What is unusual? In this version you have to control you pads through your web cam by choosing a color.
Try this game and you’ll see.
Would be great if you’ll comment and let me know what I can improve.
Here is the link
What is unusual? In this version you have to control you pads through your web cam by choosing a color.
Try this game and you’ll see.
Would be great if you’ll comment and let me know what I can improve.
Here is the link
Submitted my MiniLD58 entry!
About a year ago I’d been toying with the idea of a rotational pong game that played like Super Hexagon & Bit Trip Beat mashed together; I called it Super SHIELD.
#superSHIELD #ludumdare #minild http://t.co/UsolQsWrOZ #gamedev #in… https://t.co/c9tDchKe0Y
— Adam Thompson (@EMOTIONTHEORY) March 31, 2015
For the jam I thought, hey, why not resurrect the idea and reboot it for Unity 5? I’m a much better coder than I was a year ago – so refactoring and rebooting wasn’t a huge deal.
Here is the game! Play it, share it, and let me know your thoughts!
Finished and uploaded Ruddle Battle few hours back ! Had loads of fun creating this game, and participating in Ludum Dare for the first time !
Went for the minimal approach for the in-game graphics and decided to use bold colours, and candy style graphics for the UI.
Just play the game (and possibly have fun) and let me know how I did and how I can improve.
http://ludumdare.com/compo/minild-58/?action=preview&uid=49650
[Note] Sometimes the ball may get trapped due to ball’s velocity becoming very low from awkward hits form the AI or the Player, if this happens, just restart the level using the pause menu
So, i just finished my MiniLD entry, it’s a very simple pong-clone, as expected, but with 2 small twists:
1) It was designed for digital controllers, so the controls are very very simple. Arrow keys to position the paddle at 4 predetermined positions.
2) The rules are a bit different, instead of using the paddle to avoid the ball to leave the screen, the idea is to use the paddle to avoid the ball hitting the center of the screen.
3) Multi-ball, because, why not?
Yes, it’s simple and not very creative, but it works. For the most part.
Play PongHole: http://ludumdare.com/compo/minild-58/?action=preview&uid=25728
My first mini Ludum Dare entry and also the first game with this great and unique game engine (Godot Engine).
It’s a two player game, so take someone beside you and have fun!
http://ludumdare.com/compo/minild-58/?action=preview&uid=39425
Thank’s to my sons for help me out testing the game.
Didn’t think i would even have a small idea for this one, heh finally had one.
Also this is my first time entering an LD, may the great Wittle Kitten help us all.
This time it’ll be a 2D game, more fitting, thought about making it 3D, but dunno I’ll see what makes more sense after i prototype the 2D version.
For 2D I’ll be using Haxe as my language, maybe HaxeFlixel as my framework.
For sound i have no idea, my mic and whatever i can conjure with sfxr
For graphics i dunno what I’ll use, haven’t decided what style I’m going for.
Pixels? Vectors?
Still I’d wish there was a free alternative to flash that actually worked like flash.
So yeah good luck to you all and may the Kitten watch over me ^_^.
Nyaa.[bye in kittenese]
Just the Pong part of the game i’m developing for MiniLD!
The player is at the right, the other player is AI (Which is very WIP)
(Sorry for the low quality, youtube likes to encode stuff to the lowest quality possible…)
Still have to do a lot of stuff, mostly related with the other (secret for now) half of the game.
Feel free to leave feedback!
Cheers!
Obligatory I’m in post, so within about 10 minutes I had an idea which was doable and fun. You will all find out about it when I release my first dev video.
I just re-uploaded my game with fixes. You should be able to play my game, even if you don’t have any controllers connected.
Alterpong is a one-vs-one pong where only one player at a time can see the game.
http://alterpong.bloutiouf.com/
This is what the player on the left will see. The other player will see the exact opposite.
Enter a session with a friend or wait in the lobby for an opponent.
It is intended to run on a mobile browser (tested on Chrome for Android and Chrome for iOS), but can be played from desktop too.
Technos: HTML5, WebGL (yes it’s overkill), WebSocket, WebAudio (also overkill), Node.js server-side
Will be released on Github soon.
The Game is coming along swimmingly.
My goal for this compo is to focus on making a really tight, juicy, polished game.
Here’s a video:
You can play it here (hosted on github pages)
You can see my design document on google docs
I post progress to 4chan’s /agdg/, so if you want the latest updates, check out that thread.
PS: If you want the code, it’s open source on Github.
I’m always open for questions on twitter
What is Pong Between Worlds?
3 simultaneous worlds of pong: when the ball crosses the middle “connection between worlds”, it goes to the next world up
WebM of progress: http://webmup.com/GzYcF
I am making this game in unity, my goal is to make it 100% as fun on mobile as on PC.
I’m posting progress to http://4chan.org/vg/agdg
It isn’t really late, but 2 hours in, I have some nice progress and think I’ll take a break – for the night. My idea this go around is fairly simple on the programming side of things, which is great, as I’m not that amazing of programmer. Even though that is the thing I am “best” at when it comes to making games 😛 I am going with Pong, where you are controlling the ball. Here’s what it looks like ATM (and there is a ball that just ran off the screen too!):
Collision detection and more work on how the ball works tomorrow. I seem to be swinging in and out of the LD mode a lot tonight. Hopefully this big break doesn’t coem to haunt me in the end