Posts Tagged ‘polyganz’

CUBE Clicker – Fixed some bugs

Posted by (twitter: @Polyganz)
Monday, December 8th, 2014 11:37 pm

Cube Clicker

Fixed some small bugs with the numbers going negative when reaching a certain value. I changed the number type to double so a 16 digit amount of cubes is possible now.

Happy clicking :)

CUBE Clicker

Posted by (twitter: @Polyganz)
Monday, December 8th, 2014 8:45 am

So this LD has turned out interesting. After a much bigger idea, that would’ve required a lot more elaborate assets, I quickly decided to reduce to what I know best: Using cubes and then adding fancy post-processing effects to make everything look prettier then it actually is. I guess you could call this digital make-up. But actually don’t be fooled by this because a good result requires a lot of attention to the details and fine tuning the settings. I spent a considerable amount of time on adjusting the colors of each object and of the particles to create a harmonious and appealing image. Also working with only the bloom as a post-processing effect required a lot of iteration on the brightness of each object. Turn it too bright and the bloom will visually overflow the image. Luckily this came in handy for instances like firing the lazers. Sometimes pieces just fall into place and its a great feeling but don’t be fooled. It also requires a lot of work.

I feel a little guilty though for reducing the concept so much that now its basically a copy of Cookie Clicker. Undoubtedly a great inspiration and fascinating concept given the simple mechanic. I however hope to have added enough meat to the bone, to create a fresh and interesting game experience. Either way it was a good exercise and something I wanted to do for a while.

If you feel like clicking on the Cube then follow this link: CUBE Clicker

One last surprising thing: Using Unity 5 and the WebGL compiler really surprised me with an astonishing result. After an effortless build, the game runs just as fast and stable as in the executable, even after keeping it running for hours! :)

Now developing: Grid Runner

Posted by (twitter: @Polyganz)
Saturday, December 14th, 2013 4:56 am

So after spending an extensive amount of time in the shower and crying like a little boy over the theme “you only get one” I’ve finally come up with the following idea:

Grid runner is an isometric strategic puzzle game.
The goal is to get a runner into the target zone in one run by adjusting his path through various grid plates that can be placed in his way.
The player has a limited amount of grid plates available to solve each level.

So in a way its like a problem solving game where the player defines a set of actions that get executed in an order with the hope of a profitable result. In this case: of the runner getting into the target zone. What do you guys think?

I’ve yet to find a proper setting for this type of game so I’ll work on the functionality for now. I’ll mostly be using Unity3D pro, 3Ds Max and Photoshop. If you’re curious like George then you can also watch it all go down in flames (or not) on my stream that I intend to keep open for the whole LD:

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