Gras is Tuesday, Feb 21st this year.)

Mardi Gras

Theme: Mardi Gras

No hard rules, timeframes, start or end times, or judging, just fun. Post what you make in the comments.

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