Posts Tagged ‘powerhoof’

Kraken pool party post-mortem

Posted by (twitter: @wilbefast)
Tuesday, April 29th, 2014 5:56 am

It’s party time 😀

“Kraken Pool Party” is a game about a schizophrenic Kraken. Each player controls a different tentacle: may the most tentacle-y tentacle win 😀

As predicted the game looks nothing like my mockup 😉

A lot of the initial features didn’t meet the cut, but since we applied McFunkpantsrolling MVP philosophy we were able to fall back on our most recent working version about 30 minutes before the end of the jam (at 2:30AM French time) and submit with no stress :)

To be precise the game ends after a fixed time rather than when the Kraken is killed by the enemies. The enemies don’t even attack, and no sailors fall into the water (so there’s nothing to eat). We did manage to implements all the important features though (moving, grabbing, smashing, throwing, title, score screen, etc): it’s a complete game albeit a limited one :)

 

So this kind of agile, iterative development strategy can work extremely well, it just means spending a lot of time and energy guiding the project, and a considerable amount of discipline (because we all want to implement all the features)!

Implement all the things!

Looking forward to playing your games 😀

Kraken pool party!

Posted by (twitter: @wilbefast)
Saturday, April 26th, 2014 9:07 am

Beneath the surface, the Kraken awakens!

We’re making a party game where each player controls a different tentacle of the Kraken. So basically we’re ripping off Crawl hardcore 😉 Also Death Worm. Only it’s multiplayer so it’s cool.

The game will probably look absolutely nothing like this (click to zoom):

Kraken pool party, a party game about krakens and parties.

Kraken pool party, a party game about krakens and parties.

The Kraken can block projectiles and smash ships, and move itself around my grabbing the sea floor. It can also pick up animals and sailors and put them in its gaping maw of death!

 

 

We’re using Unity 3D because we’re lazy.

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