I just spent 3 days trying to get a working game out there and I wanted to talk about my first impressions as soon as possible.
– Not doing Graphics
– Trying to keep it simple
– redoing things
– wasting time in configuration files
– not looking at other dev’s impressions and suggestions + not being physically surrounded by other people
More detailed impression:
I am not really able to quickly make decent-looking characters in 72 hours, so I ended up reusing the graphics that I bought a long time ago. I love working with these assets because I have all the information that I need, and I know the limitations of what I have. I guess this will become complicated once I attempt to add animations in later Jams, but for this one I am glad I did not have to think about graphics.
Finally, I am glad that I was able to keep it simple towards the end (at the beginning I had too many bonus features that I wanted to add).
As for negative things, I guess the biggest one was redoing things during the second day. More specifically, I was thinking about throwing things (apples) and I decided to modify melonJS’ particle emitter to do it. Bad idea.
I ended up wasting a couple of hours redoing things, but it wasn’t that bad. I am glad that I got to talk to people that advice me to stop wasting time making particles collide, etc and just use other sane defaults, which brings me to the next point: community.
For this jam, I was alone in my room, and I didn’t really get the sense of being at a Jam. I hope I can attend an event in the future, if I ever try to make a game again.
ps: tweaking configuration files feels really weird. I spent so much time thinking about, for example, what wolves eat, which wasn’t really that important in the end
bottom-line: MAKING games is HARD.