Ludum Dare 34
Coming December 11th-14th Weekend

Posts Tagged ‘poland’

Progress of our unnamed game creation!

Posted by
Saturday, April 18th, 2015 3:53 pm

We’re getting closer and closer to passing the first day mark.

Our concept is a game where you control a serial killer who uses cats with knives duct-taped to them. The main idea is that the main character stays outside the target building and murders people by inserting the kitties into ventilation channels. Cats aren’t very smart, yet are intelligent enough to walk.

Cats!We need name ideas for these fluffy kitties, got any?

You could ask us – but BlackCode, how do cats actually kill? – and here’s the answer: they don’t. It’s the people who just can’t resist petting their fluffy bodies, harming themselves to death in result.

Here’s a little sneak peek of how it’s going to look:

And a little less interesting screenshot – how it looks right now.

Anyway, back to work! :)

– kacperski1 / BlackCode Studio

BlackCode Studio is in!

Posted by
Friday, April 17th, 2015 11:01 am

awesome logo here

What, you thought that we aren’t in for Ludum Dare 32!? How dare you!?

Hahahah, got it? That wasn’t even funny. Well anyway, we are in! And by us, I mean:

  • Kacper “kacperski1” Herchel – that’s me – programming stuff, graphics, sounds, drinking Dr Pepper,
  • Maciej “Macron” Ziółkowski – even more programming stuff, placeholders, yelling at me.
  • Umberto, Victorion999, zabujca405 – maybe some sounds, maybe some ideas. They are always somewhat helpful.

And what kind of “I’m in” post would it be if I didn’t write out a list of things that we’re going to use!

  • Programming: C++
    • IDE: Code::Blocks,
    • Target platforms: Windows, Linux, maybe Android,
  • Graphics:
    • Inkscape for vector graphics,
    • Photoshop and GIMP for pixelart,
    • MS Paint for Macron’s beautiful placeholders.
  • Audio:
    • Audacity for recording and mixing,
    • FL Studio for music creation,
  • Testing on Windows 10, Windows 8, Windows 7 and Ubuntu 14.04.
  • I’m actually out of Dr Pepper so better get some before the LD.

Also, because in Poland the Jam starts at 3:00 AM, we’re going to do something at night until then. And because we’re programmers, I am not including an if you know what I mean joke here.

Before the LD, we’ll be playing some of the best multiplayer games of all time, including but not limited to:

  • Left 4 Dead 2,
  • Worms Armageddon,
  • and Monaco!

Wow, I’ve written a lot of text. So let me just say that I wish everyone happy Ludum Dare’ing! Have fun guys!


Gender’s Game [GGJ Entry]

Posted by
Tuesday, January 28th, 2014 8:58 am

Ok, here’s ours (Aidenn, Thraden and mine) entry for this year GGJ:

GGJ Entry page

Read Instructions/README file before playing :)

We are waiting for any feedback (should we continue this, what’s ok, what’s not etc.)

Guess who is in?

Posted by
Sunday, December 8th, 2013 5:08 am

awesome logo here

Yes, you were right – BlackCode Studio, the creators of The Unbelievable Adventures of Kamil the Cat and Kamil the Cat’s Unbelievable Party, also winners of 54 Oscars* and 23 Pie-eating contests*. This time we want to make something other than Kamil the Cat game again 😀

Who exactly is in?

  • Kacper “kacperski1” Herchel – programming, graphics, sounds
  • Maciej “MacronCPP” Ziółkowski – programming, some graphics

Probably also

  • Grzegorz “zabujca405” Bąkowski – music (haven’t you heard the awesome one-string guitar in Kamil the Cat!?)
  • Arkadiusz “Victorion999” Victor – sounds
  • Weronika “Orisagi” Grabowska – graphics, but not crappy ones like mine or MacronCPP’s 😛

And what will we be using?

  • C++ with SFML 2.1 (yes, we finally updated our 2.0 RC version :P),
  • CodeBlocks as the IDE,
  • Adobe Photoshop for pixel-arts, Inkscape for vectors and PaintTool SAI for hand-drawn ones,
  • FL Studio, SFXR and Audacity for sounds,
  • Skype to be able to talk to each other,
  • XSplit Broadcaster, maybe I’ll be streaming :v
  • Chronolapse to make a timelapse video later

*ok, that may not be true ._.

HeartBreak Crescendo – my Global Game Jam entry

Posted by
Friday, February 1st, 2013 5:07 am

I’m forgetting to post this :) Here’s video of game I had a pleasure of cocreating on this year Global Game Jam in Poland, Kraków:


Game won 1st place ex aequo with Broken Heart –

You can grab executable for PC, Mac, Linux, Android and Unity WebPlayer version here:

Have fun and please comment :)

Greetings goes to aidenn, robert.was.krk , koshmaar and other participatns of GGJ in Kraków, Poland.


I’m in

Posted by
Friday, December 14th, 2012 12:47 am

I will try to participate but in the same time I will be returning home from work in germany to poland and I had plans to finish up update of my game JengAR and publishing it to iPhone/iPad. We will see :)

I will be using Unity 4, blender, gimp,sfxr, ColorsDS, and maybe some free *SECRET* “modeling” tool I’ve been planning to use :)

JengAR – new version

Posted by
Tuesday, November 13th, 2012 2:49 am

I’ve just published new version of my Ludum Dare October Challenge game on google play. Previous version required to print and assemble cuboid marker.

Now I’m using other library that can use anything as marker.

Here’s new gameplay video:


And link for LITE version:


I already have reports that it works slugish on some devices (Google Nexus and HTC Desire Z). Guys and gals – I’m waiting for your reports :)

Next – some obviously needed optimizations and iOS version.

October challenge finished + Lite version of my app

Posted by
Thursday, November 1st, 2012 10:37 am

Ok, it seems I earned somewhere between 1-2$ on my game on google play so success :)


And today I released LITE, ad-supported version, you can get it here:


Hope someone will enjoy it :)

JengAR entry

Posted by
Sunday, October 28th, 2012 3:45 am

Sorry I forgot about making entry so here it is:


JengAR – my october challenge entry!

Posted by
Friday, October 26th, 2012 5:31 am

Ok, today/yestarday I’ve released my game on android google play. It’s augmented reality game so it needs device with a rear camera and printing special marker to track player position. You can find more info on:

In a few weeks I’m hoping on also releasing it on iOS. Just have to obtain some MacBook and iOS device for testing 😉



Gameplay footage

First thoughts

If you use Unity to develop make sure you have JDK 1.6 installed instead of 1.7. The latter one just cant’ seem to sign your software in a right manner and applications after downloading from store just can’t install.

I’m planning releasing free version with ads and maybe time limit.

Post-compo version

Posted by
Sunday, September 16th, 2012 5:07 pm

I’ve uploaded “final” post compo version of my game for LD#24. Please check it:

From new things:

– Title screen

– scores, lives, instructions on screen

– bananas

– third level with new mechanics!

– more balanced gameplay (but there’s still this dreadful rotating platform :)

– end screen

– high score system

I’m planning to write more in postmortem sometime tomorrow. So see you tomorrow



I’m in

Posted by
Tuesday, August 21st, 2012 2:48 am

Poland represent!!11. After work in friday i’m in :)

“Framework”: Unity or HTML5 (haxe?)
IDE: Unity or komodo-edit
Gfx: NintendoDS+Colors, GIMP, Inkscape, Blender
Msx: autotracker, sfxr, autotracker or I’ll ask friend :)

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