Posts Tagged ‘poop’

Poo Dee Pie – New Images from Steffen

Posted by (twitter: @kintinue)
Saturday, December 6th, 2014 9:46 am


Steffen just shared some graphics to keep us entertained for a bit! Check it out:

Sprites from Steffen


Poo Dee Pie – Updates, Concept Art and More!

Posted by (twitter: @kintinue)
Saturday, December 6th, 2014 7:42 am

PooDeePie HeaderGood morning!

Ben and Steffen have been working hard all night creating some awesome looks for Poo Dee Pie, as well as working on the development of gameplay. Check out these very early concept sketches from Steffen Wittig:

WorkerConsoleWorkerButtonPush Here is the comparison (f)art work from Ben and Steffen.

concept sketches comparison

As you can see, the (f)art work is coming along smoothly.
Game development is running at a great pace and keeping with the timeline. Soon, we will have screen shots of gameplay and videos will be up this evening.



About “Digital Toilet World” (which you want to play)

Posted by
Thursday, December 19th, 2013 1:52 pm

I was without internet access for most of the LD weekend – I submitted the game itself from a McDonalds in the middle-of-nowhere Wisconsin – so I wasn’t able to blog about my work on “Digital Toilet World” much as I developed it. So, I’m finally actually writing about the damn thing!

(Here’s the game’s page, by the way)


“Digital Toilet World” is an adventure game set in a virtual server world under attack by viruses. You are the cleaner, an agent of justice on a mission to purge the world of the viruses. Doing most of the actual fighting is your adorable monster companion. The catch? Your companion must poop often, and there’s only one toilet in the whole world.¬†That’s such shit.

This is my first time actually completing a game for LD, and I’m really, really pleased with the outcome. As crude as the game appears on the surface, this is one of the favorite things I’ve ever made. I’ve always wanted to make a punk-style game similar to those by Porpentine or thecatamites, and LD was the perfect opportunity to do that. The game also takes some heavy inspiration from the game Digimon World for the PSX – a terrible but personally much beloved game with a hilarious monster pooping mechanic. I finally decided to add a touch of bullet hell gameplay on top of these influences, creating something totally unique.

I spent the weekend developing this in a vacation house in Wisconsin with some friends. I ended up not being able to start until noon on Saturday, and wanted to make sure I was in a place with internet access on Sunday with plenty of time to spare in case of mishaps, so this was really rushed, but it still feels complete. It could use some music, and if I make a post-compo version, I’ll definitely add some. There’s also a typo that still bothers me… please forgive it. In any case, this was probably some of the most fun I’ve ever had making a game. Watching my friends play test it and get worked up whenever they had to rush the monster to the bathroom was one of my most satisfying moments as a game dev. I don’t always get to see other people play my games, so it was a real pleasure to see them genuinely enjoy it. Positive feedback has been overwhelming so far, those of you who’ve already played it, thanks so much!

So, again, the game’s page on LD is here. I’d love it you’d tell me what you think! If you want to play more of my games, my blog, Sassy Echidna Software, is over here. Thanks to those of you who organize this event, and thanks to the rest of you for playing. Good luck in the judging, everyone!


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